veloren/voxygen/src/profile.rs
Kevin Glasson 19c2bf1181 Add hotbar state persistence.
Persist the hotbar state to disk by writing it out to a `profile.ron`
situated next to the existing `settings.ron`. There are individual
profiles for every character on every server. On creation of a new
character the default hotbar state will be `[None; 10]` i.e. the hotbar
will be empty.

Resolves: https://gitlab.com/veloren/veloren/-/issues/577
2020-06-19 08:00:21 +08:00

195 lines
5.9 KiB
Rust

use crate::hud;
use directories::ProjectDirs;
use hashbrown::HashMap;
use log::warn;
use serde_derive::{Deserialize, Serialize};
use std::{fs, io::prelude::*, path::PathBuf};
/// Represents a character in the profile.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct CharacterProfile {
/// Array representing a character's hotbar.
pub hotbar_slots: [Option<hud::HotbarSlotContents>; 10],
}
impl Default for CharacterProfile {
fn default() -> Self {
CharacterProfile {
hotbar_slots: [None; 10],
}
}
}
/// Represents a server in the profile.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct ServerProfile {
/// A map of character's by id to their CharacterProfile.
pub characters: HashMap<i32, CharacterProfile>,
}
impl Default for ServerProfile {
fn default() -> Self {
ServerProfile {
characters: HashMap::new(),
}
}
}
/// `Profile` contains everything that can be configured in the profile.ron
///
/// Initially it is just for persisting things that don't belong in
/// setttings.ron - like the state of hotbar and any other character level
/// configuration.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct Profile {
pub servers: HashMap<String, ServerProfile>,
}
impl Default for Profile {
fn default() -> Self {
Profile {
servers: HashMap::new(),
}
}
}
impl Profile {
/// Load the profile.ron file from the standard path or create it.
pub fn load() -> Self {
let path = Profile::get_path();
if let Ok(file) = fs::File::open(&path) {
match ron::de::from_reader(file) {
Ok(profile) => return profile,
Err(e) => {
log::warn!(
"Failed to parse profile file! Falling back to default. {}",
e
);
// Rename the corrupted profile file.
let new_path = path.with_extension("invalid.ron");
if let Err(err) = std::fs::rename(path, new_path) {
log::warn!("Failed to rename profile file. {}", err);
}
},
}
}
// This is reached if either:
// - The file can't be opened (presumably it doesn't exist)
// - Or there was an error parsing the file
let default_profile = Self::default();
default_profile.save_to_file_warn();
default_profile
}
/// Save the current profile to disk, warn on failure.
pub fn save_to_file_warn(&self) {
if let Err(err) = self.save_to_file() {
warn!("Failed to save profile: {:?}", err);
}
}
/// Get the hotbar_slots for the requested character_id.
///
/// if the server or character does not exist then the appropriate fields
/// will be initialised and default hotbar_slots (empty) returned.
///
/// # Arguments
///
/// * server - current server the character is on.
/// * character_id - id of the character.
pub fn get_hotbar_slots(
&mut self,
server: &str,
character_id: i32,
) -> [Option<hud::HotbarSlotContents>; 10] {
self.servers
.entry(server.to_string())
.or_insert(ServerProfile::default())
// Get or update the CharacterProfile.
.characters
.entry(character_id)
.or_insert(CharacterProfile::default())
.hotbar_slots
}
/// Set the hotbar_slots for the requested character_id.
///
/// If the server or character does not exist then the appropriate fields
/// will be initialised and the slots added.
///
/// # Arguments
///
/// * server - current server the character is on.
/// * character_id - id of the character.
/// * slots - array of hotbar_slots to save.
pub fn set_hotbar_slots(
&mut self,
server: &str,
character_id: i32,
slots: [Option<hud::HotbarSlotContents>; 10],
) {
self.servers
.entry(server.to_string())
.or_insert(ServerProfile::default())
// Get or update the CharacterProfile.
.characters
.entry(character_id)
.or_insert(CharacterProfile::default())
.hotbar_slots = slots;
}
/// Save the current profile to disk.
fn save_to_file(&self) -> std::io::Result<()> {
let path = Profile::get_path();
if let Some(dir) = path.parent() {
fs::create_dir_all(dir)?;
}
let mut config_file = fs::File::create(path)?;
let s: &str = &ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default()).unwrap();
config_file.write_all(s.as_bytes()).unwrap();
Ok(())
}
fn get_path() -> PathBuf {
if let Some(val) = std::env::var_os("VOXYGEN_CONFIG") {
let profile = PathBuf::from(val).join("profile.ron");
if profile.exists() || profile.parent().map(|x| x.exists()).unwrap_or(false) {
return profile;
}
log::warn!("VOXYGEN_CONFIG points to invalid path.");
}
let proj_dirs = ProjectDirs::from("net", "veloren", "voxygen")
.expect("System's $HOME directory path not found!");
proj_dirs
.config_dir()
.join("profile.ron")
.with_extension("ron")
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_get_slots_with_empty_profile() {
let mut profile = Profile::default();
let slots = profile.get_hotbar_slots("TestServer", 12345);
assert_eq!(slots, [None; 10])
}
#[test]
fn test_set_slots_with_empty_profile() {
let mut profile = Profile::default();
let slots = [None; 10];
profile.set_hotbar_slots("TestServer", 12345, slots);
}
}