4458 Commits

Author SHA1 Message Date
Joshua Barretto
f44b39420b Merge branch 'sam/creature-stats' into 'master'
Creature Specific Stats

See merge request veloren/veloren!1182
2020-07-09 00:04:25 +00:00
Samuel Keiffer
44e6fe01f1 Different body types now have different health values and gain different amounts of healths on leveling. 2020-07-09 00:04:25 +00:00
Joshua Barretto
8ab24d4c06 Merge branch 'sam/axe-spin-attack' into 'master'
Spin attack for axe

See merge request veloren/veloren!1171
2020-07-08 19:58:41 +00:00
Samuel Keiffer
736132e154 Spin attack for axe 2020-07-08 19:58:41 +00:00
Marcel
2d50d600a5 Merge branch 'xvar/preventdatalossfromdeserialization' into 'master'
Removed de-serialization failure tolerance to prevent player inventory/loadout wipes (#659)

See merge request veloren/veloren!1173
2020-07-08 18:26:59 +00:00
Ben Wallis
599b1ec627 Added CharacterDataError when character list fails to load due to Loadout de-serialization error 2020-07-08 09:34:20 +01:00
Ben Wallis
240bd0639b Added migration to create a default inventory and loadout for characters without one 2020-07-08 09:09:48 +01:00
Ben Wallis
8b8c68a3b8 Removed de-serialization failure tolerance to prevent player inventory/loadout wipes 2020-07-08 09:09:47 +01:00
Marcel
315ed25f2c Merge branch 'pyrious/fix-character-state-on-inventory-change' into 'master'
Maintain character state when inventory is modified

Closes #602

See merge request veloren/veloren!1180
2020-07-07 23:54:56 +00:00
Ben Frankel
51dc3629c8 Maintain character state when inventory is modified
If the mainhand slot is swapped out or dropped while the character is
wielding, the character will be set to idle (same behavior). However, if
an item is picked up or used; or a non-mainhand item is dropped; or two
non-mainhand items are swapped; the character state will not be set to
idle (new behavior).

Rationale for keeping the same behavior:

Swapping a weapon out while in a wielding state can put the player in a
barehanded wielding state, which would be inconsistent with the fact
that that state can't be entered by toggling wield while barehanded.

Rationale for setting the new behavior:

Setting character state to idle was originally added because "Interact"
was mapped to right mouse button, so picking up an item with RMB would
also activate secondary attack if the player was wielding during the
interaction. Now the default keybinding for "Interact" is E, so this
isn't a problem unless the player changes their keybinding to RMB.

In addition, setting character state to idle for any inventory
manipulation may cause players to fall out of glider unexpectedly.
2020-07-07 09:43:48 -07:00
Justin Shipsey
5d858160df Merge branch 'scott-c/1h-fixes' into 'master'
1h fixes

See merge request veloren/veloren!1158
2020-07-07 15:29:33 +00:00
Marcel
466ce77b9d Merge branch 'xMAC94x/specs' into 'master'
fix specs

See merge request veloren/veloren!1179
2020-07-07 13:00:09 +00:00
Marcel Märtens
a2a33ddd55 fix specs 2020-07-07 14:28:00 +02:00
Marcel
113151ddf9 Merge branch 'xMAC94x/specs' into 'master'
specs back to master

See merge request veloren/veloren!1178
2020-07-07 11:43:31 +00:00
Marcel Märtens
00528bee71 specs back to master 2020-07-07 12:55:06 +02:00
Marcel
d75a800d5e Merge branch 'fix-macos' into 'master'
revert dispatch

See merge request veloren/veloren!1177
2020-07-07 10:09:07 +00:00
Marcel
06cc3f5de0 revert dispatch 2020-07-07 11:19:38 +02:00
Marcel
b6d281f0d1 Merge branch 'xmac94x_song/dependencies' into 'master'
updated dependencies and fixed stuff

See merge request veloren/veloren!1169
2020-07-07 08:31:27 +00:00
Marcel Märtens
d71e9d0ee9 updated dependencies and fixed stuff
- replace serde_derive by feature of serde
   incl. source code modifications to compile
 - reduce futures-timer to "2.0" to be same as async_std
 - update notify
 - removed mio, bincode and lz4 compress in common as networking is now in own crate
   btw there is a better lz4 compress crate, which is newer than 2017
 - update prometheus to 0.9
 - can't update uvth yet due to usues
 - hashbrown to 7.2 to only need a single version
 - libsqlite3 update
 - image didn't change as there is a problem with `image 0.23`
 - switch old directories with newer directories-next
 - no num upgrade as we still depend on num 0.2 anyways
 - rodio and cpal upgrade
 - const-tewaker update
 - dispatch (untested) update
 - git2 update
 - iterations update
2020-07-07 09:43:49 +02:00
Songtronix
89e6edb4dc Merge branch 'songtronix/fix-readme' into 'master'
fix(readme): update link to correct book chapter

See merge request veloren/veloren!1176
2020-07-07 07:43:13 +00:00
Songtronix
3e34f1c8d5 fix(readme): update link to correct book chapter 2020-07-07 09:42:02 +02:00
Joshua Barretto
6a5305e414 Merge branch 'zesterer/small-fixes' into 'master'
Actually small fixes this time

See merge request veloren/veloren!1175
2020-07-07 02:21:17 +00:00
Joshua Barretto
9243ab8a52 Fixed animal loadouts and /spawn 2020-07-07 02:21:14 +01:00
Joshua Barretto
333d8c70b3 Updated changelog 2020-07-07 01:11:37 +01:00
Joshua Barretto
5b8234eb5a Prevented pet damage 2020-07-07 01:01:39 +01:00
Joshua Barretto
693761edb0 Fixed staff RMB, bug in ranged weapon code 2020-07-06 23:37:44 +01:00
Joshua Barretto
8d56f3cc09 Improved block picking 2020-07-06 23:04:13 +01:00
Joshua Barretto
e7726f61de Fixed sprite select flickering 2020-07-06 22:41:21 +01:00
Marcel
3096efec93 Merge branch 'protheory8/remove-spaces-in-cargo-config' into 'master'
Remove spaces in .cargo/config file

See merge request veloren/veloren!1166
2020-07-06 21:16:30 +00:00
Joshua Barretto
fd6c2547da Made pets healable 2020-07-06 21:18:30 +01:00
Joshua Barretto
b3bba8aabb Made fireballs brighter, animals slightly more effective at combat 2020-07-06 21:02:16 +01:00
Joshua Barretto
75894ff8d6 Reduced acceleration in air 2020-07-06 20:51:57 +01:00
Joshua Barretto
fe402a1c52 Made pets regulate their speed 2020-07-06 20:51:23 +01:00
Joshua Barretto
01c0606e52 Merge branch 'zesterer/server-fixes' into 'master'
Fixed view distance bug

See merge request veloren/veloren!1170
2020-07-06 17:12:02 +00:00
Joshua Barretto
7a158d7547 Made char select handle client events 2020-07-06 17:11:19 +01:00
Joshua Barretto
f2092233b7 Fixed view distance bug 2020-07-06 16:36:13 +01:00
scott-c
d3142cab09 Fix 1h models in character select idle animation #662 2020-07-06 17:54:26 +08:00
scott-c
73a985656e fix 1h second item cache issue #661 2020-07-06 17:54:26 +08:00
Marcel
92e3e3bc27 Merge branch 'imbris/smaller-fixes' into 'master'
Stop spamming loadout, Update specs

See merge request veloren/veloren!1165
2020-07-06 09:50:46 +00:00
Joshua Barretto
8cd376d007 Merge branch 'songtronix/fix-singleplayer-viewdistance' into 'master'
fix: allow maximum view distance in singleplayer

See merge request veloren/veloren!1167
2020-07-06 09:50:44 +00:00
Songtronix
1c9ed3f470 fix: allow maximum view distance in singleplayer 2020-07-06 10:37:44 +02:00
Imbris
ba1b10bf40 Upgrade hashbrown 2020-07-06 03:15:06 -04:00
protheory8
89c8da8678 Remove spaces in .cargo/config file 2020-07-06 11:36:24 +05:00
Imbris
09a949404f Add some code to count how many updates will be sent for each component type (commented out) 2020-07-06 02:25:29 -04:00
Justin Shipsey
f9079beb6b Merge branch 'snowram/quadsmall-fix' into 'master'
post-quad rewrite fixup

See merge request veloren/veloren!1161
2020-07-06 06:07:29 +00:00
Snowram
cbf7d43fb4 post-quad rewrite fixup 2020-07-06 06:07:29 +00:00
Imbris
c4f5dee34f point to github specs to access PairedStorage type, fix Loadout sync spam 2020-07-06 01:56:02 -04:00
Joshua Barretto
621c8257ce Merge branch 'zesterer/server-fixes' into 'master'
Server bug fixes

See merge request veloren/veloren!1159
2020-07-05 19:41:30 +00:00
Marcel
35d681eb7f Merge branch 'xMAC94x/network-small-fixes' into 'master'
X mac94x/network small fixes

See merge request veloren/veloren!1160
2020-07-05 19:40:22 +00:00
Joshua Barretto
5ae6582f2f Merge branch 'qutrin/another-fix' into 'master'
Fix loot table (again)

See merge request veloren/veloren!1157
2020-07-05 19:13:58 +00:00