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accessibility
veloren/assets/common/abilities
History
Sam 5461f002fe Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
2020-11-24 17:56:39 -06:00
..
axe
Changed default main and secondary tool from Some(empty) to None.
2020-11-24 17:49:04 -06:00
bow
added to changelog
2020-11-16 17:01:55 +01:00
dagger
Added ron files for unique and WIP tools.
2020-11-12 21:24:31 -06:00
debug
placeholder for charge animal, animated leapmelee, small fixes
2020-11-24 17:48:49 -06:00
empty
Created manifest file to tie abilities to a particular weapon kind.
2020-11-12 21:24:33 -06:00
farming
Abilities are now loaded from .ron files.
2020-11-12 21:24:34 -06:00
hammer
Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
2020-11-24 17:56:39 -06:00
sceptre
Abilities are now loaded from .ron files.
2020-11-12 21:24:34 -06:00
shield
Abilities are now loaded from .ron files.
2020-11-12 21:24:34 -06:00
staff
Abilities are now loaded from .ron files.
2020-11-12 21:24:34 -06:00
sword
Generalize rotation time
2020-11-24 17:48:49 -06:00
unique
Agent tactic refactoring
2020-11-24 17:49:00 -06:00
weapon_ability_manifest.ron
More ai work
2020-11-24 17:48:54 -06:00
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