Imbris
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8f81b69a25
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Move terrain management and syncing into server side ecs systems
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2019-10-23 23:50:06 -04:00 |
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Imbris
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2703c8afe1
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Move serverside client to a component and communications into server ecs systems
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2019-10-23 23:50:06 -04:00 |
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Monty Marz
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fdfab6a807
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refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
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2019-10-17 20:59:36 +00:00 |
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Imbris
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2f9d8ee2e6
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Add new debug item
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2019-10-11 19:32:46 -04:00 |
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timokoesters
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051a964798
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fix: server side fall damage
This avoids flickering health
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2019-10-08 18:55:30 +02:00 |
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timokoesters
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fc97c27b65
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feat(bow): sticky arrows
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2019-10-04 21:02:43 +02:00 |
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timokoesters
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ab634f1d21
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Reuse combat code
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2019-10-04 21:02:41 +02:00 |
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timokoesters
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2ba143a514
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Make arrows deal damage
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2019-10-04 21:02:41 +02:00 |
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timokoesters
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e3c02f8ac1
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Allow projectiles to react to triggers
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2019-10-04 21:02:40 +02:00 |
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timokoesters
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d46f1e1859
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Initial bow & arrow implementation
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2019-10-04 21:02:39 +02:00 |
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Joshua Barretto
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3f2e22f039
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Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
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2019-09-09 19:11:40 +00:00 |
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timokoesters
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6e1c78e5d5
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Add debug mode item giving speed boost in look_dir on click
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2019-08-29 19:44:28 +02:00 |
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timokoesters
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05f2f168fd
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Make falldamage local, don't use force update for local, cleanup
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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3258fa3a3c
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Add basis for projectiles
But we have no controller action to spawn them yet
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2019-08-26 13:12:41 +02:00 |
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Songtronix
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814e858720
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Split Events in ServerEvent and LocalEvent
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2019-08-26 13:12:41 +02:00 |
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timokoesters
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5d5ccd7b99
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Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
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2019-08-26 13:12:34 +02:00 |
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Acrimon
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42e065d425
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[Common] Switch mutexes and channels.
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2019-08-16 00:19:54 +02:00 |
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Joshua Barretto
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5b62531da3
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Added /explosion command
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2019-08-07 18:17:04 +01:00 |
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Joshua Barretto
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192f5d355f
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Switched to EventBus system
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2019-08-07 16:39:16 +01:00 |
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