veloren/assets/common/abilities
2021-05-10 18:54:04 -05:00
..
axe Add DamageKind, and make piercing damage partially ignore damage resistence. 2021-05-06 17:39:06 -04:00
axesimple Add DamageKind, and make piercing damage partially ignore damage resistence. 2021-05-06 17:39:06 -04:00
bow Add DamageKind, and make piercing damage partially ignore damage resistence. 2021-05-06 17:39:06 -04:00
bowsimple higher health lower damage 2021-05-01 12:29:28 -04:00
custom Fixed offsets for laser and rocket attacks of clay golem. 2021-05-10 18:54:04 -05:00
dagger Add DamageKind, and make piercing damage partially ignore damage resistence. 2021-05-06 17:39:06 -04:00
debug Basic fluid dynamics and physical properties for entities 2021-04-20 17:38:19 +02:00
empty Add DamageKind, and make piercing damage partially ignore damage resistence. 2021-05-06 17:39:06 -04:00
farming Add DamageKind, and make piercing damage partially ignore damage resistence. 2021-05-06 17:39:06 -04:00
hammer Add DamageKind, and make piercing damage partially ignore damage resistence. 2021-05-06 17:39:06 -04:00
hammersimple Add DamageKind, and make piercing damage partially ignore damage resistence. 2021-05-06 17:39:06 -04:00
pick Add DamageKind, and make piercing damage partially ignore damage resistence. 2021-05-06 17:39:06 -04:00
sceptre Nerfs 2021-04-05 17:38:52 -04:00
shield Add DamageKind, and make piercing damage partially ignore damage resistence. 2021-05-06 17:39:06 -04:00
spear Add DamageKind, and make piercing damage partially ignore damage resistence. 2021-05-06 17:39:06 -04:00
staff Remove the dependency of the new mindflayer AI on action_state.timer. 2021-05-09 21:16:57 -04:00
staffsimple higher health lower damage 2021-05-01 12:29:28 -04:00
sword Add DamageKind, and make piercing damage partially ignore damage resistence. 2021-05-06 17:39:06 -04:00
swordsimple Add DamageKind, and make piercing damage partially ignore damage resistence. 2021-05-06 17:39:06 -04:00
ability_set_manifest.ron Adds haniwa sentry object 2021-05-10 18:53:48 -05:00