veloren/assets/voxygen/shaders
2023-10-14 18:10:35 +00:00
..
antialias Draw distinction between bilinear filtering and nearest neighbour 2023-05-31 18:26:53 +01:00
fluid-frag fix reflection mode low 2023-10-14 09:52:46 +02:00
include Linearize light colors on the CPU 2023-10-14 18:10:35 +00:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
blit-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
blit-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
clouds-frag.glsl time proof time of day in shaders 2023-10-07 19:53:55 +02:00
clouds-vert.glsl Added reflection mode settings 2022-10-23 20:03:21 +01:00
debug-frag.glsl Addressed review comments, minor fixes 2023-01-12 15:30:13 +00:00
debug-vert.glsl Render train tracks to the shadow map. 2022-11-06 20:54:58 -05:00
dual-downsample-filtered-frag.glsl Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass 2021-09-22 21:58:36 -04:00
dual-downsample-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
dual-upsample-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
figure-frag.glsl time proof time of day in shaders 2023-10-07 19:53:55 +02:00
figure-vert.glsl Added figure noise 2022-10-23 01:42:01 +01:00
fluid-vert.glsl time-proof usages of tick 2023-10-07 19:53:55 +02:00
light-shadows-debug-vert.glsl Render train tracks to the shadow map. 2022-11-06 20:54:58 -05:00
light-shadows-directed-vert.glsl send full matrix to shader 2023-05-09 19:43:10 +02:00
light-shadows-figure-vert.glsl Added reflection mode settings 2022-10-23 20:03:21 +01:00
light-shadows-frag.glsl Added reflection mode settings 2022-10-23 20:03:21 +01:00
light-shadows-geom.glsl Added reflection mode settings 2022-10-23 20:03:21 +01:00
light-shadows-vert.glsl send full matrix to shader 2023-05-09 19:43:10 +02:00
lod-object-frag.glsl Make LoD towns glow 2023-04-09 19:25:58 +01:00
lod-object-vert.glsl Make LoD towns glow 2023-04-09 19:25:58 +01:00
lod-terrain-frag.glsl time proof time of day in shaders 2023-10-07 19:53:55 +02:00
lod-terrain-vert.glsl Added reflection mode settings 2022-10-23 20:03:21 +01:00
particle-frag.glsl Addressed review comments, minor fixes 2023-01-12 15:30:13 +00:00
particle-vert.glsl Merge branch 'isse/shader-fp-fixes' into 'master' 2023-10-11 23:04:33 +00:00
player-shadow-frag.glsl Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
point-light-shadows-vert.glsl send full matrix to shader 2023-05-09 19:43:10 +02:00
postprocess-frag.glsl time-proof usages of tick 2023-10-07 19:53:55 +02:00
postprocess-vert.glsl Added reflection mode settings 2022-10-23 20:03:21 +01:00
premultiply-alpha-frag.glsl Complete GPU based alpha premultiplication impl and make the CPU version 2023-04-08 00:28:31 -04:00
premultiply-alpha-vert.glsl Complete GPU based alpha premultiplication impl and make the CPU version 2023-04-08 00:28:31 -04:00
rain-occlusion-directed-vert.glsl send full matrix to shader 2023-05-09 19:43:10 +02:00
rain-occlusion-figure-vert.glsl Added reflection mode settings 2022-10-23 20:03:21 +01:00
skybox-frag.glsl time proof time of day in shaders 2023-10-07 19:53:55 +02:00
skybox-vert.glsl Added reflection mode settings 2022-10-23 20:03:21 +01:00
sprite-frag.glsl Added support for glowing sprites 2023-01-19 21:59:02 +00:00
sprite-vert.glsl time-proof usages of tick 2023-10-07 19:53:55 +02:00
terrain-frag.glsl time-proof usages of tick 2023-10-07 19:53:55 +02:00
terrain-vert.glsl time-proof usages of tick 2023-10-07 19:53:55 +02:00
trail-frag.glsl Added reflection mode settings 2022-10-23 20:03:21 +01:00
trail-vert.glsl Finishing touches 2022-03-03 01:10:55 -05:00
ui-frag.glsl Address review on 3573 2023-04-08 02:19:14 -04:00
ui-vert.glsl Ensure in-world UI elements are snapped to pixel borders. 2023-04-13 00:10:12 -04:00