jshipsey
|
f9e2828de5
|
swing animation changes
Former-commit-id: 1bc70090e938c12d6e133683932b470be102aecd
|
2019-05-27 19:03:52 -04:00 |
|
jshipsey
|
5f22c4e26f
|
swing animation
Former-commit-id: 19e2c32aa36e3890e35df87f01bb0aec4cc8cf9c
|
2019-05-27 18:54:09 -04:00 |
|
jshipsey
|
e84d19b5c8
|
fmt
Former-commit-id: d4c800b8c2e7667bb635de23c0f334bddd4b7a0d
|
2019-05-24 19:01:10 -04:00 |
|
jshipsey
|
98630b3692
|
attack state
Former-commit-id: 6d8a6b68aff7ae2439eb42b2cee017cec99d96df
|
2019-05-24 18:42:22 -04:00 |
|
jshipsey
|
ac41a2241c
|
laying groundwork for combat anims, untangling skeleton
Former-commit-id: 442e7059ce0e62429c263fd0b95ee98b7d8bc0d2
|
2019-05-24 18:33:56 -04:00 |
|
jshipsey
|
a65d6e733f
|
rotation simplification
Former-commit-id: 991b5710d14c27af8f34745caeef95df47be0bb0
|
2019-05-24 18:33:55 -04:00 |
|
jshipsey
|
5049b9a2ae
|
attack state
Former-commit-id: 316d1dbb607688d88c067adc6498497aa67cb017
|
2019-05-24 18:33:55 -04:00 |
|