Christof Petig
e7e4c20445
fix test and code quality
2023-11-07 22:54:19 +01:00
Christof Petig
2fbdf42360
support adding kits, presets and resource experience by plugins
2023-11-07 20:24:13 +01:00
maxicarlos08
8a5f237e9c
Frost gigas tweaks
2023-10-08 11:35:01 +00:00
Maxicarlos08
58a379ee47
limit range of npc interactions
2023-10-02 22:44:32 +02:00
Maxicarlos08
dccbfc4595
Soft loot protection
2023-09-20 17:02:25 +02:00
Maxicarlos08
ce8be9596b
fix pets not following after making them stay and translation
2023-08-17 12:10:32 +02:00
Maxicarlos08
13dbf679c5
review
2023-08-15 11:10:54 +02:00
Maxicarlos08
1ea0f249f5
display if pet is currently following or staying
2023-08-15 11:10:54 +02:00
TelepathicWalrus
4bdbb3ff6b
Move stay position to agent
2023-08-15 11:10:54 +02:00
TelepathicWalrus
2cb8e2ca84
Update code quality
2023-08-15 11:10:53 +02:00
Joshua Barretto
62d998252d
sync
2023-08-15 11:10:53 +02:00
TelepathicWalrus
6adca217fe
Clean code
2023-08-15 11:10:53 +02:00
TelepathicWalrus
6a080c242c
Add server side check to stop stay when mounted
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Add filter to allow telling other pets to stay when mounted
2023-08-15 11:10:53 +02:00
TelepathicWalrus
0648ba1bc6
Clean Code
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Remove option to mount if pet is told to stay
2023-08-15 11:10:53 +02:00
TelepathicWalrus
d6496c999d
Removed is_stay variable
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Added server side owner and distance checks
2023-08-15 11:10:53 +02:00
TelepathicWalrus
d9d364fe79
Add stay position to PetState
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Pets will now stay within 10 voxels of where they were told to stay
Added MAX_STAY_DISTANCE constant
Fixed being able to tell pet to stay when mounted
2023-08-15 11:10:53 +02:00
TelepathicWalrus
9597810e3d
Remove is_stay function
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Clean code
2023-08-15 11:10:53 +02:00
TelepathicWalrus
e611d695b1
Add stay/follow option for pets
2023-08-15 11:10:52 +02:00
Imbris
9a12de5fcf
rebase fix
2023-06-04 14:24:01 -04:00
Isse
a884e0e058
Various rtsim related stuff
2023-06-03 22:14:18 +00:00
Joshua Barretto
4fa799e7c7
Fixed volume mount orientation
2023-05-25 03:16:27 +01:00
Joshua Barretto
9e9889eed6
Allowed bird pets to mount their owners when nearby
2023-05-12 21:03:44 +01:00
Isse
61ecd2c178
various small fixes
2023-05-09 19:43:10 +02:00
Isse
a6665ed988
some comments
2023-05-09 19:43:10 +02:00
Isse
192356f6c5
use interpolated pos and ori
2023-05-09 19:43:09 +02:00
Isse
134d0f0c04
varius fixes
2023-05-09 19:43:09 +02:00
Isse
6674cce2cc
intercat with sprites on ships
2023-05-09 19:43:09 +02:00
Joshua Barretto
1cc221f653
Merge branch 'zesterer/rtsim-tweaks' into 'master'
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Started adding wandering rtsim monsters
See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Joshua Barretto
ee971e4056
Added item merging
2023-05-04 22:12:25 +01:00
Joshua Barretto
a5b1e41d8b
Make NPC interaction go via rtsim
2023-05-04 11:23:46 +01:00
Isse
ab4076518f
Add multiloot
2023-04-23 19:17:39 +00:00
Isse
dda1be58d4
big birds!
2023-04-09 19:25:54 +01:00
Isse
a7588e274d
clean up mounting
2023-04-09 19:25:54 +01:00
Joseph Donofry
74ee861dde
Add glow to dropped lanterns
2023-01-23 16:13:43 +00:00
flo
650ef9a5e2
autodelete of summoned sprites
2023-01-15 18:28:38 +00:00
tygyh
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
IsseW
79cac935c8
Added rain occlusion
2022-07-04 18:07:11 +02:00
DaforLynx
ca815f25a1
merging some UI sfx from a now-dead branch
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Merge part 2
merge part 3
Merge part 4
merge part 5
2022-07-04 18:07:07 +02:00
Isse
e03b733ad7
Owned mine loot
2022-06-12 17:56:59 +00:00
Ben Wallis
34f580dfaa
Introduced loot ownership rules to combat loot stealing by players
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* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00
Sam
c0dd748bc7
Addressed second round of balance feedback (no assets).
2022-05-16 15:11:40 -04:00
Sam
64d07d02c4
Changed item definition id to better handle modular items.
2022-05-16 15:11:34 -04:00
Sam
08b7bb781f
Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
2022-05-16 15:11:10 -04:00
Forest Anderson
cea55143ce
Change outcomes to eventbus
2022-05-09 19:58:13 +00:00
Imbris
10803a9735
Stop using Character presence kind when possessing so that persistence doesn't get messed up.
2022-02-27 13:47:12 -05:00
Imbris
c2ad763b9c
Handle removing/inserting SyncFrom::ClientEntity components properly during possession.
2022-02-27 13:47:12 -05:00
Imbris
63ed36bdde
Limit possesse to regions which possessor is subscribed to.
2022-02-27 13:47:12 -05:00
Imbris
6f9ff17ce8
Properly handle cleanup of old entity controller during possession on both the client and server sides
2022-02-27 13:47:12 -05:00
Imbris
1a744808f0
Cleanup up possession code and add TODOs for issues to fix. Remove
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SyncFrom debug_assertions hack.
2022-02-27 13:47:12 -05:00
unvariant
9d98cd9e58
Render item drops instead of placeholder textures
2022-02-14 02:09:45 +00:00