veloren/server/src/events/interaction.rs
2023-11-07 22:54:19 +01:00

472 lines
17 KiB
Rust
Executable File

use specs::{world::WorldExt, Entity as EcsEntity, Join};
use vek::*;
use common::{
assets::{self, Concatenate},
comp::{
self,
agent::{AgentEvent, Sound, SoundKind},
dialogue::Subject,
inventory::slot::EquipSlot,
item::{flatten_counted_items, MaterialStatManifest},
loot_owner::LootOwnerKind,
pet::is_mountable,
tool::{AbilityMap, ToolKind},
Inventory, LootOwner, Pos, SkillGroupKind,
},
consts::{
MAX_MOUNT_RANGE, MAX_NPCINTERACT_RANGE, MAX_SPRITE_MOUNT_RANGE,
SOUND_TRAVEL_DIST_PER_VOLUME,
},
event::EventBus,
link::Is,
mounting::{Mount, Mounting, Rider, VolumeMounting, VolumePos, VolumeRider},
outcome::Outcome,
rtsim::RtSimVehicle,
terrain::{Block, SpriteKind},
uid::{IdMaps, Uid},
vol::ReadVol,
};
use common_net::sync::WorldSyncExt;
use crate::{rtsim::RtSim, state_ext::StateExt, Server, Time};
use crate::pet::tame_pet;
use hashbrown::{HashMap, HashSet};
use lazy_static::lazy_static;
use serde::Deserialize;
use std::{iter::FromIterator, sync::Arc};
pub fn handle_lantern(server: &mut Server, entity: EcsEntity, enable: bool) {
let ecs = server.state_mut().ecs();
let lantern_exists = ecs
.read_storage::<comp::LightEmitter>()
.get(entity)
.map_or(false, |light| light.strength > 0.0);
if lantern_exists != enable {
if !enable {
server
.state_mut()
.ecs()
.write_storage::<comp::LightEmitter>()
.remove(entity);
} else if ecs // Only enable lantern if entity is alive
.read_storage::<comp::Health>()
.get(entity)
.map_or(true, |h| !h.is_dead)
{
let inventory_storage = ecs.read_storage::<Inventory>();
let lantern_info = inventory_storage
.get(entity)
.and_then(|inventory| inventory.equipped(EquipSlot::Lantern))
.and_then(|item| {
if let comp::item::ItemKind::Lantern(l) = &*item.kind() {
Some((l.color(), l.strength(), l.flicker()))
} else {
None
}
});
if let Some((col, strength, flicker)) = lantern_info {
let _ =
ecs.write_storage::<comp::LightEmitter>()
.insert(entity, comp::LightEmitter {
col,
strength,
flicker,
animated: true,
});
}
}
}
}
pub fn handle_npc_interaction(
server: &mut Server,
interactor: EcsEntity,
npc_entity: EcsEntity,
subject: Subject,
) {
let state = server.state_mut();
let within_range = {
let positions = state.ecs().read_storage::<Pos>();
positions
.get(interactor)
.zip(positions.get(npc_entity))
.map_or(false, |(interactor_pos, npc_pos)| {
interactor_pos.0.distance_squared(npc_pos.0) <= MAX_NPCINTERACT_RANGE.powi(2)
})
};
if within_range && let Some(agent) = state
.ecs()
.write_storage::<comp::Agent>()
.get_mut(npc_entity) && agent.target.is_none()
{
if let Some(interactor_uid) = state.ecs().uid_from_entity(interactor) {
agent
.inbox
.push_back(AgentEvent::Talk(interactor_uid, subject));
}
}
}
pub fn handle_mount(server: &mut Server, rider: EcsEntity, mount: EcsEntity) {
let state = server.state_mut();
let within_range = {
let positions = state.ecs().read_storage::<Pos>();
within_mounting_range(positions.get(rider), positions.get(mount))
};
if within_range {
let uids = state.ecs().read_storage::<Uid>();
if let (Some(rider_uid), Some(mount_uid)) =
(uids.get(rider).copied(), uids.get(mount).copied())
{
let is_pet_of = |mount, rider_uid| {
matches!(
state
.ecs()
.read_storage::<comp::Alignment>()
.get(mount),
Some(comp::Alignment::Owned(owner)) if *owner == rider_uid,
)
};
let can_ride = state
.ecs()
.read_storage()
.get(mount)
.map_or(false, |mount_body| {
is_mountable(mount_body, state.ecs().read_storage().get(rider))
});
let is_stay = state
.ecs()
.read_storage::<comp::Agent>()
.get(mount)
.and_then(|x| x.stay_pos)
.is_some();
if (is_pet_of(mount, rider_uid) || is_pet_of(rider, mount_uid)) && can_ride && !is_stay
{
drop(uids);
let _ = state.link(Mounting {
mount: mount_uid,
rider: rider_uid,
});
}
}
}
}
pub fn handle_mount_volume(server: &mut Server, rider: EcsEntity, volume_pos: VolumePos) {
let state = server.state_mut();
let block_transform = volume_pos.get_block_and_transform(
&state.terrain(),
&state.ecs().read_resource(),
|e| {
state
.read_storage()
.get(e)
.copied()
.zip(state.read_storage().get(e).copied())
},
&state.read_storage(),
);
if let Some((mat, _, block)) = block_transform
&& let Some(mount_offset) = block.mount_offset() {
let mount_pos = (mat * mount_offset.0.with_w(1.0)).xyz();
let within_range = {
let positions = state.ecs().read_storage::<Pos>();
positions.get(rider).map_or(false, |pos| pos.0.distance_squared(mount_pos) < MAX_SPRITE_MOUNT_RANGE.powi(2))
};
let maybe_uid = state.ecs().read_storage::<Uid>().get(rider).copied();
if let Some(rider) = maybe_uid && within_range {
let _link_successful = state.link(VolumeMounting {
pos: volume_pos,
block,
rider,
}).is_ok();
#[cfg(feature = "worldgen")]
if _link_successful {
let uid_allocator = state.ecs().read_resource::<IdMaps>();
if let Some(rider_entity) = uid_allocator.uid_entity(rider)
&& let Some(rider_actor) = state.entity_as_actor(rider_entity)
&& let Some(volume_pos) = volume_pos.try_map_entity(|uid| {
let entity = uid_allocator.uid_entity(uid)?;
state.read_storage::<RtSimVehicle>().get(entity).map(|v| v.0)
}) {
state.ecs().write_resource::<RtSim>().hook_character_mount_volume(
&state.ecs().read_resource::<Arc<world::World>>(),
state.ecs().read_resource::<world::IndexOwned>().as_index_ref(),
volume_pos,
rider_actor,
);
}
}
}
}
}
pub fn handle_unmount(server: &mut Server, rider: EcsEntity) {
let state = server.state_mut();
state.ecs().write_storage::<Is<Rider>>().remove(rider);
state.ecs().write_storage::<Is<VolumeRider>>().remove(rider);
}
pub fn handle_set_pet_stay(
server: &mut Server,
command_giver: EcsEntity,
pet: EcsEntity,
stay: bool,
) {
let state = server.state_mut();
let positions = state.ecs().read_storage::<Pos>();
let is_owner = state
.ecs()
.uid_from_entity(command_giver)
.map_or(false, |owner_uid| {
matches!(
state
.ecs()
.read_storage::<comp::Alignment>()
.get(pet),
Some(comp::Alignment::Owned(pet_owner)) if *pet_owner == owner_uid,
)
});
let current_pet_position = positions.get(pet).copied();
let stay = stay && current_pet_position.is_some();
if is_owner
&& within_mounting_range(positions.get(command_giver), positions.get(pet))
&& state.ecs().read_storage::<Is<Mount>>().get(pet).is_none()
{
state
.ecs()
.write_storage::<comp::CharacterActivity>()
.get_mut(pet)
.map(|mut activity| activity.is_pet_staying = stay);
state
.ecs()
.write_storage::<comp::Agent>()
.get_mut(pet)
.map(|s| s.stay_pos = current_pet_position.filter(|_| stay));
}
}
fn within_mounting_range(player_position: Option<&Pos>, mount_position: Option<&Pos>) -> bool {
match (player_position, mount_position) {
(Some(ppos), Some(ipos)) => ppos.0.distance_squared(ipos.0) < MAX_MOUNT_RANGE.powi(2),
_ => false,
}
}
#[derive(Deserialize)]
struct ResourceExperienceManifest(HashMap<String, u32>);
impl assets::Asset for ResourceExperienceManifest {
type Loader = assets::RonLoader;
const EXTENSION: &'static str = "ron";
}
impl Concatenate for ResourceExperienceManifest {
fn concatenate(self, b: Self) -> Self { Self(self.0.concatenate(b.0)) }
}
lazy_static! {
static ref RESOURCE_EXPERIENCE_MANIFEST: assets::AssetHandle<ResourceExperienceManifest> =
assets::AssetCombined::load_expect_combined(
"server.manifests.resource_experience_manifest"
);
}
pub fn handle_mine_block(
server: &mut Server,
entity: EcsEntity,
pos: Vec3<i32>,
tool: Option<ToolKind>,
) {
let state = server.state_mut();
if state.can_set_block(pos) {
let block = state.terrain().get(pos).ok().copied();
if let Some(block) = block.filter(|b| b.mine_tool().map_or(false, |t| Some(t) == tool)) {
// Drop item if one is recoverable from the block
if let Some(items) = comp::Item::try_reclaim_from_block(block) {
let msm = &MaterialStatManifest::load().read();
let ability_map = &AbilityMap::load().read();
let mut items: Vec<_> = flatten_counted_items(&items, ability_map, msm).collect();
let maybe_uid = state.ecs().uid_from_entity(entity);
if let Some(mut skillset) = state
.ecs()
.write_storage::<comp::SkillSet>()
.get_mut(entity)
{
if let (Some(tool), Some(uid), exp_reward @ 1..) = (
tool,
maybe_uid,
items
.iter()
.filter_map(|item| {
item.item_definition_id().itemdef_id().and_then(|id| {
RESOURCE_EXPERIENCE_MANIFEST.read().0.get(id).copied()
})
})
.sum(),
) {
let skill_group = SkillGroupKind::Weapon(tool);
let outcome_bus = state.ecs().read_resource::<EventBus<Outcome>>();
if let Some(level_outcome) =
skillset.add_experience(skill_group, exp_reward)
{
outcome_bus.emit_now(Outcome::SkillPointGain {
uid,
skill_tree: skill_group,
total_points: level_outcome,
});
}
outcome_bus.emit_now(Outcome::ExpChange {
uid,
exp: exp_reward,
xp_pools: HashSet::from_iter(vec![skill_group]),
});
}
use common::comp::skills::{MiningSkill, Skill, SKILL_MODIFIERS};
use rand::Rng;
let mut rng = rand::thread_rng();
let need_double_ore = |rng: &mut rand::rngs::ThreadRng| {
let chance_mod = f64::from(SKILL_MODIFIERS.mining_tree.ore_gain);
let skill_level = skillset
.skill_level(Skill::Pick(MiningSkill::OreGain))
.unwrap_or(0);
rng.gen_bool(chance_mod * f64::from(skill_level))
};
let need_double_gem = |rng: &mut rand::rngs::ThreadRng| {
let chance_mod = f64::from(SKILL_MODIFIERS.mining_tree.gem_gain);
let skill_level = skillset
.skill_level(Skill::Pick(MiningSkill::GemGain))
.unwrap_or(0);
rng.gen_bool(chance_mod * f64::from(skill_level))
};
for item in items.iter_mut() {
let double_gain =
item.item_definition_id().itemdef_id().map_or(false, |id| {
(id.contains("mineral.ore.") && need_double_ore(&mut rng))
|| (id.contains("mineral.gem.") && need_double_gem(&mut rng))
});
if double_gain {
// Ignore non-stackable errors
let _ = item.increase_amount(1);
}
}
}
for item in items {
let loot_owner = maybe_uid
.map(LootOwnerKind::Player)
.map(|owner| LootOwner::new(owner, false));
state.create_item_drop(
Pos(pos.map(|e| e as f32) + Vec3::new(0.5, 0.5, 0.0)),
comp::Vel(Vec3::zero()),
item,
loot_owner,
);
}
}
state.set_block(pos, block.into_vacant());
state
.ecs()
.read_resource::<EventBus<Outcome>>()
.emit_now(Outcome::BreakBlock {
pos,
color: block.get_color(),
});
}
}
}
pub fn handle_sound(server: &mut Server, sound: &Sound) {
let ecs = &server.state.ecs();
let positions = &ecs.read_storage::<Pos>();
let agents = &mut ecs.write_storage::<comp::Agent>();
// TODO: Reduce the complexity of this problem by using spatial partitioning
// system
for (agent, agent_pos) in (agents, positions).join() {
// TODO: Use pathfinding for more dropoff around obstacles
let agent_dist_sqrd = agent_pos.0.distance_squared(sound.pos);
let sound_travel_dist_sqrd = (sound.vol * SOUND_TRAVEL_DIST_PER_VOLUME).powi(2);
let vol_dropoff = agent_dist_sqrd / sound_travel_dist_sqrd * sound.vol;
let propagated_sound = sound.with_new_vol(sound.vol - vol_dropoff);
let can_hear_sound = propagated_sound.vol > 0.00;
let should_hear_sound = agent_dist_sqrd < agent.psyche.listen_dist.powi(2);
if can_hear_sound && should_hear_sound {
agent
.inbox
.push_back(AgentEvent::ServerSound(propagated_sound));
}
}
// Attempt to turn this sound into an outcome to be received by frontends.
if let Some(outcome) = match sound.kind {
SoundKind::Utterance(kind, body) => Some(Outcome::Utterance {
kind,
pos: sound.pos,
body,
}),
_ => None,
} {
ecs.read_resource::<EventBus<Outcome>>().emit_now(outcome);
}
}
pub fn handle_create_sprite(
server: &mut Server,
pos: Vec3<i32>,
sprite: SpriteKind,
del_timeout: Option<(f32, f32)>,
) {
let state = server.state_mut();
if state.can_set_block(pos) {
let block = state.terrain().get(pos).ok().copied();
if block.map_or(false, |b| (*b).is_fluid()) {
let old_block = block.unwrap_or_else(|| Block::air(SpriteKind::Empty));
let new_block = old_block.with_sprite(sprite);
state.set_block(pos, new_block);
// Remove sprite after del_timeout and offset if specified
if let Some((timeout, del_offset)) = del_timeout {
use rand::Rng;
let mut rng = rand::thread_rng();
let offset = rng.gen_range(0.0..del_offset);
let current_time: f64 = state.ecs().read_resource::<Time>().0;
let replace_time = current_time + (timeout + offset) as f64;
if old_block != new_block {
server
.state
.schedule_set_block(pos, old_block, new_block, replace_time)
}
}
}
}
}
pub fn handle_tame_pet(server: &mut Server, pet_entity: EcsEntity, owner_entity: EcsEntity) {
// TODO: Raise outcome to send to clients to play sound/render an indicator
// showing taming success?
tame_pet(server.state.ecs(), pet_entity, owner_entity);
}