cloud
|
fix uses of time of day, which are scaled wrong
|
2023-10-11 20:39:17 +02:00 |
fxaa.glsl
|
Slightly smoother FxUpscale
|
2023-04-01 18:06:20 +01:00 |
globals.glsl
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rename client_time to local_time
|
2023-10-13 13:17:52 +02:00 |
light.glsl
|
Linearize light colors on the CPU
|
2023-10-14 18:10:35 +00:00 |
lod.glsl
|
time proof time of day in shaders
|
2023-10-07 19:53:55 +02:00 |
point_glow.glsl
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Linearize light colors on the CPU
|
2023-10-14 18:10:35 +00:00 |
rain_occlusion.glsl
|
Fixed occlusion bias
|
2022-07-10 16:56:45 +01:00 |
random.glsl
|
More experimental shaders
|
2023-05-31 17:07:22 +01:00 |
shadows.glsl
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Fix non uniform control flow in shader
|
2021-07-29 18:05:27 +01:00 |
sky.glsl
|
time-proof usages of tick
|
2023-10-07 19:53:55 +02:00 |
srgb.glsl
|
Addressed review comments
|
2023-05-17 22:22:54 +01:00 |