DaforLynx
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daadf3abdb
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Gnarling Fort music; more specific sites; fix music spacing; new sfx
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2022-08-14 01:57:58 +00:00 |
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DaforLynx
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d2710635d8
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Lightning strikes are less audible; cave music restored; fixed audio permanently stopping on logout
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2022-07-21 08:27:35 +00:00 |
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DaforLynx
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194b1866c6
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Music, ambience tweaks, and more
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2022-07-14 00:55:35 +00:00 |
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DaforLynx
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fc80a6278c
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Fixing looping issues
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2022-07-07 16:09:13 -07:00 |
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DaforLynx
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ac82689f83
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Clean up audio code, fix egui bug
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2022-07-04 18:18:34 +02:00 |
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DaforLynx
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9104a07530
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Code cleanup, doubled volume of leaves.ogg
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2022-07-04 18:11:43 +02:00 |
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DaforLynx
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dc8424c549
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Moving audio code
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2022-07-04 18:10:05 +02:00 |
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DaforLynx
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05e7de5629
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Adjust some values for ambience volume
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2022-07-04 18:07:23 +02:00 |
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IsseW
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3eabe24f12
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base occlusion texture size of off voxels
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2022-07-04 18:07:19 +02:00 |
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DaforLynx
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a6fd5d5c8b
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Some organization. Faster volume lerping.
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2022-07-04 18:07:19 +02:00 |
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DaforLynx
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6059a30f27
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Rain diminishes with distance above terrain
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2022-07-04 18:07:16 +02:00 |
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IsseW
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54f958acc7
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more correct occlusion
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2022-07-04 18:07:16 +02:00 |
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DaforLynx
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83ee54001e
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Ambience slider; fix to utterances
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2022-07-04 18:07:15 +02:00 |
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DaforLynx
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088d1cfe9d
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Remove debug lines, re-mix some sfx, add crafting sfx, separate inv event sfx into spatial and nonspatial
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2022-07-04 18:07:13 +02:00 |
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IsseW
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79cac935c8
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Added rain occlusion
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2022-07-04 18:07:11 +02:00 |
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DaforLynx
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b3200ed89f
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More ambience :)
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2022-07-04 18:07:10 +02:00 |
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DaforLynx
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c4239e074f
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Prevent unnecessary running of code
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2022-07-04 18:07:09 +02:00 |
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DaforLynx
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aafd13508d
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Completely redoing ambient sound again.
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2022-07-04 18:07:08 +02:00 |
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Benjam Soule H. Walker
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99c76be297
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added sound for rain
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2022-07-04 18:07:02 +02:00 |
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Benoît du Garreau
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1cba7db9b6
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Update assets_manager to 0.5
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2021-06-26 12:05:40 +02:00 |
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DaforLynx
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7334cce426
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Poise (stun) SFX and fix for town music
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2021-04-29 23:36:22 +00:00 |
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Marcel Märtens
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5862920f32
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seperate sys/state
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2021-04-20 01:30:17 +02:00 |
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Benoît du Garreau
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7b4aa6d4cc
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cargo fmt
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2020-12-17 12:06:22 +01:00 |
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Benoît du Garreau
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0cf164f33a
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Use assets_manager to load assets
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2020-12-17 12:06:07 +01:00 |
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Marcel Märtens
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e398cca53c
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move common_state into common_sys
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2020-12-01 13:46:28 +01:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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Imbris
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a96e9982c7
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Stop unbounded wind volume when zooming out, make campfires quieter
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2020-11-27 12:43:47 -05:00 |
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Sam
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33e4448542
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Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
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2020-11-24 18:28:24 -06:00 |
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jiminycrick
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2d2f267907
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Addressed comments and fixed pipeline
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2020-11-18 13:31:13 -08:00 |
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jiminycrick
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a9711eea01
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Beginning to address comments
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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0a9f1ee11c
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Remove ambient channel system in favor of sfx system
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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0689630d98
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Fading music/ambient sounds decently upon biome transition
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2020-11-18 13:31:11 -08:00 |
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jiminycrick
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b5aea464f3
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Switch music at biome transitions
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2020-11-18 13:31:11 -08:00 |
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jiminycrick
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46d3f6f6d2
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Initial biome specific music and ambient sound channel
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2020-11-18 13:31:11 -08:00 |
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