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Marcel Märtens 25d9e5b27e workaround for https://github.com/rayon-rs/rayon/issues/969
Unfortuatly rayon has a bug that if you Threadpool.spawn from inside a parallel iterator from inside a Threadpool.install, that the parallel iterator will BLOCK till the Threadpool.spawn finished, which causes many many lag spikes.
I assume this might be the case for the pictures in the gantt chart where a system took unusual long or had a long pause that was unexplained.
I also raise the number of threads by 1, as this rayon thread will prob be useless in all cases and have no real work to do.

EDIT: it turns out the tests are sporadicly failing and this soluction doesnt work
2022-08-19 09:30:00 +02:00
.cargo Re-enabled mimalloc for non msvc builds 2022-07-10 14:50:35 +01:00
.github Lock lfs to 2.X 2021-12-28 16:11:58 -05:00
.gitlab Implement i18n-tooling 2022-08-17 22:46:48 +03:00
assets Merge branch 'juliancoffee/i18n-tooling-fluent' into 'master' 2022-08-17 20:39:00 +00:00
client save spectate position 2022-08-14 22:41:07 +02:00
common workaround for https://github.com/rayon-rs/rayon/issues/969 2022-08-19 09:30:00 +02:00
network Fix typos 2022-07-15 18:59:37 +02:00
nix Fix typos 2022-07-15 18:59:37 +02:00
plugin Fix typos 2022-07-15 18:59:37 +02:00
server Server: Vacuum database on startup 2022-08-17 20:12:20 +02:00
server-cli Change the version number to 0.13 2022-07-23 14:06:08 +02:00
voxygen Merge branch 'juliancoffee/i18n-tooling-fluent' into 'master' 2022-08-17 20:39:00 +00:00
world Merge branch 'campfires_for_clifftown_and_desertcity' into 'master' 2022-08-14 20:22:31 +00:00
.dockerignore - Load characters after login. 2020-05-09 15:41:25 +00:00
.gitattributes Voxelise trees 2022-05-10 12:38:37 +01:00
.gitignore .gitignore: Ignore **/*.vim, notes.txt, notes.md, and todo.md. 2022-05-01 14:36:02 -05:00
.gitlab-ci.yml update docker-ci-image to a newer version 2022-07-14 22:23:24 +02:00
.mailmap Added a .mailmap file to unify my name in commits made with my email address 2021-01-15 00:19:47 +01:00
.rustfmt.toml update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
.tokeignore Added tokeignore for Cargo.nix 2020-07-02 12:14:01 -04:00
Cargo.lock Merge branch 'juliancoffee/i18n-tooling-fluent' into 'master' 2022-08-17 20:39:00 +00:00
Cargo.toml Removed codegen unit restriction for dev builds 2022-07-04 14:18:18 -04:00
CHANGELOG.md workaround for https://github.com/rayon-rs/rayon/issues/969 2022-08-19 09:30:00 +02:00
clippy.toml stricten some rules and fix some clippy warnings 2022-01-30 20:16:21 +01:00
CODE_OF_CONDUCT.md speeling fix and feedback for CoC 2021-08-23 09:46:12 +02:00
CONTRIBUTING.md Add CONTRIBUTING 2019-05-17 01:34:07 +00:00
flake.lock chore(deps): update nix flake deps 2021-08-03 17:45:41 +03:00
flake.nix build(nix): remove useless override (upstreamed), fix crate name 2021-08-03 17:45:41 +03:00
LICENSE Update Veloren license year 2020-05-22 08:05:10 -04:00
README.md update Get Veloren Url in README 2021-11-13 08:35:49 +00:00
rust-toolchain update toolchain to nightly-2022-04-25 2022-05-03 15:22:28 +02:00

Veloren logo on a screenshot

pipeline status coverage report license discord lines of code contributor count

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.

Development

Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!

Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.

Official social media and websites

Get Veloren

We provide 64-bit builds for Linux, Mac, and Windows, which can be downloaded on the official website: https://www.veloren.net/download/

Due to rapid development stable versions become outdated fast and might be incompatible with the public server.

If you want to compile Veloren yourself, follow the instructions in our Book.

F.A.Q.

Q: How is this game licensed?

A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: You can support the project on our OpenCollective Page.

Credit

Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.