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* Pets now teleport to their owner when they are too far away from them * Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed * Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID * Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to * Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks. |
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assets | ||
base | ||
benches | ||
ecs | ||
frontend | ||
net | ||
src | ||
state | ||
systems | ||
build.rs | ||
Cargo.toml |