Joshua Barretto
f35c98d1a1
Added LoD distance setting
2022-05-10 12:40:06 +01:00
Joshua Barretto
2df01385d2
Voxelise trees
2022-05-10 12:38:37 +01:00
Joshua Barretto
1db7cc7fde
LoD trees in snow are white
2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1
Different kinds of tree
2022-05-10 12:38:36 +01:00
Joshua Barretto
ac0e7a7724
Use dedicated fragment shader
2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
Forest Anderson
cea55143ce
Change outcomes to eventbus
2022-05-09 19:58:13 +00:00
Marcel Märtens
3fcf95061e
before buff was around 5ms - 6ms on 100 players
2022-05-08 19:49:21 +02:00
holychowders
9c68fbbeed
Fix agents not hearing sounds due to reduced listen_dist
, caused by commit a6955e5af
.
...
- `listen_dist` has been restored to normal and the behavior intended by
the trouble commit has been much more properly encoded.
2022-05-04 21:22:19 -05:00
Marcel
84ab219cf3
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
update toolchain to `nightly-2022-04-25`
See merge request veloren/veloren!3343
2022-05-03 14:07:49 +00:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
Samuel Keiffer
3abba05fb8
Merge branch 'holychowders/improve_perception_system' into 'master'
...
Agent: Use FOV when scanning for hostile targets and refactor `choose_target()`.
See merge request veloren/veloren!3307
2022-05-02 22:45:14 +00:00
Jonathan Berglin
144d6d41f7
Extract 'calculate_projection_and_collision_dist' function
2022-05-02 09:14:17 +00:00
Marcel
593d8fa4b5
Merge branch 'xMAC94x/update_vek' into 'master'
...
switch to upstream vek again
See merge request veloren/veloren!3342
2022-05-02 08:34:21 +00:00
holychowders
a6955e5afb
Re-add listen_dist
check in choose_target()
and add randomness to simulate agents detecting entities directly behind them.
2022-05-01 19:18:43 -05:00
holychowders
dda85e4bc3
Address code review.
2022-05-01 18:23:23 -05:00
holychowders
d3873e357e
Agent: Use FOV when scanning for hostile targets and refactor choose_target()
.
...
- Refactors `choose_target()`, renaming it and extracting functions with more meaningful names and more correct behavior.
- Adds FOV for agents scanning for hostile targets.
2022-05-01 17:29:45 -05:00
holychowders
914b44c714
Fix villagers seeing cultists and familiar enemies through objects.
2022-05-01 15:06:43 +00:00
Marcel Märtens
d70c8dd160
remove unused file
2022-04-28 12:23:55 +02:00
Marcel Märtens
fa49248c31
switch to upstream vek again
2022-04-28 09:10:55 +02:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
Samuel Keiffer
7b1e7046df
Merge branch 'fix_sneak_on_mount' into 'master'
...
Fixed being able to sneak on mount
See merge request veloren/veloren!3296
2022-04-16 16:56:47 +00:00
Plright
cffa980f24
Fixed being able to sneak on mount
2022-04-16 16:56:47 +00:00
juliancoffee
1b18629616
Execute asset migration
2022-04-08 19:17:01 +03:00
juliancoffee
f875c0b5d4
Adress review
2022-04-08 16:37:06 +03:00
juliancoffee
8a1d665b0d
Box inlined LoadoutSpec
2022-04-07 18:44:16 +03:00
juliancoffee
11bf16e3d7
Make ItemSpec and Hands untagged
2022-04-07 18:44:16 +03:00
juliancoffee
13324700ba
Post-cleaning
2022-04-07 18:44:16 +03:00
juliancoffee
faeac0eef3
Fully implement tests for new EntityConfig
2022-04-07 18:44:15 +03:00
juliancoffee
dd02e8ae6a
Add loadout spec examples
2022-04-07 18:44:15 +03:00
juliancoffee
cfba7bfc65
Add validation functions to LoadoutSpec
2022-04-07 18:44:15 +03:00
juliancoffee
7cd5a694b2
Dummy implementation of LoadoutSpec tests
2022-04-07 18:44:15 +03:00
juliancoffee
a4908cf5ae
Implement migration for EntityConfig
2022-04-07 18:44:15 +03:00
juliancoffee
15431e7f7a
Dummy implementation for EntityConfig migration
2022-04-07 18:44:15 +03:00
juliancoffee
357b953e3b
Implement new InventorySpec for EntityConfig
...
* Add new InventorySpec which uses Inline loadout spec
* Disable all tests!
2022-04-07 18:44:15 +03:00
juliancoffee
77f8d6da6f
Remove old loadout_builder::LoadoutSpec
2022-04-07 18:44:15 +03:00
juliancoffee
f791dace7f
Avoid writing None fields in LoadoutSpecNew
...
* use serde(skip_serializing_if = "Option::is_none")
2022-04-07 18:44:15 +03:00
juliancoffee
48c7e29db2
Add comment migrations to asset_migrate
2022-04-07 18:44:15 +03:00
juliancoffee
b81904efd1
Implement migration script for LoadoutSpec
2022-04-07 18:44:15 +03:00
juliancoffee
3f7bfff8d7
Implement all needed features
...
+ Multiple/Random inheritance for loadout configs
+ Using ItemSpecNew in Hands
+ Rename Hands::Specific to Hands::InHands to represent non-random
combination
2022-04-07 18:44:14 +03:00
juliancoffee
5e07875be9
Add LoadoutSpecNew with new loadout config
...
Changes from old config:
* Structure instead of HashMap which allows us have multiple types for
fields.
* Using error propagating instead of panic, which opens possibility for
better error messages.
* Implemented inheritance.
* New Hands type for more practical way of declaring weapons/tools.
2022-04-07 18:44:14 +03:00
Marcel Märtens
64b9602760
update further dependencies, including strum and get rid of old strum_macro
2022-04-04 16:06:47 +02:00
Marcel Märtens
affdf3131f
update a bunch of dependencies, including clap3
2022-04-04 11:43:29 +02:00
flo
3d24b1d635
CliffTowns
2022-03-29 12:52:08 +00:00
Jack hollis-london
aeae94d31b
small refactor per code review
2022-03-27 20:25:19 +02:00
jh0l
403a523ec7
refactor: ♻️ move voxygen hud update definitions from common/trade to voxygen/hud & trade
2022-03-27 20:24:23 +02:00
jh0l
de70ce61d8
feat: ✨ a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing
2022-03-27 20:24:21 +02:00
jh0l
6f22f31376
feat: ✨ a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing
2022-03-27 20:24:18 +02:00
Justin Shipsey
aee1aa7c1d
Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
...
Agent Perception: Improve Awareness System
See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
Christof Petig
aeac483bac
parallel simulation of economies
2022-03-21 23:35:08 +01:00