.. |
antialias
|
Fixed hill colour blending
|
2019-11-19 19:09:22 +00:00 |
fluid-frag
|
LOD shading closer to voxel shading.
|
2020-05-01 22:58:55 +02:00 |
include
|
Minor shader fixes.
|
2020-05-02 18:54:09 +02:00 |
test
|
Move shaders, start asset reloading system
|
2019-08-15 23:56:12 -04:00 |
figure-frag.glsl
|
LOD shading closer to voxel shading.
|
2020-05-01 22:58:55 +02:00 |
figure-vert.glsl
|
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
|
2020-05-02 04:02:09 +02:00 |
fluid-vert.glsl
|
Minor shader fixes.
|
2020-05-02 18:54:09 +02:00 |
lod-terrain-frag.glsl
|
LOD shading closer to voxel shading.
|
2020-05-01 22:58:55 +02:00 |
lod-terrain-vert.glsl
|
LOD shading closer to voxel shading.
|
2020-05-01 22:58:55 +02:00 |
player-shadow-frag.glsl
|
Various fixes.
|
2020-04-25 22:23:57 +02:00 |
postprocess-frag.glsl
|
Experimental underwater lighting.
|
2020-04-28 20:49:03 +02:00 |
postprocess-vert.glsl
|
Fix typo, move shaders back out of subfolders
|
2019-08-15 23:59:10 -04:00 |
skybox-frag.glsl
|
LOD shading closer to voxel shading.
|
2020-05-01 22:58:55 +02:00 |
skybox-vert.glsl
|
Non-linear depth buffer
|
2019-11-20 09:59:27 +00:00 |
sprite-frag.glsl
|
Fix sprite lighting, HDR from focus_pos.
|
2020-04-27 18:45:57 +02:00 |
sprite-vert.glsl
|
LOD shading closer to voxel shading.
|
2020-05-01 22:58:55 +02:00 |
terrain-frag.glsl
|
Minor shader fixes.
|
2020-05-02 18:54:09 +02:00 |
terrain-vert.glsl
|
Switch back to pop-in terrain.
|
2020-05-01 23:03:24 +02:00 |
ui-frag.glsl
|
Hack to allow minimap rotation.
|
2020-02-06 17:34:32 +00:00 |
ui-vert.glsl
|
Hack to allow minimap rotation.
|
2020-02-06 17:34:32 +00:00 |