veloren/assets/common/abilities
2020-11-24 17:56:39 -06:00
..
axe Changed default main and secondary tool from Some(empty) to None. 2020-11-24 17:49:04 -06:00
bow added to changelog 2020-11-16 17:01:55 +01:00
dagger Added ron files for unique and WIP tools. 2020-11-12 21:24:31 -06:00
debug placeholder for charge animal, animated leapmelee, small fixes 2020-11-24 17:48:49 -06:00
empty Created manifest file to tie abilities to a particular weapon kind. 2020-11-12 21:24:33 -06:00
farming Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
hammer Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body. 2020-11-24 17:56:39 -06:00
sceptre Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
shield Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
staff Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
sword Generalize rotation time 2020-11-24 17:48:49 -06:00
unique Agent tactic refactoring 2020-11-24 17:49:00 -06:00
weapon_ability_manifest.ron More ai work 2020-11-24 17:48:54 -06:00