veloren/common/src/comp/player.rs
Ben Wallis 712f2e9c97 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00

57 lines
1.4 KiB
Rust

use crate::character::CharacterId;
use authc::Uuid;
use serde::{Deserialize, Serialize};
use specs::{Component, FlaggedStorage, NullStorage};
use specs_idvs::IdvStorage;
const MAX_ALIAS_LEN: usize = 32;
pub const MAX_MOUNT_RANGE_SQR: i32 = 20000;
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Player {
pub alias: String,
pub character_id: Option<CharacterId>,
pub view_distance: Option<u32>,
uuid: Uuid,
}
impl Player {
pub fn new(
alias: String,
character_id: Option<CharacterId>,
view_distance: Option<u32>,
uuid: Uuid,
) -> Self {
Self {
alias,
character_id,
view_distance,
uuid,
}
}
pub fn is_valid(&self) -> bool { Self::alias_is_valid(&self.alias) }
pub fn alias_is_valid(alias: &str) -> bool {
// TODO: Expose auth name validation and use it here.
// See https://gitlab.com/veloren/auth/-/blob/master/server/src/web.rs#L20
alias
.chars()
.all(|c| c.is_alphanumeric() || c == '_' || c == '-')
&& alias.len() <= MAX_ALIAS_LEN
}
/// Not to be confused with uid
pub fn uuid(&self) -> Uuid { self.uuid }
}
impl Component for Player {
type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
}
#[derive(Clone, Debug, Default, Serialize, Deserialize)]
pub struct Respawn;
impl Component for Respawn {
type Storage = NullStorage<Self>;
}