veloren/server/src/events/interaction.rs

224 lines
8.1 KiB
Rust

use crate::{
client::Client,
presence::RegionSubscription,
streams::{
CharacterScreenStream, GeneralStream, GetStream, InGameStream, PingStream, RegisterStream,
},
Server,
};
use common::{
comp::{self, item, Pos},
consts::MAX_MOUNT_RANGE,
msg::ServerGeneral,
sync::{Uid, WorldSyncExt},
};
use specs::{world::WorldExt, Entity as EcsEntity};
use tracing::error;
pub fn handle_lantern(server: &mut Server, entity: EcsEntity, enable: bool) {
let ecs = server.state_mut().ecs();
let lantern_exists = ecs
.read_storage::<comp::LightEmitter>()
.get(entity)
.map_or(false, |light| light.strength > 0.0);
if lantern_exists != enable {
if !enable {
server
.state_mut()
.ecs()
.write_storage::<comp::LightEmitter>()
.remove(entity);
} else {
let loadout_storage = ecs.read_storage::<comp::Loadout>();
let lantern_opt = loadout_storage
.get(entity)
.and_then(|loadout| loadout.lantern.as_ref())
.and_then(|item| {
if let comp::item::ItemKind::Lantern(l) = item.kind() {
Some(l)
} else {
None
}
});
if let Some(lantern) = lantern_opt {
let _ =
ecs.write_storage::<comp::LightEmitter>()
.insert(entity, comp::LightEmitter {
col: lantern.color(),
strength: lantern.strength(),
flicker: 0.35,
animated: true,
});
}
}
}
}
pub fn handle_mount(server: &mut Server, mounter: EcsEntity, mountee: EcsEntity) {
let state = server.state_mut();
if state
.ecs()
.read_storage::<comp::Mounting>()
.get(mounter)
.is_none()
{
let not_mounting_yet = matches!(
state.ecs().read_storage::<comp::MountState>().get(mountee),
Some(comp::MountState::Unmounted)
);
let within_range = within_mounting_range(
state.ecs().read_storage::<comp::Pos>().get(mounter),
state.ecs().read_storage::<comp::Pos>().get(mountee),
);
if not_mounting_yet && within_range {
if let (Some(mounter_uid), Some(mountee_uid)) = (
state.ecs().uid_from_entity(mounter),
state.ecs().uid_from_entity(mountee),
) {
state.write_component(mountee, comp::MountState::MountedBy(mounter_uid));
state.write_component(mounter, comp::Mounting(mountee_uid));
}
}
}
}
pub fn handle_unmount(server: &mut Server, mounter: EcsEntity) {
let state = server.state_mut();
let mountee_entity = state
.ecs()
.write_storage::<comp::Mounting>()
.get(mounter)
.and_then(|mountee| state.ecs().entity_from_uid(mountee.0.into()));
if let Some(mountee_entity) = mountee_entity {
state
.ecs()
.write_storage::<comp::MountState>()
.get_mut(mountee_entity)
.map(|ms| *ms = comp::MountState::Unmounted);
}
state.delete_component::<comp::Mounting>(mounter);
}
#[allow(clippy::nonminimal_bool)] // TODO: Pending review in #587
pub fn handle_possess(server: &Server, possessor_uid: Uid, possesse_uid: Uid) {
let state = &server.state;
let ecs = state.ecs();
if let (Some(possessor), Some(possesse)) = (
ecs.entity_from_uid(possessor_uid.into()),
ecs.entity_from_uid(possesse_uid.into()),
) {
// Check that entities still exist
if !(possessor.gen().is_alive() && ecs.is_alive(possessor))
|| !(possesse.gen().is_alive() && ecs.is_alive(possesse))
{
error!(
"Error possessing! either the possessor entity or possesse entity no longer exists"
);
return;
}
let mut clients = ecs.write_storage::<Client>();
let mut general_streams = ecs.write_storage::<GeneralStream>();
if clients.get_mut(possesse).is_some() {
error!("can't possess other players");
return;
}
match (|| -> Option<Result<(), specs::error::Error>> {
let mut ping_streams = ecs.write_storage::<PingStream>();
let mut register_streams = ecs.write_storage::<RegisterStream>();
let mut character_screen_streams = ecs.write_storage::<CharacterScreenStream>();
let mut in_game_streams = ecs.write_storage::<InGameStream>();
let c = clients.remove(possessor)?;
clients.insert(possesse, c).ok()?;
let s = general_streams.remove(possessor)?;
general_streams.insert(possesse, s).ok()?;
let s = ping_streams.remove(possessor)?;
ping_streams.insert(possesse, s).ok()?;
let s = register_streams.remove(possessor)?;
register_streams.insert(possesse, s).ok()?;
let s = character_screen_streams.remove(possessor)?;
character_screen_streams.insert(possesse, s).ok()?;
let s = in_game_streams.remove(possessor)?;
in_game_streams.insert(possesse, s).ok()?;
//optional entities
let mut players = ecs.write_storage::<comp::Player>();
let mut subscriptions = ecs.write_storage::<RegionSubscription>();
let mut admins = ecs.write_storage::<comp::Admin>();
let mut waypoints = ecs.write_storage::<comp::Waypoint>();
players
.remove(possessor)
.map(|p| players.insert(possesse, p).ok()?);
subscriptions
.remove(possessor)
.map(|s| subscriptions.insert(possesse, s).ok()?);
admins
.remove(possessor)
.map(|a| admins.insert(possesse, a).ok()?);
waypoints
.remove(possessor)
.map(|w| waypoints.insert(possesse, w).ok()?);
Some(Ok(()))
})() {
Some(Ok(())) => (),
Some(Err(e)) => {
error!(?e, ?possesse, "Error inserting component during possession");
return;
},
None => {
error!(?possessor, "Error removing component during possession");
return;
},
}
general_streams
.get_mut(possesse)
.map(|s| s.send_fallible(ServerGeneral::SetPlayerEntity(possesse_uid)));
// Put possess item into loadout
let mut loadouts = ecs.write_storage::<comp::Loadout>();
let loadout = loadouts
.entry(possesse)
.expect("Could not read loadouts component while possessing")
.or_insert(comp::Loadout::default());
let item = comp::Item::new_from_asset_expect("common.items.debug.possess");
if let item::ItemKind::Tool(tool) = item.kind() {
let mut abilities = tool.get_abilities();
let mut ability_drain = abilities.drain(..);
let debug_item = comp::ItemConfig {
item,
ability1: ability_drain.next(),
ability2: ability_drain.next(),
ability3: ability_drain.next(),
block_ability: None,
dodge_ability: None,
};
std::mem::swap(&mut loadout.active_item, &mut loadout.second_item);
loadout.active_item = Some(debug_item);
}
// Remove will of the entity
ecs.write_storage::<comp::Agent>().remove(possesse);
// Reset controller of former shell
ecs.write_storage::<comp::Controller>()
.get_mut(possessor)
.map(|c| c.reset());
}
}
fn within_mounting_range(player_position: Option<&Pos>, mount_position: Option<&Pos>) -> bool {
match (player_position, mount_position) {
(Some(ppos), Some(ipos)) => ppos.0.distance_squared(ipos.0) < MAX_MOUNT_RANGE.powi(2),
_ => false,
}
}