veloren/assets/common/entity/village/merchant.ron

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EntityConfig (
name: Name("Merchant"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
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// TODO: consider giving some gold/gems/materials?
loot: LootTable("common.loot_tables.creature.humanoid"),
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hands: TwoHanded(Choice([
(2.0, Some(Item("common.items.weapons.bow.eldwood-0"))),
(1.0, Some(Item("common.items.weapons.sword.steel-0"))),
(1.0, Some(Item("common.items.weapons.sword_1h.bloodsteel-0"))),
(2.0, Some(Item("common.items.weapons.staff.flamethrower_0"))),
])),
meta: [
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SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)