jshipsey
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caa048b1d5
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small fixes
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2020-10-19 16:20:59 +02:00 |
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Snowram
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7a62ddfd3f
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Add BeastClaw npc weapontype
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2020-10-19 16:20:59 +02:00 |
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jshipsey
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66b1fe67dc
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rebase
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2020-10-19 16:20:58 +02:00 |
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jiminycrick
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50aac17d94
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Added secondary skills to agent code (except bow)
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2020-10-19 16:20:58 +02:00 |
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Sam
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e6684009c2
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Made ability key not hardcoded in tool.rs.
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2020-10-15 20:05:58 -05:00 |
|
Sam
|
d869f7e430
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Moved explsion struct from within comp to common.
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2020-10-14 21:06:55 -05:00 |
|
Sam
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14e4af7ab6
|
Addressed playtesting feedback.
|
2020-10-14 21:06:52 -05:00 |
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jshipsey
|
6a744eed82
|
anims
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2020-10-14 21:06:32 -05:00 |
|
Sam
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1ba8a6cfb3
|
Balance tweaks to staff abilities.
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2020-10-14 20:57:01 -05:00 |
|
Sam
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b5091a5891
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Ai for staff-wielding enemies. Keyframes for shockwave state.
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2020-10-14 20:56:24 -05:00 |
|
Sam
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1c21362bc3
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Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
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2020-10-14 20:56:23 -05:00 |
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Sam
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7ef73f5981
|
Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
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2020-10-14 20:56:22 -05:00 |
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Sam
|
cbb72363af
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Reworked explosions. Tweaked staff fireball.
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2020-10-14 20:56:21 -05:00 |
|
Sam
|
04dcd012da
|
Flamethrower particles.
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2020-10-14 20:56:21 -05:00 |
|
Sam
|
c80f16ae74
|
Started to add particles.
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2020-10-14 20:56:20 -05:00 |
|
Sam
|
256846a669
|
Initial implementation of new staff abilities.
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2020-10-14 20:56:16 -05:00 |
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jiminycrick
|
95c36cc3fb
|
Skill icons with proper rotation
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2020-10-14 12:50:33 -07:00 |
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jiminycrick
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1f3bd0e1d2
|
Responded to testing feedback
|
2020-10-14 12:50:33 -07:00 |
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jshipsey
|
3bb59b36cd
|
energy values, remove hotload
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2020-10-14 12:50:33 -07:00 |
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jshipsey
|
22d8792c4b
|
adjustments to chargedmelee, repeater
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2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
28eb58ddfa
|
anims
|
2020-10-14 12:50:33 -07:00 |
|
Sam
|
fadba23dde
|
Slight tweaks to leap
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
281155186f
|
hammer leap melee anim
|
2020-10-14 12:50:33 -07:00 |
|
Sam
|
21cf1e2168
|
Added keyframes to leap melee.
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2020-10-14 12:50:33 -07:00 |
|
Sam
|
7e0cc2d8e5
|
Added keyframes to repeater ranged.
|
2020-10-14 12:50:33 -07:00 |
|
Sam
|
97f580be2b
|
Added keyframes to charged melee.
|
2020-10-14 12:50:32 -07:00 |
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jiminycrick
|
9ebda3c353
|
Made bow leap more graceful and set energy costs and removed jitter for no leap
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
431f99a791
|
Reducing the amount of data in character state
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
05623eb8bd
|
Addressed comments
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
04175bab09
|
Add skillbar stuff for 3rd skills
|
2020-10-14 12:50:32 -07:00 |
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jiminycrick
|
951acfca21
|
Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff
|
2020-10-14 12:50:32 -07:00 |
|
Monty Marz
|
e1a77d040d
|
loot table adjustments
- decrease blue glider drop rate
- decrease cloth scaprs drop rate from villagers
- add crafting mats to crates instead
|
2020-10-11 16:25:35 +00:00 |
|
Monty Marz
|
2b800a2b63
|
make clippy happy
Delete glider.ron
|
2020-10-07 02:23:20 +00:00 |
|
Sam
|
51141b2c1a
|
Changelog line, final balance tweaks.
|
2020-09-29 19:48:16 -05:00 |
|
Sam
|
0b80257aa3
|
Add migration
|
2020-09-29 19:48:15 -05:00 |
|
Sam
|
ffe456c703
|
Fixed what broke after rebasing.
|
2020-09-29 19:48:13 -05:00 |
|
Sam
|
37fcfb8b6f
|
Created manifest for database to filepath for items.
|
2020-09-29 19:48:12 -05:00 |
|
Sam
|
3d6c26a3c7
|
Fully separated sceptres from staves.
|
2020-09-29 19:48:12 -05:00 |
|
Sam
|
67eafdabd0
|
Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
|
2020-09-29 19:48:11 -05:00 |
|
Sam
|
de45784596
|
Addressed round of testing feedback.
|
2020-09-29 19:48:09 -05:00 |
|
Monty Marz
|
13d9b814ab
|
separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
remove firebolt from starting sceptre
|
2020-09-29 19:48:07 -05:00 |
|
Sam
|
46563e7008
|
Added beam system. Added collision code for spherical wedge/cylinder detection.
|
2020-09-29 19:48:04 -05:00 |
|
Sam
|
8f7d45100d
|
Tick rate now exposed as a variable.
|
2020-09-29 19:48:01 -05:00 |
|
Monty Marz
|
2b8d1e6fb9
|
test values
|
2020-09-29 19:48:00 -05:00 |
|
Sam
|
bcda944af9
|
Fixed energy cost for playtesting purposes.
|
2020-09-29 19:48:00 -05:00 |
|
Sam
|
6b23af6e0b
|
Tweaked particles. Added skill icons.
|
2020-09-29 19:47:58 -05:00 |
|
Sam
|
8b9202710f
|
New sceptre M2 is functional.
|
2020-09-29 19:47:57 -05:00 |
|
Sam
|
921d224ef6
|
Lifesteal now works. Added particles to healing beam.
|
2020-09-29 19:47:57 -05:00 |
|
Sam
|
f20134d7ea
|
Initial implementation for beam attack.
|
2020-09-29 19:47:56 -05:00 |
|
Ben Wallis
|
11fc74642e
|
Refactored crafting to use ItemDef instead of Item
|
2020-09-27 14:55:31 +01:00 |
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