Joshua Yanovski
|
e6f0a5a981
|
Add atmospheric scattering.
|
2020-04-24 16:12:20 +02:00 |
|
Joshua Yanovski
|
80c264abd1
|
Lighting experiments.
|
2020-04-13 00:29:59 +02:00 |
|
Joshua Barretto
|
5481df38fe
|
Dynamically relocate LoD vertices to enhance details
|
2020-02-24 11:22:50 +00:00 |
|
Joshua Barretto
|
255f450ae9
|
Better LoD precision
|
2020-02-23 16:53:17 +00:00 |
|
Joshua Barretto
|
3d027aebe8
|
Better falloff
|
2020-02-23 16:04:03 +00:00 |
|
Joshua Barretto
|
be775c9484
|
Applied good ideas from experimental branch
|
2020-02-23 15:30:45 +00:00 |
|
Joshua Barretto
|
58587b6854
|
Minor fixes to LoD merging
|
2020-02-21 16:15:13 +00:00 |
|
Joshua Barretto
|
7b42aebd70
|
Capped LoD dragging
|
2020-02-21 15:04:44 +00:00 |
|
Joshua Barretto
|
8aafc559f8
|
Better blending between LoD and terrain border
|
2020-02-21 14:54:37 +00:00 |
|
Joshua Barretto
|
edd3455d51
|
Fixed LoD z depth, added sea level offset
|
2020-02-21 14:40:19 +00:00 |
|
Joshua Barretto
|
2400786c13
|
Use world map as LoD source
|
2020-02-21 13:48:40 +00:00 |
|
Joshua Barretto
|
f6a200d0cb
|
Improved long-range depth precision, removed unnecessary LoD polygons
|
2020-02-21 11:12:02 +00:00 |
|
Joshua Barretto
|
63d1b2bb22
|
Working LoD shader
|
2020-02-21 11:12:02 +00:00 |
|
Joshua Barretto
|
f13d98ee3e
|
LoD first attempt (stack overflow issue)
|
2020-02-21 11:10:16 +00:00 |
|