mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
763 lines
18 KiB
Plaintext
763 lines
18 KiB
Plaintext
({
|
|
Arrow: (
|
|
bone0: (
|
|
offset: (-0.5, -6.0, -1.5),
|
|
central: ("weapon.projectile.simple-arrow"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Bomb: (
|
|
bone0: (
|
|
offset: (-5.5, -5.5, 0.0),
|
|
central: ("object.bomb"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
FireworkBlue: (
|
|
bone0: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("weapon.projectile.fireworks_blue-0"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
FireworkGreen: (
|
|
bone0: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("weapon.projectile.fireworks_green-0"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
FireworkPurple: (
|
|
bone0: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("weapon.projectile.fireworks_purple-0"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
FireworkRed: (
|
|
bone0: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("weapon.projectile.fireworks_red-0"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
FireworkWhite: (
|
|
bone0: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("weapon.projectile.fireworks_white-0"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
FireworkYellow: (
|
|
bone0: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("weapon.projectile.fireworks_yellow-0"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Scarecrow: (
|
|
bone0: (
|
|
offset: (-9.5, -4.0, 0.0),
|
|
central: ("object.scarecrow"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Cauldron: (
|
|
bone0: (
|
|
offset: (-10.0, -10.0, 0.0),
|
|
central: ("object.cauldron"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
ChestVines: (
|
|
bone0: (
|
|
offset: (-7.5, -6.0, 0.0),
|
|
central: ("object.chest_vines"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Chest: (
|
|
bone0: (
|
|
offset: (-7.5, -6.0, 0.0),
|
|
central: ("object.chest"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
ChestDark: (
|
|
bone0: (
|
|
offset: (-7.5, -6.0, 0.0),
|
|
central: ("object.chest_dark"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
ChestDemon: (
|
|
bone0: (
|
|
offset: (-7.5, -6.0, 0.0),
|
|
central: ("object.chest_demon"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
ChestGold: (
|
|
bone0: (
|
|
offset: (-7.5, -6.0, 0.0),
|
|
central: ("object.chest_gold"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
ChestLight: (
|
|
bone0: (
|
|
offset: (-7.5, -6.0, 0.0),
|
|
central: ("object.chest_light"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
ChestOpen: (
|
|
bone0: (
|
|
offset: (-7.5, -6.0, 0.0),
|
|
central: ("object.chest_open"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
ChestSkull: (
|
|
bone0: (
|
|
offset: (-7.5, -6.0, 0.0),
|
|
central: ("object.chest_skull"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Pumpkin: (
|
|
bone0: (
|
|
offset: (-5.5, -4.0, 0.0),
|
|
central: ("object.pumpkin"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Pumpkin2: (
|
|
bone0: (
|
|
offset: (-5.0, -4.0, 0.0),
|
|
central: ("object.pumpkin_2"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Pumpkin3: (
|
|
bone0: (
|
|
offset: (-5.0, -4.0, 0.0),
|
|
central: ("object.pumpkin_3"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Pumpkin4: (
|
|
bone0: (
|
|
offset: (-5.0, -4.0, 0.0),
|
|
central: ("object.pumpkin_4"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Pumpkin5: (
|
|
bone0: (
|
|
offset: (-4.0, -5.0, 0.0),
|
|
central: ("object.pumpkin_5"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Campfire: (
|
|
bone0: (
|
|
offset: (-9.0, -10.0, 0.0),
|
|
central: ("object.campfire"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
CampfireLit: (
|
|
bone0: (
|
|
offset: (-9.0, -10.0, 0.0),
|
|
central: ("object.campfire_lit"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
LanternGround: (
|
|
bone0: (
|
|
offset: (-3.5, -3.5, 0.0),
|
|
central: ("object.lantern_ground"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
LanternGroundOpen: (
|
|
bone0: (
|
|
offset: (-3.5, -3.5, 0.0),
|
|
central: ("object.lantern_ground_open"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
LanternStanding: (
|
|
bone0: (
|
|
offset: (-7.5, -3.5, 0.0),
|
|
central: ("object.lantern_standing"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
LanternStanding2: (
|
|
bone0: (
|
|
offset: (-11.5, -3.5, 0.0),
|
|
central: ("object.lantern_standing_2"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
PotionRed: (
|
|
bone0: (
|
|
offset: (-2.0, -2.0, 0.0),
|
|
central: ("object.potion_red"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
PotionBlue: (
|
|
bone0: (
|
|
offset: (-2.0, -2.0, 0.0),
|
|
central: ("object.potion_blue"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
PotionGreen: (
|
|
bone0: (
|
|
offset: (-2.0, -2.0, 0.0),
|
|
central: ("object.potion_green"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Crate: (
|
|
bone0: (
|
|
offset: (-7.0, -7.0, 0.0),
|
|
central: ("object.crate"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Tent: (
|
|
bone0: (
|
|
offset: (-18.5, -19.5, 0.0),
|
|
central: ("object.tent"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
WindowSpooky: (
|
|
bone0: (
|
|
offset: (-15.0, -1.5, -1.0),
|
|
central: ("object.window_spooky"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
DoorSpooky: (
|
|
bone0: (
|
|
offset: (-15.0, -4.5, 0.0),
|
|
central: ("object.door_spooky"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Table: (
|
|
bone0: (
|
|
offset: (-12.0, -8.0, 0.0),
|
|
central: ("object.table"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Table2: (
|
|
bone0: (
|
|
offset: (-8.0, -8.0, 0.0),
|
|
central: ("object.table_2"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Table3: (
|
|
bone0: (
|
|
offset: (-10.0, -10.0, 0.0),
|
|
central: ("object.table_3"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Drawer: (
|
|
bone0: (
|
|
offset: (-11.0, -7.5, 0.0),
|
|
central: ("object.drawer"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
BedBlue: (
|
|
bone0: (
|
|
offset: (-11.0, -15.0, 0.0),
|
|
central: ("object.bed_human_blue"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Anvil: (
|
|
bone0: (
|
|
offset: (-3.0, -7.0, 0.0),
|
|
central: ("object.anvil"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Gravestone: (
|
|
bone0: (
|
|
offset: (-5.0, -2.0, 0.0),
|
|
central: ("object.gravestone"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Gravestone2: (
|
|
bone0: (
|
|
offset: (-8.5, -3.0, 0.0),
|
|
central: ("object.gravestone_2"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Chair: (
|
|
bone0: (
|
|
offset: (-5.0, -4.5, 0.0),
|
|
central: ("object.chair"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Chair2: (
|
|
bone0: (
|
|
offset: (-5.0, -4.5, 0.0),
|
|
central: ("object.chair_2"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Chair3: (
|
|
bone0: (
|
|
offset: (-5.0, -4.5, 0.0),
|
|
central: ("object.chair_3"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Bench: (
|
|
bone0: (
|
|
offset: (-8.8, -5.0, 0.0),
|
|
central: ("object.bench"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Carpet: (
|
|
bone0: (
|
|
offset: (-14.0, -14.0, -0.5),
|
|
central: ("object.carpet"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Bedroll: (
|
|
bone0: (
|
|
offset: (-11.0, -19.5, -0.5),
|
|
central: ("object.bedroll"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
CarpetHumanRound: (
|
|
bone0: (
|
|
offset: (-14.0, -14.0, -0.5),
|
|
central: ("object.carpet_human_round"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
CarpetHumanSquare: (
|
|
bone0: (
|
|
offset: (-13.5, -14.0, -0.5),
|
|
central: ("object.carpet_human_square"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
CarpetHumanSquare2: (
|
|
bone0: (
|
|
offset: (-13.5, -14.0, -0.5),
|
|
central: ("object.carpet_human_square_2"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
CarpetHumanSquircle: (
|
|
bone0: (
|
|
offset: (-21.0, -21.0, -0.5),
|
|
central: ("object.carpet_human_squircle"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Pouch: (
|
|
bone0: (
|
|
offset: (-5.5, -4.5, 0.0),
|
|
central: ("object.pouch"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Coins: (
|
|
bone0: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("object.coins"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
CraftingBench: (
|
|
bone0: (
|
|
offset: (-9.5, -7.0, 0.0),
|
|
central: ("object.crafting_bench"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
ArrowSnake: (
|
|
bone0: (
|
|
offset: (-1.5, -6.5, 0.0),
|
|
central: ("weapon.projectile.snake-arrow"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
BoltFire: (
|
|
bone0: (
|
|
offset: (-3.0, -5.5, -3.0),
|
|
central: ("weapon.projectile.fire-bolt-0"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
BoltFireBig: (
|
|
bone0: (
|
|
offset: (-6.0, -6.0, -6.0),
|
|
central: ("weapon.projectile.fire-bolt-1"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
TrainingDummy: (
|
|
bone0: (
|
|
offset: (-7.0, -5.0, 0.0),
|
|
central: ("object.training_dummy"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
MultiArrow: (
|
|
bone0: (
|
|
offset: (-4.0, -9.5, -5.0),
|
|
central: ("weapon.projectile.multi-arrow"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
BoltNature: (
|
|
bone0: (
|
|
offset: (-6.0, -6.0, -6.0),
|
|
central: ("weapon.projectile.nature-bolt"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
ToughMeat: (
|
|
bone0: (
|
|
offset: (-4.5, -4.0, 0.0),
|
|
central: ("sprite.food.meat.tough_raw"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
BeastMeat: (
|
|
bone0: (
|
|
offset: (-6.5, -4.5, 0.0),
|
|
central: ("sprite.food.meat.beast_large_raw"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Crossbow: (
|
|
bone0: (
|
|
offset: (-18.0, -15.5, -8.0),
|
|
central: ("object.crossbow.bone0"),
|
|
),
|
|
bone1: (
|
|
offset: (-9.0, -7.0, -5.0),
|
|
central: ("object.crossbow.bone1"),
|
|
)
|
|
),
|
|
ArrowTurret: (
|
|
bone0: (
|
|
offset: (-1.5, -6.5, -1.5),
|
|
central: ("weapon.projectile.turret-arrow"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
SilverOre: (
|
|
bone0: (
|
|
offset: (-4.5, -5.0, 0.0),
|
|
central: ("object.silver_ore"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
GoldOre: (
|
|
bone0: (
|
|
offset: (-4.5, -5.0, 0.0),
|
|
central: ("object.gold_ore"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
ClayRocket: (
|
|
bone0: (
|
|
offset: (-0.5, -6.0, -1.5),
|
|
central: ("weapon.projectile.clay-missile"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
HaniwaSentry: (
|
|
bone0: (
|
|
offset: (-5.5, -4.5, -5.5),
|
|
central: ("object.haniwa_sentry.bone0"),
|
|
),
|
|
bone1: (
|
|
offset: (-5.5, -5.5, -3.0),
|
|
central: ("object.haniwa_sentry.bone1"),
|
|
)
|
|
),
|
|
SeaLantern: (
|
|
bone0: (
|
|
offset: (-4.5, -4.5, 0.0),
|
|
central: ("object.sea_lantern"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
BirdMeat: (
|
|
bone0: (
|
|
offset: (-5.5, -3.0, 0.0),
|
|
central: ("sprite.food.meat.bird_raw"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
FishMeat: (
|
|
bone0: (
|
|
offset: (-5.5, -5.5, 0.0),
|
|
central: ("sprite.food.meat.fish_raw"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
SmallMeat: (
|
|
bone0: (
|
|
offset: (-6.5, -3.5, 0.0),
|
|
central: ("sprite.food.meat.beast_small_raw"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
Snowball: (
|
|
bone0: (
|
|
offset: (-12.5, -12.5, 0.0),
|
|
central: ("weapon.projectile.snowball"),
|
|
),
|
|
bone1: (
|
|
offset: (0.0, 0.0, 0.0),
|
|
central: ("armor.empty"),
|
|
)
|
|
),
|
|
})
|