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antialias
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
fluid-frag
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Add some of the changes from zesterer's patch including decreasing figure glow power, increasing glow of some particles, and fixing water normal normalization
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2021-08-01 18:50:38 -04:00 |
include
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Don't use derivatives in vertex shader
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2021-08-04 23:14:08 +01:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
blit-frag.glsl
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Implement screenshots
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2021-06-02 23:59:50 -04:00 |
blit-vert.glsl
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Implement screenshots
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2021-06-02 23:59:50 -04:00 |
clouds-frag.glsl
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Remove unused shadow bind group from the cloud pipeline
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2021-06-03 00:10:05 -04:00 |
clouds-vert.glsl
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address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
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2021-06-03 00:10:06 -04:00 |
debug-frag.glsl
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Implement a Debug pipeline for hitboxes and pathfinding lines.
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2021-06-03 00:10:06 -04:00 |
debug-vert.glsl
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Implement a Debug pipeline for hitboxes and pathfinding lines.
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2021-06-03 00:10:06 -04:00 |
dual-downsample-filtered-frag.glsl
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Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option)
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2021-08-01 18:50:38 -04:00 |
dual-downsample-frag.glsl
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Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option)
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2021-08-01 18:50:38 -04:00 |
dual-upsample-frag.glsl
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Add bloom passes in character select screen, use proper source image for bloom after clouds are applied, add blurred and less blurred stages of bloom together (experimental could remove), add filtering downsample pass that is not yet used
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2021-08-01 18:50:37 -04:00 |
figure-frag.glsl
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Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option)
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2021-08-01 18:50:38 -04:00 |
figure-vert.glsl
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Ensure bind groups are ordered with the most frequently changed ones in later slots
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2021-06-24 00:47:59 -04:00 |
fluid-vert.glsl
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Remove unused waves texture
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2021-06-03 00:10:05 -04:00 |
light-shadows-directed-vert.glsl
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Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
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2021-06-03 00:10:06 -04:00 |
light-shadows-figure-vert.glsl
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Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
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2021-06-03 00:10:06 -04:00 |
light-shadows-frag.glsl
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
light-shadows-geom.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
light-shadows-vert.glsl
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-06-02 23:56:43 -04:00 |
lod-terrain-frag.glsl
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
lod-terrain-vert.glsl
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Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
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2021-06-02 23:59:50 -04:00 |
particle-frag.glsl
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
particle-vert.glsl
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Add some of the changes from zesterer's patch including decreasing figure glow power, increasing glow of some particles, and fixing water normal normalization
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2021-08-01 18:50:38 -04:00 |
player-shadow-frag.glsl
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
point-light-shadows-vert.glsl
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Fix point shadows.
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2021-06-02 23:59:48 -04:00 |
postprocess-frag.glsl
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Make bloom intensity configurable, make whether less blurred layers are added in toggleable, hold onto copy of pipeline modes instead of returning it from pipeline creation
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2021-08-01 18:50:39 -04:00 |
postprocess-vert.glsl
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
skybox-frag.glsl
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
skybox-vert.glsl
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Address various TODOs introduced in wgpu transition
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2021-06-03 00:10:06 -04:00 |
sprite-frag.glsl
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Ensure bind groups are ordered with the most frequently changed ones in later slots
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2021-06-24 00:47:59 -04:00 |
sprite-vert.glsl
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Ensure bind groups are ordered with the most frequently changed ones in later slots
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2021-06-24 00:47:59 -04:00 |
terrain-frag.glsl
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Ensure bind groups are ordered with the most frequently changed ones in later slots
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2021-06-24 00:47:59 -04:00 |
terrain-vert.glsl
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Ensure bind groups are ordered with the most frequently changed ones in later slots
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2021-06-24 00:47:59 -04:00 |
ui-frag.glsl
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Fix uniformity bug in ui shader
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2021-07-31 21:34:29 +01:00 |
ui-vert.glsl
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Fix dx12 shader issues
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2021-06-02 23:59:50 -04:00 |