mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
242 lines
5.9 KiB
Rust
242 lines
5.9 KiB
Rust
use crate::comp::{body::humanoid::Race, Body};
|
|
use crate::{comp, sync::Uid};
|
|
use specs::{Component, FlaggedStorage};
|
|
use specs_idvs::IDVStorage;
|
|
|
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
|
pub struct HealthChange {
|
|
pub amount: i32,
|
|
pub cause: HealthSource,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
|
pub enum HealthSource {
|
|
Attack { by: Uid }, // TODO: Implement weapon
|
|
Suicide,
|
|
World,
|
|
Revive,
|
|
Command,
|
|
LevelUp,
|
|
Item,
|
|
Unknown,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
|
|
pub struct Health {
|
|
current: u32,
|
|
maximum: u32,
|
|
pub last_change: (f64, HealthChange),
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
|
|
pub struct Exp {
|
|
current: u32,
|
|
maximum: u32,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
|
|
pub struct Level {
|
|
amount: u32,
|
|
}
|
|
|
|
#[derive(Clone, PartialEq, Eq, Hash, Debug, Serialize, Deserialize)]
|
|
pub struct Equipment {
|
|
pub main: Option<comp::Item>,
|
|
pub alt: Option<comp::Item>,
|
|
// TODO: Armor
|
|
}
|
|
|
|
impl Health {
|
|
pub fn current(&self) -> u32 {
|
|
self.current
|
|
}
|
|
|
|
pub fn maximum(&self) -> u32 {
|
|
self.maximum
|
|
}
|
|
|
|
pub fn set_to(&mut self, amount: u32, cause: HealthSource) {
|
|
let amount = amount.min(self.maximum);
|
|
self.last_change = (
|
|
0.0,
|
|
HealthChange {
|
|
amount: amount as i32 - self.current as i32,
|
|
cause,
|
|
},
|
|
);
|
|
self.current = amount;
|
|
}
|
|
|
|
pub fn change_by(&mut self, change: HealthChange) {
|
|
self.current = ((self.current as i32 + change.amount).max(0) as u32).min(self.maximum);
|
|
self.last_change = (0.0, change);
|
|
}
|
|
|
|
// This is private because max hp is based on the level
|
|
fn set_maximum(&mut self, amount: u32) {
|
|
self.maximum = amount;
|
|
self.current = self.current.min(self.maximum);
|
|
}
|
|
}
|
|
#[derive(Debug)]
|
|
pub enum StatChangeError {
|
|
Underflow,
|
|
Overflow,
|
|
}
|
|
use std::error::Error;
|
|
use std::fmt;
|
|
impl fmt::Display for StatChangeError {
|
|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
|
write!(
|
|
f,
|
|
"{}",
|
|
match self {
|
|
Self::Underflow => "insufficient stat quantity",
|
|
Self::Overflow => "stat quantity would overflow",
|
|
}
|
|
)
|
|
}
|
|
}
|
|
impl Error for StatChangeError {}
|
|
|
|
impl Exp {
|
|
pub fn current(&self) -> u32 {
|
|
self.current
|
|
}
|
|
|
|
pub fn maximum(&self) -> u32 {
|
|
self.maximum
|
|
}
|
|
|
|
pub fn set_current(&mut self, current: u32) {
|
|
self.current = current;
|
|
}
|
|
|
|
// TODO: Uncomment when needed
|
|
// pub fn set_maximum(&mut self, maximum: u32) {
|
|
// self.maximum = maximum;
|
|
// }
|
|
|
|
pub fn change_by(&mut self, current: i64) {
|
|
self.current = ((self.current as i64) + current) as u32;
|
|
}
|
|
|
|
pub fn change_maximum_by(&mut self, maximum: i64) {
|
|
self.maximum = ((self.maximum as i64) + maximum) as u32;
|
|
}
|
|
}
|
|
|
|
impl Level {
|
|
pub fn set_level(&mut self, level: u32) {
|
|
self.amount = level;
|
|
}
|
|
|
|
pub fn level(&self) -> u32 {
|
|
self.amount
|
|
}
|
|
|
|
pub fn change_by(&mut self, level: u32) {
|
|
self.amount += level;
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug, Serialize, Deserialize)]
|
|
pub struct Stats {
|
|
pub name: String,
|
|
pub health: Health,
|
|
pub level: Level,
|
|
pub exp: Exp,
|
|
pub equipment: Equipment,
|
|
pub endurance: u32,
|
|
pub fitness: u32,
|
|
pub willpower: u32,
|
|
pub is_dead: bool,
|
|
}
|
|
|
|
impl Stats {
|
|
pub fn should_die(&self) -> bool {
|
|
self.health.current == 0
|
|
}
|
|
pub fn revive(&mut self) {
|
|
self.health
|
|
.set_to(self.health.maximum(), HealthSource::Revive);
|
|
self.is_dead = false;
|
|
}
|
|
|
|
// TODO: Delete this once stat points will be a thing
|
|
pub fn update_max_hp(&mut self) {
|
|
self.health.set_maximum(27 + 15 * self.level.amount);
|
|
}
|
|
}
|
|
|
|
impl Stats {
|
|
pub fn new(name: String, body: Body, main: Option<comp::Item>) -> Self {
|
|
let race = if let comp::Body::Humanoid(hbody) = body {
|
|
Some(hbody.race)
|
|
} else {
|
|
None
|
|
};
|
|
|
|
let (endurance, fitness, willpower) = match race {
|
|
Some(Race::Danari) => (0, 2, 3), // Small, flexible, intelligent, physically weak
|
|
Some(Race::Dwarf) => (2, 2, 1), // phyiscally strong, intelligent, slow reflexes
|
|
Some(Race::Elf) => (1, 2, 2), // Intelligent, quick, physically weak
|
|
Some(Race::Human) => (2, 1, 2), // Perfectly balanced
|
|
Some(Race::Orc) => (3, 2, 0), // Physically strong, non intelligent, medium reflexes
|
|
Some(Race::Undead) => (1, 3, 1), // Very good reflexes, equally intelligent and strong
|
|
None => (0, 0, 0),
|
|
};
|
|
|
|
let mut stats = Self {
|
|
name,
|
|
health: Health {
|
|
current: 0,
|
|
maximum: 0,
|
|
last_change: (
|
|
0.0,
|
|
HealthChange {
|
|
amount: 0,
|
|
cause: HealthSource::Revive,
|
|
},
|
|
),
|
|
},
|
|
level: Level { amount: 1 },
|
|
exp: Exp {
|
|
current: 0,
|
|
maximum: 50,
|
|
},
|
|
equipment: Equipment { main, alt: None },
|
|
endurance,
|
|
fitness,
|
|
willpower,
|
|
is_dead: false,
|
|
};
|
|
|
|
stats.update_max_hp();
|
|
stats
|
|
.health
|
|
.set_to(stats.health.maximum(), HealthSource::Revive);
|
|
|
|
stats
|
|
}
|
|
|
|
pub fn with_max_health(mut self, amount: u32) -> Self {
|
|
self.health.maximum = amount;
|
|
self.health.current = amount;
|
|
self
|
|
}
|
|
}
|
|
|
|
impl Component for Stats {
|
|
type Storage = FlaggedStorage<Self, IDVStorage<Self>>;
|
|
}
|
|
|
|
#[derive(Copy, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct Dying {
|
|
pub cause: HealthSource,
|
|
}
|
|
|
|
impl Component for Dying {
|
|
type Storage = IDVStorage<Self>;
|
|
}
|