Joshua Barretto
f6628d8a35
Updated lockfile
2020-09-20 11:46:12 +01:00
Joshua Barretto
c66753fb16
Updated changelog
2020-09-20 11:46:12 +01:00
Joshua Barretto
d17ab15dd9
Improved representation of Block for better performance, more features, and better backwards-compatibility
2020-09-20 11:46:12 +01:00
Samuel Keiffer
65da0a7f55
Merge branch 'sam/boss' into 'master'
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Boss
Closes #769
See merge request veloren/veloren!1364
2020-09-19 20:47:07 +00:00
Joshua Yanovski
078971683e
Merge branch 'droogmic/scene_terrain_refator' into 'master'
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Voxygen scene terrain - minor refactor
See merge request veloren/veloren!1392
2020-09-19 20:29:02 +00:00
Sam
32bca583d5
Addressed another comment.
2020-09-19 14:40:22 -05:00
Sam
227dd2883e
Addressed comments
2020-09-19 14:40:21 -05:00
Sam
8aed41de4b
Golem now spawns in dungeon.
2020-09-19 14:40:20 -05:00
Sam
03089b05d4
Added healing healthsource logic to shockwave system.
2020-09-19 14:40:19 -05:00
Sam
6c09b81ed3
Added maximum vertical angle for shockwave.
2020-09-19 14:40:19 -05:00
Sam
e43e02ada6
Fixed shockwave and melee crit damage bypassing infinite armor. Made knockback not be applied if infinite armor.
2020-09-19 14:40:18 -05:00
Sam
7eab7dca41
Moved knockback to a server event so that it would actually be applied to the player.
2020-09-19 14:40:17 -05:00
Sam
7a469e3449
Changed boss from cyclops to stone golem. Added ai specific for boss.
...
Tweaked shockwave.
Fix rebasing errors.
2020-09-19 14:40:16 -05:00
scott-c
42aecad3e3
Tweak particle effects
2020-09-19 14:40:15 -05:00
Sam
ea9d4d5292
Added particles dedicated for shockwave.
2020-09-19 14:40:15 -05:00
Sam
ac3cae28c6
Loadouts are now generated with loadout_builder.rs. Creatures spawned naturally and via command are now spawned with the same mechanics.
2020-09-19 14:40:14 -05:00
Sam
5454c51248
Added particles to shockwave attack.
2020-09-19 14:40:14 -05:00
Sam
0221ccf9a4
Tweaked shockwave values. Added shockwave damage type. Changed how knockback was handled in shockwaves to make negative knockback work better.
2020-09-19 14:40:13 -05:00
Imbris
b57d0181cf
Add shockwave system to handle shockwaves colliding with other entities
2020-09-19 14:40:10 -05:00
Sam
84fc76ac56
Started to implement shockwave system.
2020-09-19 14:29:06 -05:00
Sam
14b8c9248a
Projectile speed is no longer hard-coded.
2020-09-19 14:29:05 -05:00
Sam
7fc9c72a4a
Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it.
2020-09-19 14:29:04 -05:00
Imbris
29ee6aea27
Merge branch 'imbris/random-fixes' into 'master'
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Random fixes
Closes #697
See merge request veloren/veloren!1391
2020-09-19 18:54:42 +00:00
Imbris
49d672e85d
Unify healthbar showing calculation, move bubble acquisition into closure
2020-09-19 13:54:05 -04:00
Imbris
ad3ebfeaec
Fix projectile/water interaction
2020-09-19 13:54:05 -04:00
Imbris
f37968e877
Increase entity vs entity repulsion factor, add check to ensure entities don't collide with themselves, fix possession projectiles not working on entities in the same group
2020-09-19 13:54:05 -04:00
Imbris
3afd9455b6
Make chat bubbles show up even if nametags are not displayed
2020-09-19 13:54:05 -04:00
Imbris
910e648cb2
Use proper fps in voxygen graphics settings tab
2020-09-19 13:54:05 -04:00
Michael Droogleever Fortuyn
d0f5641e8a
Scene terrain worker refactor
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Simplify ChunkMeshState's active worker tracking to a bool,
as the tick value was never being used.
2020-09-19 16:13:29 +02:00
Joshua Barretto
f5e8344af6
Merge branch 'scott-c/projectiles' into 'master'
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align first person projectiles with first person camera and crosshair
See merge request veloren/veloren!1073
2020-09-19 12:04:14 +00:00
scott-c
d612f63d38
Improve first-person projectile aiming
2020-09-19 19:14:23 +08:00
Joshua Yanovski
3f451ae85e
Merge branch 'martin-t/dust' into 'master'
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Fix typo: velorite dusk->dust
See merge request veloren/veloren!1390
2020-09-18 23:54:17 +00:00
Monty Marz
2edf2b497a
Merge branch 'pfau/char_creation_additions' into 'master'
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Multiple UI Additions
See merge request veloren/veloren!1389
2020-09-18 23:17:47 +00:00
Monty Marz
481d1487f2
new loading screen bgs (part 1)
...
Add a basic random feature to char creation
loading screen bg (part 2)
loading screen changes, random button graphics
Random appearance also pick a random npc name
2020-09-18 23:17:47 +00:00
Martin Taibr
39a1cbf286
fix typo: velorite dusk->dust
2020-09-19 00:43:29 +02:00
Justin Shipsey
d53fa20911
Merge branch 'slipped/betterthings' into 'master'
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better quad anims, new animals, theropods, golem
See merge request veloren/veloren!1384
2020-09-18 18:10:28 +00:00
Snowram
69f14b564d
Addresses comments
2020-09-18 18:45:03 +02:00
jshipsey
abc678695b
clippy
2020-09-17 22:58:02 -04:00
jshipsey
58bca3636e
rebase
2020-09-17 22:41:40 -04:00
jshipsey
8433f37e90
finish odonto
2020-09-17 22:32:11 -04:00
jshipsey
ee4f57fc3c
minor anim fix
2020-09-17 22:32:11 -04:00
jshipsey
1f8329c98a
spawn tweaks, improved odonto
2020-09-17 22:32:11 -04:00
Snowram
a06d75d5a2
Better quadmed legs/feet ratio
2020-09-17 22:32:11 -04:00
jshipsey
672ff7c523
quadsmall manifest changes
2020-09-17 22:32:11 -04:00
Snowram
62b929120b
Initial quadmed feed animation
2020-09-17 22:32:10 -04:00
jshipsey
a0d30dc608
new models, shockwave anim
2020-09-17 22:32:10 -04:00
jshipsey
3e322952a4
general housekeeping
2020-09-17 22:32:10 -04:00
jshipsey
98fae00017
species specific improvement
2020-09-17 22:32:10 -04:00
Snowram
57d05c7818
Quadmed run anim tweaks and deers offsets tweaks
2020-09-17 22:32:10 -04:00
jshipsey
31a04b9384
theropod run
2020-09-17 22:32:10 -04:00