veloren/voxygen/src/render/mesh.rs

160 lines
4.6 KiB
Rust

use super::Pipeline;
use core::{iter::FromIterator, ops::Range};
/// A `Vec`-based mesh structure used to store mesh data on the CPU.
pub struct Mesh<P: Pipeline> {
verts: Vec<P::Vertex>,
}
impl<P: Pipeline> Clone for Mesh<P>
where
P::Vertex: Clone,
{
fn clone(&self) -> Self {
Self {
verts: self.verts.clone(),
}
}
}
impl<P: Pipeline> Mesh<P> {
/// Create a new `Mesh`.
#[allow(clippy::new_without_default)] // TODO: Pending review in #587
pub fn new() -> Self { Self { verts: Vec::new() } }
/// Clear vertices, allows reusing allocated memory of the underlying Vec.
pub fn clear(&mut self) { self.verts.clear(); }
/// Get a slice referencing the vertices of this mesh.
pub fn vertices(&self) -> &[P::Vertex] { &self.verts }
/// Get a mutable slice referencing the vertices of this mesh.
pub fn vertices_mut(&mut self) -> &mut [P::Vertex] { &mut self.verts }
/// Push a new vertex onto the end of this mesh.
pub fn push(&mut self, vert: P::Vertex) { self.verts.push(vert); }
/// Push a new polygon onto the end of this mesh.
pub fn push_tri(&mut self, tri: Tri<P>) {
self.verts.push(tri.a);
self.verts.push(tri.b);
self.verts.push(tri.c);
}
/// Push a new quad onto the end of this mesh.
pub fn push_quad(&mut self, quad: Quad<P>) {
// A quad is composed of two triangles. The code below converts the former to
// the latter.
// Tri 1
self.verts.push(quad.a.clone());
self.verts.push(quad.b);
self.verts.push(quad.c.clone());
// Tri 2
self.verts.push(quad.c);
self.verts.push(quad.d);
self.verts.push(quad.a);
}
/// Overwrite a quad
pub fn replace_quad(&mut self, index: usize, quad: Quad<P>) {
debug_assert!(index % 3 == 0);
assert!(index + 5 < self.verts.len());
// Tri 1
self.verts[index] = quad.a.clone();
self.verts[index + 1] = quad.b;
self.verts[index + 2] = quad.c.clone();
// Tri 2
self.verts[index + 3] = quad.c;
self.verts[index + 4] = quad.d;
self.verts[index + 5] = quad.a;
}
/// Push the vertices of another mesh onto the end of this mesh.
pub fn push_mesh(&mut self, other: &Mesh<P>) { self.verts.extend_from_slice(other.vertices()); }
/// Map and push the vertices of another mesh onto the end of this mesh.
pub fn push_mesh_map<F: FnMut(P::Vertex) -> P::Vertex>(&mut self, other: &Mesh<P>, mut f: F) {
// Reserve enough space in our Vec. This isn't necessary, but it tends to reduce
// the number of required (re)allocations.
self.verts.reserve(other.vertices().len());
for vert in other.vertices() {
self.verts.push(f(vert.clone()));
}
}
pub fn iter(&self) -> std::slice::Iter<P::Vertex> { self.verts.iter() }
/// NOTE: Panics if vertex_range is out of bounds of vertices.
pub fn iter_mut(&mut self, vertex_range: Range<usize>) -> std::slice::IterMut<P::Vertex> {
self.verts[vertex_range].iter_mut()
}
}
impl<P: Pipeline> IntoIterator for Mesh<P> {
type IntoIter = std::vec::IntoIter<P::Vertex>;
type Item = P::Vertex;
fn into_iter(self) -> Self::IntoIter { self.verts.into_iter() }
}
impl<P: Pipeline> FromIterator<Tri<P>> for Mesh<P> {
fn from_iter<I: IntoIterator<Item = Tri<P>>>(tris: I) -> Self {
tris.into_iter().fold(Self::new(), |mut this, tri| {
this.push_tri(tri);
this
})
}
}
impl<P: Pipeline> FromIterator<Quad<P>> for Mesh<P> {
fn from_iter<I: IntoIterator<Item = Quad<P>>>(quads: I) -> Self {
quads.into_iter().fold(Self::new(), |mut this, quad| {
this.push_quad(quad);
this
})
}
}
/// Represents a triangle stored on the CPU.
pub struct Tri<P: Pipeline> {
a: P::Vertex,
b: P::Vertex,
c: P::Vertex,
}
impl<P: Pipeline> Tri<P> {
pub fn new(a: P::Vertex, b: P::Vertex, c: P::Vertex) -> Self { Self { a, b, c } }
}
/// Represents a quad stored on the CPU.
pub struct Quad<P: Pipeline> {
a: P::Vertex,
b: P::Vertex,
c: P::Vertex,
d: P::Vertex,
}
impl<P: Pipeline> Quad<P> {
pub fn new(a: P::Vertex, b: P::Vertex, c: P::Vertex, d: P::Vertex) -> Self {
Self { a, b, c, d }
}
pub fn rotated_by(self, n: usize) -> Self
where
P::Vertex: Clone,
{
let verts = [self.a, self.b, self.c, self.d];
Self {
a: verts[n % 4].clone(),
b: verts[(1 + n) % 4].clone(),
c: verts[(2 + n) % 4].clone(),
d: verts[(3 + n) % 4].clone(),
}
}
}