Imbris
f4a704eaa6
Input fields layout tweaks
2020-11-11 03:02:21 -05:00
Imbris
1e1e3a66ac
Fix whitespace glitches, center text cursor
2020-11-11 03:02:21 -05:00
Imbris
45dd2b0896
Add input fields to main menu attempt, fix a few bugs, add bullet point to the font (might have done this wrong). (just a few glitches left when text contains spaces)
2020-11-11 03:02:21 -05:00
Imbris
4bd5349a80
Add support for TextInput widget, rename widgets module to widget, update to glyph_brush 0.7.0
2020-11-11 03:02:21 -05:00
Imbris
93b5376cb9
More buttons, FillText custom widget that adjusts text size based on available space, created button component thing (a reusable composition of widgets), fixed log to tracing rebase error
2020-11-11 03:02:21 -05:00
Imbris
d8e1af835d
Rearrange iced renderer modules, wire up events for the main menu iced ui
2020-11-11 03:02:21 -05:00
Imbris
937e1e696c
Add support for Button widget, new custom widget AspectRatioContainer
2020-11-11 03:02:21 -05:00
Imbris
04a56d6ec7
Rename localization/font types (e.g. VoxygenLocalization -> Localization)
2020-11-11 03:02:21 -05:00
Imbris
bd694c5a81
Text rendering for iced with glyph_brush works now
2020-11-11 03:02:20 -05:00
Imbris
9dbabff887
Add for<'b> lifetime annotation (almost worked)
2020-11-11 03:02:20 -05:00
Imbris
a1f59cb2ea
Implement text renderering with glyph_brush (lifetime error)
2020-11-11 03:02:20 -05:00
Imbris
3f6faecbb5
Add support for Space widget, refine main menu ui, misc fixes and improvements.
2020-11-11 03:02:20 -05:00
Imbris
aeff910120
Revamp BackgroundContainer with scale specific padding, and use in main menu attempt
2020-11-11 03:02:20 -05:00
Imbris
43139873d5
Add Stack and CompoundGraphic widgets
2020-11-11 03:02:20 -05:00
Imbris
568795fe6f
Begin implementing container widget with an image background
2020-11-11 03:02:20 -05:00
Imbris
3b644a4014
Start experimenting with replicating main menu
2020-11-11 03:02:20 -05:00
Imbris
e64f8aec60
Get resizing working
2020-11-11 03:02:20 -05:00
Imbris
a4dc47bc2c
Initial setup to use iced
2020-11-11 03:02:20 -05:00
Samuel Keiffer
d942f4c7b6
Merge branch 'james/npc-projectile-aiming' into 'master'
...
Improve NPC aiming and humanoid hitboxes
See merge request veloren/veloren!1502
2020-11-11 04:36:41 +00:00
James Melkonian
0422c3391d
Improve NPC aiming and humanoid hitboxes
2020-11-11 04:36:40 +00:00
Samuel Keiffer
a043985ba5
Merge branch 'sam/fix-assets-update-2' into 'master'
...
Fix 2 for Assets Update Merge
See merge request veloren/veloren!1501
2020-11-11 03:12:40 +00:00
Sam
989de385e3
Yeet
2020-11-10 19:59:55 -06:00
Samuel Keiffer
2cd512577f
Merge branch 'sam/fix-assets-update' into 'master'
...
Fix merge of assets update branch
See merge request veloren/veloren!1500
2020-11-10 23:10:36 +00:00
Marcel
d188b12084
Merge branch 'xMAC94x/clock' into 'master'
...
massivly switch clock algorithm.
See merge request veloren/veloren!1499
2020-11-10 22:12:12 +00:00
Sam
c2300ea2a5
Yeet
2020-11-10 15:49:51 -06:00
Monty Marz
f4d286f00c
Merge branch 'pfau/assets_update' into 'master'
...
Assets update
See merge request veloren/veloren!1458
2020-11-10 21:43:45 +00:00
Monty Marz
b4f160d0e3
frost cleaver
...
velorite mage set
offsets
armor stats
2020-11-10 21:43:45 +00:00
Marcel Märtens
33100275fd
switch to spin_sleep
2020-11-10 22:39:10 +01:00
Marcel Märtens
f831df5064
massivly switch clock algorithm.
...
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
This system is massivly bugged.
a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
b) Preduction was totally unrealistic after a single lag spike
c) When a very slow tick happens, we dont benefit from 10 fast ticks.
- Instead we just try to keep the tick time exact what we expect.
If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
Justin Shipsey
0c8d8fc5c6
Merge branch 'james/axe-hammer-keyframes' into 'master'
...
James/axe hammer keyframes
See merge request veloren/veloren!1497
2020-11-10 01:03:11 +00:00
Joshua Barretto
6d768e9685
Merge branch 'zesterer/worldgen-canvas' into 'master'
...
*The* world generation cleanup (part 1)
See merge request veloren/veloren!1490
2020-11-10 00:01:11 +00:00
jshipsey
11abacda69
adjust to comments
2020-11-09 18:47:52 -05:00
jshipsey
34b05e8229
tweaks
2020-11-09 18:32:23 -05:00
Joshua Barretto
6703575641
Added birch forest
2020-11-09 22:59:41 +00:00
Joshua Barretto
1b03d0437c
Updated changelog, removed old models
2020-11-09 17:19:29 +00:00
Joshua Barretto
81a01b4740
Better snow effects for non-trees
2020-11-09 17:09:33 +00:00
Joshua Barretto
ed41d0fa9b
Reduced oaks in desert
2020-11-09 16:28:57 +00:00
Joshua Barretto
de78c64107
Better pine forests by shifting average oak temperature
2020-11-09 16:22:47 +00:00
Joshua Barretto
4944eb5f59
Better humidity, better snow trees
2020-11-09 15:06:37 +00:00
Joshua Barretto
69beba3e79
Removed more redundant code, desert dunes, better bridges
2020-11-09 10:20:22 +00:00
Joshua Barretto
3f7dba5127
Abandon tree generation when outside bounds
2020-11-09 10:20:22 +00:00
Joshua Barretto
27821c3aed
Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins
2020-11-09 10:20:22 +00:00
Joshua Barretto
9d8fab2056
Switched path generation to canvas
2020-11-09 10:20:22 +00:00
Marcel
2ca06ca7b1
Merge branch 'xMAC94x/auth-link' into 'master'
...
adjust path to veloren account page
See merge request veloren/veloren!1498
2020-11-09 09:01:59 +00:00
Marcel Märtens
735774b5c2
adjust path to veloren account page
2020-11-09 09:21:14 +01:00
Sam
91082b3167
Slight balance tweaks.
2020-11-08 19:33:24 -06:00
jshipsey
c665c1b268
hammer keyframes
2020-11-08 19:54:46 -05:00
Sam
ee014e3079
Minor tweaks.
2020-11-08 18:11:53 -06:00
jshipsey
28180c5c5d
rebase
2020-11-08 19:02:48 -05:00
jshipsey
84586ef085
ranged
2020-11-08 18:52:22 -05:00