Commit Graph

282 Commits

Author SHA1 Message Date
Joshua Barretto
347e1022a0 Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Joshua Barretto
f479231b15 Merge branch 'glowy-shiny-pretty' into 'master'
Glowy shiny pretty

See merge request veloren/veloren!1874
2021-03-11 17:37:33 +00:00
Joshua Barretto
6e0807f3f5 Cheaper and less broken material reflection/glow 2021-03-11 13:56:11 +00:00
Joshua Barretto
d1b58ebb36 More reflective weapons 2021-03-10 18:59:04 +00:00
Joshua Barretto
09e32cb952 Initial implementation of glow/shininess 2021-03-10 18:58:25 +00:00
Sam
d711c77468 Aura particles. 2021-03-09 17:59:45 -05:00
Sam
cb1b26d717 Beam particle tweaks 2021-03-09 17:59:43 -05:00
Sam
398370ca51 Changed lifesteal beam particles to look better.
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Sam
c6a222340e Particles for lifesteal beam. Changed how frontend recognized beams. 2021-03-09 17:59:39 -05:00
Marcel
e29964ead1 Merge branch 'sarrakitty/fireworks' into 'master'
added a white firework

See merge request veloren/veloren!1856
2021-03-07 18:37:35 +00:00
Joshua Barretto
36d20e6990 Better docs, faster terrain meshing 2021-03-07 14:25:07 +00:00
Joshua Barretto
9910398917 Fixed snow biome trees 2021-03-07 14:25:07 +00:00
Joshua Barretto
d4ce69df99 Static light flickering 2021-03-07 14:25:02 +00:00
Joshua Barretto
1d16f14dd5 Small fixes 2021-03-07 14:25:02 +00:00
Joshua Barretto
331375fd8f Adjusted static lighting 2021-03-07 14:25:02 +00:00
Joshua Barretto
fe2479ee4c Better LoD water prediction 2021-03-07 14:25:01 +00:00
Joshua Barretto
31832e1245 Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
Joshua Barretto
aabe1d7cfd Point light ambiance for less harsh shadows 2021-03-07 14:25:01 +00:00
Joshua Barretto
100cafa91b Directional baked lights for figures 2021-03-07 14:25:01 +00:00
Joshua Barretto
185b1c3053 Specialised giant trees 2021-03-07 14:25:01 +00:00
Joshua Barretto
7d526da735 Experimental giant mother trees 2021-03-07 14:25:01 +00:00
Sarra
db3bc1b9bb added a white firework 2021-03-07 03:48:50 -05:00
Sarra
4284ce0411 made firework explosions colorful 2021-03-05 01:22:29 -05:00
Sam
53b0ba286a Ice particles for Wendigo 2021-02-27 01:42:46 -05:00
jshipsey
5792faa992 some new moves, combine biped weapons into one file 2021-02-27 01:42:46 -05:00
Sam
df70976ff5 Fixed particles. 2021-02-27 01:42:46 -05:00
Timo Kösters
a4513fe09d Improve particles 2021-02-27 01:42:46 -05:00
Joshua Barretto
60c16e57b1 Added snow particles 2021-01-31 15:15:17 +00:00
Rotsuoy
994677a4d0 Rotsuoy/savanna grass 2021-01-23 07:46:54 +00:00
Joshua Barretto
a404707f87 Avoid div0 in shiny water shader 2020-12-30 22:18:19 +00:00
Joshua Barretto
49cabfae18 Made LoD water reflective 2020-12-14 16:52:33 +00:00
Joshua Barretto
a5c37262dd Better aurora 2020-12-05 11:20:25 +00:00
Joshua Barretto
e413392694 Better mist access 2020-12-05 11:20:25 +00:00
Joshua Barretto
46dc49bc0a Fixed bit-twiddling colour bug 2020-11-24 18:44:41 +00:00
Monty Marz
d069eb9a57 street lamp particles, ground fire bowl, misc fixes 2020-11-23 10:58:21 +00:00
Joshua Barretto
e461fbd951 Make chimneys glow 2020-11-23 10:58:21 +00:00
Joshua Barretto
4bb0da24b6 Addressed review comments 2020-11-23 10:57:57 +00:00
Joshua Barretto
8fd2e4537d Addressed review comments 2020-11-23 10:57:57 +00:00
Joshua Barretto
bb9e593a44 Fixed glow AO 2020-11-23 10:57:57 +00:00
Joshua Barretto
b4e3dbc719 Added glow tint 2020-11-23 10:57:57 +00:00
Joshua Barretto
d7bbceca2d Added light/glow map sample interpolation for entities 2020-11-23 10:57:56 +00:00
Joshua Barretto
27e7fd0727 Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be 2020-11-23 10:57:56 +00:00
Joshua Barretto
51d1a2ecff Added glow 2020-11-23 10:57:56 +00:00
Joshua Barretto
a0f0417f8f Fixed close cloud sampling issue 2020-11-23 10:57:56 +00:00
Joshua Barretto
058908f603 Made flamethrower and healing staff emit light on use 2020-11-23 10:57:55 +00:00
Joshua Barretto
5930ca4a59 Temporarily make particles opaque to avoid depth-related rendering problems 2020-11-23 10:57:55 +00:00
Joshua Barretto
7eb437501d Fixed various particle issues 2020-11-23 10:57:55 +00:00
Joshua Barretto
0f2e7434fc Sun, brightness, and gamma adjustments 2020-11-23 10:57:55 +00:00
Joshua Barretto
bcc220804a Added exposure to settings 2020-11-23 10:57:55 +00:00
Joshua Barretto
062ce4b158 Resolved or patches various water shader issues 2020-11-23 10:57:16 +00:00