Joshua Yanovski
|
22ddbad3eb
|
Minor shader fixes.
|
2020-05-02 18:54:09 +02:00 |
|
Joshua Yanovski
|
746a10e8d0
|
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
|
2020-05-02 04:02:09 +02:00 |
|
Joshua Yanovski
|
0f4a0e763d
|
Switch back to pop-in terrain.
|
2020-05-01 23:03:24 +02:00 |
|
Joshua Yanovski
|
dd74fa7e4a
|
LOD shading closer to voxel shading.
|
2020-05-01 22:58:55 +02:00 |
|
Joshua Barretto
|
1e91f7a0ab
|
Added 1 extra bit per figure vertex position component, resolved char screen bug
|
2020-04-29 15:22:08 +01:00 |
|
Marcel Märtens
|
83af40a460
|
Allow for 0.5 offsets in figures
|
2020-04-29 14:10:46 +02:00 |
|
Joshua Yanovski
|
ef67bd58ba
|
Experimental underwater lighting.
|
2020-04-28 20:49:03 +02:00 |
|
Joshua Yanovski
|
7482798354
|
Replace discard in figure-frag.
|
2020-04-27 21:59:55 +02:00 |
|
Joshua Yanovski
|
d83b4ae69b
|
Fix sprite lighting, HDR from focus_pos.
|
2020-04-27 18:45:57 +02:00 |
|
Joshua Yanovski
|
0594238004
|
Proper HDR from point lights.
|
2020-04-27 18:14:10 +02:00 |
|
Joshua Yanovski
|
48c93d2b41
|
Brighter ambiance, darker LOD shadows.
|
2020-04-27 14:01:43 +02:00 |
|
Joshua Yanovski
|
e0452e895c
|
More proper HDR.
|
2020-04-27 13:13:23 +02:00 |
|
Joshua Yanovski
|
4c6da3ed16
|
Trying LOD noise.
|
2020-04-27 00:13:10 +02:00 |
|
Joshua Yanovski
|
682a3d74c8
|
Fix LOD heights in towns.
|
2020-04-26 23:11:08 +02:00 |
|
Joshua Yanovski
|
cc39e5734e
|
More LOD fixes.
|
2020-04-26 21:01:23 +02:00 |
|
Joshua Yanovski
|
8116b21c2e
|
I like this coloring.
|
2020-04-25 23:54:43 +02:00 |
|
Joshua Yanovski
|
bc2560ea90
|
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
|
2020-04-25 23:48:33 +02:00 |
|
Joshua Barretto
|
8e95444d85
|
Made GPU bone updates more conservative for moar fps
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
7208b37dc5
|
Squashed figure vertices for better performance
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
37301706d4
|
Reduced size of terrain sprite vertices
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
c05f4fe009
|
Added configurable sprite view distance, minor bug fixes
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
3e62f7edc3
|
Better LoD distance scaling
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Yanovski
|
14effdd5db
|
Re-saturate.
|
2020-04-25 22:24:35 +02:00 |
|
Joshua Yanovski
|
48a643955d
|
Various fixes.
|
2020-04-25 22:23:57 +02:00 |
|
Joshua Yanovski
|
f7b497a0c2
|
Render figures again.
|
2020-04-25 03:22:49 +02:00 |
|
Joshua Yanovski
|
44e4aad48d
|
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
|
2020-04-25 02:01:04 +02:00 |
|
Joshua Yanovski
|
e6f0a5a981
|
Add atmospheric scattering.
|
2020-04-24 16:12:20 +02:00 |
|
Joshua Barretto
|
1c2f05ac51
|
Fully fixed sub-voxel noise issue
|
2020-04-23 22:05:14 +01:00 |
|
Joshua Barretto
|
c0bd0279fc
|
Added sites to the map
|
2020-04-23 21:59:09 +01:00 |
|
Joshua Barretto
|
444f2ecb45
|
Made /waypoint admin-only, MR cleanup
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
1983fd8ec1
|
Cleanup, fixed clouds, removed 45-degree terrain sprites
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
8d4f1da3a6
|
Improved path rendering on the map, removed ugly path noise
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a65dbc570a
|
Returned to normal world size
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
7edd0e701c
|
Fixed sub-voxel noise flickering on NVIDIA cards
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
cd925e8cea
|
Faster sub-voxel noise function
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
431e199731
|
Added correctly generating world paths, sub-voxel shader noise
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
e242604a4c
|
Further improved AO
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
6448c17110
|
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
e3ebdc56b3
|
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
fd14223c33
|
Basic boss spawning in dungeons, better AO
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
c4879e991d
|
Enabled AO in darkness, better light attenuation
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
525cba5029
|
Added dungeon rooms, corridors, mazes
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
568a8ab87c
|
Increased block rendering altitude range
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
0125897117
|
Slightly better clouds
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
4830757bc9
|
Began adding building skeleton structure
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
dde0319293
|
Lighting improvements, fixed NaN issue for agents
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
d7385fd99b
|
Fixed cheap shader
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
16a175abe0
|
Nicer water shaders
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
a0dae82a2b
|
Added correctly allocated labours, fishing
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
46190aa634
|
Began work on basic economic simulation
|
2020-04-23 18:19:40 +01:00 |
|