veloren/assets/common/entity/village/merchant.ron
2021-12-15 02:55:28 -05:00

20 lines
627 B
Rust

EntityConfig (
name: Name("Merchant"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
// TODO: consider giving some gold/gems/materials?
loot: LootTable("common.loot_tables.creature.humanoid"),
hands: TwoHanded(Choice([
(2.0, Some(Item("common.items.weapons.bow.eldwood-0"))),
(1.0, Some(Item("common.items.weapons.sword.steel-0"))),
(1.0, Some(Item("common.items.weapons.sword_1h.bloodsteel-0"))),
(2.0, Some(Item("common.items.weapons.staff.flamethrower_0"))),
])),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)