mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
717 lines
32 KiB
Markdown
717 lines
32 KiB
Markdown
# Changelog
|
||
|
||
All notable changes to this project will be documented in this file.
|
||
|
||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||
|
||
## [Unreleased]
|
||
|
||
### Added
|
||
|
||
- New Skills for Climbing: Climbing Speed and Climbing Cost
|
||
- Pickaxes (can be used to collect gems and mine weak rock)
|
||
- You can now jump out of rolls for a slight jump boost
|
||
- Dungeons now have multiple kinds of stairs.
|
||
- Trades now display item prices in tooltips.
|
||
- Admin designated build areas
|
||
- Indicator text to collectable terrain sprites
|
||
- You can now autorequest exact change by ctrl-clicking in a trade, and can quick-add individual items with shift-click.
|
||
- Buy and sell prices in tooltips when trading with a merchant now have colors.
|
||
- Attacks now emit sound effects from the target on hit.
|
||
- Crafting menu tabs
|
||
- Auto camera setting, making the game easier to play with one hand
|
||
- Topographic map option
|
||
- Search bars for social and crafting window
|
||
- RTsim travellers now follow paths between towns
|
||
- "Poise" renamed to "Stun resilience"
|
||
- Stun resilience stat display
|
||
- Villagers and guards now spawn with potions, and know how to use them.
|
||
- Combat music in dungeons when within range of enemies.
|
||
- New Command: "kit", place a set of items into your inventory
|
||
- Added --sql-log-mode profile/trace parameter to veloren-server-cli
|
||
- Added /disconnect_all_players admin command
|
||
- Added disconnectall CLI command
|
||
- One handed weapons can now be used and found in the world
|
||
- Players can now opt-in to server-authoritiative physics in gameplay settings.
|
||
- Added `/server_physics` admin command.
|
||
- Sort inventory button
|
||
- Option to change the master volume when window is unfocused
|
||
- Crafting stations in towns
|
||
- Option to change the master volume when window is unfocused
|
||
- Entities now have mass
|
||
- Entities now have density
|
||
- Buoyancy is calculated from the difference in density between an entity and surrounding fluid
|
||
- Drag is now calculated based on physical properties
|
||
- Terrain chunks are now deflate-compressed when sent over the network.
|
||
- Missing translations can be displayed in English.
|
||
- New large birds npcs
|
||
- Day period dependant wildlife spawns
|
||
- You can now block and parry with melee weapons
|
||
- Lift is now calculated for gliders based on dimensions (currently same for all)
|
||
- Specific music tracks can now play exclusively in towns.
|
||
- Custom map markers can be placed now
|
||
- Fundamentals/prototype for wiring system
|
||
- Mountain peak and lake markers on the map
|
||
- There's now a checkbox in the graphics tab to opt-in to receiving lossily-compressed terrain colors.
|
||
- /buff command which allows you to cast a buff on player
|
||
- Warn the user with an animated red text in the second phase of a trade in which a party is offering nothing.
|
||
- /skill_preset command which allows you to apply skill presets
|
||
- Added timed bans and ban history.
|
||
- Added non-admin moderators with limit privileges and updated the security model to reflect this.
|
||
- Chat tabs
|
||
- NPC's now hear certain sounds
|
||
- Renamed Animal Trainers to Beastmasters and gave them their own set of armor to wear
|
||
- ChargedRanged attacks (such as some bow attacks) use an FOV zoom effect to indicate charge.
|
||
- Add chest to each dungeon with unique loot
|
||
|
||
### Changed
|
||
|
||
- Admins can now grant normal players plots to place blocks within
|
||
- Diamonds are now much more than twice as expensive as twigs.
|
||
- Permission to build is no longer tied to being an admin
|
||
- Separated character randomization buttons into appearance and name.
|
||
- Reworked mindflayer to have unique attacks
|
||
- Glowing remains are now `Armor` instead of `Ingredients`.
|
||
- Generated a new world map
|
||
- Overhauled clouds for more verticality and performance
|
||
- New tooltip for items with stats comparison
|
||
- Improved bow feedback, added arrow particles
|
||
- Retiered most sceptres and staves
|
||
- Loot tables can now recursively reference loot tables
|
||
- "max_sfx_channels" default now set to 30
|
||
- Merchants now have stacks of stackable items instead of just one per slot
|
||
- Bag tooltips only show slots now
|
||
- Removed infinite armour values from most admin items
|
||
- Item tooltips during trades will now inform the user of what ctrl-click and shift-click do
|
||
- International keyboards can now display more key names on Linux and Windows instead of `Unknown`.
|
||
- There is now a brief period after a character leaves the world where they cannot rejoin until their data is saved
|
||
- Certain uses of client-authoritative physics now subject the player to server-authoritative physics.
|
||
- Dodge roll iframes and staff explosion are now unlocked by default, with points refunded for existing characters.
|
||
- Dash melee now stops after hitting something. Infinite dash also now replaced with dash through.
|
||
- Collisions, knockbacks, jumping and drag are now physical forces applied to the entity's body mass
|
||
- Turning rate has been made more consistent across angles
|
||
- Gravity has been lowered so that physics can work more reasonably
|
||
- Jump has been decreased in height but extended in length as a result of the new gravity
|
||
- Fall damage has been adjusted with the new gravity in mind
|
||
- Projectiles now generally have a different arc because they no longer have their own gravity modifier
|
||
- Increased agent system target search efficiency speeding up the server
|
||
- Added more parallelization to terrain serialization and removed extra cloning speeding up the server
|
||
- Energy now recharges while gliding
|
||
- Debug Kit is split to "admin_cosmetics" and "debug"
|
||
- Potion Kit is renamed to "consumables" and gives potions and mushroom curry
|
||
- Cultist Kit gives cape, rings and necklace in addition to armour and weapons.
|
||
- Reworked minotaur to have unique attacks.
|
||
- Wiring is now turing complete
|
||
- Better active/inactive master sound slider logic
|
||
- Cultist Husk no longer drops weapons and armor
|
||
- Animal Trainers now spawn in tier-5 dungeon and not in tier-3
|
||
- Reworked clay golem to have unique attacks.
|
||
- Merchants now use `/tell` instead of `/say` to communicate prices
|
||
- Entities catch on fire if they stand too close to campfires
|
||
- Water extinguishes entities on fire
|
||
- Item pickups are shown in separate window and inventory-full shows above item
|
||
- Reworked bow
|
||
|
||
### Removed
|
||
|
||
- Removed command: "debug", use "/kit debug" instead
|
||
- Gravity component has been removed
|
||
- In-air movement has been removed
|
||
- Energy cost of deploying the glider has been removed
|
||
|
||
### Fixed
|
||
|
||
- Server kicks old client when a user is trying to log in again (often the case when a user's original connection gets dropped)
|
||
- Added a raycast check to beams to prevent their effect applying through walls
|
||
- Flying agents raycast more angles to check for obstacles.
|
||
- Mouse Cursor now locks to the center of the screen when menu is not open
|
||
- Social window no longer moves when group is open
|
||
- Combat rating no longer takes buffs into account
|
||
- Minimap icons are now displayed in both map modes
|
||
- Server now denies any running trades when a user exits to the character selection screen.
|
||
- Sfx volume changes now also change the ambient sounds volume
|
||
- Staff fire shockwave ability no longer has an unlimited vertical range
|
||
- Skillbar buttons correctly account for skill points when checking if player has enough stamina for the ability.
|
||
- Burning Debuff icon is now displayed correctly.
|
||
- Villagers in safezones no longer spam messages upon seeing an enemy
|
||
- Wolf AI will no longer circle into walls and will instead use the power of raycasts to stop early
|
||
- Squirrels are no longer immune to arrows at some angles.
|
||
- /spawn command's auto-complete now works for species names
|
||
- Mindflayer AI now correctly summons husks at certain HP thresholds.
|
||
- Far away NPCs respond to being damaged by a projectile
|
||
- Fixed terrain clipping with glider
|
||
- Fixed an issue where prices weren't properly making their way from econsim to the actual trade values.
|
||
- Fixed entities with voxel colliders being off by one physics tick for collision.
|
||
|
||
## [0.9.0] - 2021-03-20
|
||
|
||
### Added
|
||
|
||
- Plugin can now retrieve data from ECS
|
||
- Added chat commands for inviting, kicking, leaving, and promoting in groups
|
||
- Aura system
|
||
- Campfire resting heal
|
||
- Initial support for game plugins, both server-side and client-side
|
||
- Reflective LoD water
|
||
- Map indicators for group members
|
||
- Hot-reloading for i18n, sounds, loot lotteries, and more
|
||
- Initial support for alternate style keyboards
|
||
- Flying birds travel the world
|
||
- Plugin system now based on Wasmer 1.0.0
|
||
- Added 4x Bag loadout slots, used for upgrading inventory space
|
||
- Added an additional Ring loadout slot
|
||
- The inventory can now be expanded to fill the whole window
|
||
- Added /dropall admin command (drops all inventory items on the ground)
|
||
- Skill trees
|
||
- Lactose tolerant golems
|
||
- 6 different gems. (Topaz, Amethyst, Sapphire, Emerald, Ruby and Diamond)
|
||
- Poise system
|
||
- Snow particles
|
||
- Basic NPC interaction
|
||
- Lights in dungeons
|
||
- Trading system (bound to the `R` key by default, currently only works with players)
|
||
- Support for dual wielding (not accessible as animations still needed)
|
||
- Support for modular weapons.
|
||
- Saturation buff (healing from food) now queues
|
||
- Coral reefs, kelp forests, and seagrass
|
||
- Talk animation
|
||
- New bosses in 5 lower dungeons
|
||
- New enemies in 5 lower dungeons
|
||
- Added on join event in plugins
|
||
- Item stacking and splitting
|
||
- Procedural trees (currently only oaks and pines are procedural)
|
||
- Cliffs on steep slopes
|
||
- Giant tree sites
|
||
- Reset button for graphics settings
|
||
- Gave weapons critical strike {chance, multiplier} stats
|
||
- A system to add glow and reflection effects to figures (i.e: characters, armour, weapons, etc.)
|
||
- Merchants will trade wares with players
|
||
- Airships that can be mounted and flown, and also walked on (`/airship` admin command)
|
||
- RtSim airships that fly between towns.
|
||
|
||
### Changed
|
||
|
||
- Doubled range of ScaleMode slider when set to Custom
|
||
- Glider can now be deployed mid-air at the cost of some stamina based on fall speed
|
||
- Translations are now folders with multiple files instead of a huge single file
|
||
- Default inventory slots reduced to 18 - existing characters given 3x 6-slot bags as compensation
|
||
- Protection rating was moved to the top left of the loadout view
|
||
- Changed camera smoothing to be off by default.
|
||
- Footstep SFX is now dependant on distance moved, not time since last play
|
||
- Adjusted most NPCs hitboxes to better fit their models.
|
||
- Changed crafting recipes involving shiny gems to use diamonds instead.
|
||
- Cave scatter now includes all 6 gems.
|
||
- Adjusted Stonework Defender loot table to remove mindflayer drops (bag, staff, glider).
|
||
- Made humanoid NPCs use gliders (if equipped) when falling
|
||
- Changed default controller key bindings
|
||
- Improved network efficiency by ≈ factor 10 by using tokio.
|
||
- Added item tooltips to trade window.
|
||
- "Quest" given to new players converted to being a short tutorial
|
||
- Items can be requested from the counterparty's inventory during trade.
|
||
- Savanna grasses restricted to savanna, cacti to desert.
|
||
- Fireworks recursively shoot more fireworks.
|
||
- Improved static light rendering and illumination
|
||
- Improved the tree spawning model to allow for overlapping forests
|
||
- Changed sunlight (and, in general, static light) propagation through blocks to allow for more material properties
|
||
- Overhauled the sceptre
|
||
- Make the /time command relative to the current day
|
||
- Spatial partitioning via a grid for entity versus entity collisions was added which can more than halve the total tick time at higher entity counts (> ~1000)
|
||
- Improved efficency of entity versus terrain collisions (they now take less than half the time)
|
||
- The loading screen will now display random animations
|
||
|
||
### Removed
|
||
|
||
- SSAAx4 option
|
||
- The Stats button and associated screen were removed
|
||
- Levels
|
||
- Shiny Gems (replaced with diamonds)
|
||
|
||
### Fixed
|
||
|
||
- Fixed a bug that would cause a server crash when a player levelled up or fired
|
||
a projectile in very specific circumstances
|
||
- Fixed a bug where buff/debuff UI elements would flicker when you had more than
|
||
one of them active at the same time
|
||
- Made zooming work on wayland
|
||
- Fixed AI behavior so only humanoids will attempt to roll
|
||
- Fixed missing GameInputs (sneak, swimup, swimdown) in controller mapping
|
||
- Fixed missing controller actions (dance and crafting)
|
||
- Fixed a bug where the stairs to the boss floor in dungeons would sometimes not spawn
|
||
- Fixed waypoints being placed underwater
|
||
- Objects and golems are not affected by bleed debuff anymore
|
||
- Fixed RtSim entity memory loss
|
||
- Mandated that merchants not wander away during a trade
|
||
- Fixed the villager conception of evil by encouraging them to react violently to characters wearing cultist gear
|
||
|
||
## [0.8.0] - 2020-11-28
|
||
|
||
### Added
|
||
|
||
- New level of detail feature, letting you see all the world's terrain at any view distance.
|
||
- Point and directional lights now cast realistic shadows, using shadow mapping.
|
||
- Added leaf and chimney particles
|
||
- Some more combat sound effects
|
||
- Beehives and bees
|
||
- Fireflies
|
||
- Fullscreen modes now show two options (exclusive and borderless)
|
||
- Added banlist and `/ban`, `/unban`, and `/kick` commands for admins
|
||
- A new dungeon boss (venture there and discover it yourself)
|
||
- Adaptive stride setup for more dynamic run behavior
|
||
- Theropod body
|
||
- Several new animals
|
||
- Item quality indicators
|
||
- Added a jump/burst attack for the bow to the skillbar
|
||
- Gave the axe a third attack
|
||
- A new secondary charged melee attack for the hammer
|
||
- Added Dutch translations
|
||
- Buff system
|
||
- Sneaking lets you be closer to enemies without being detected
|
||
- Flight
|
||
- Roll dodges melee attacks, and reduces the height of your hitbox
|
||
- Persistent waypoints (start from the last camp fire you visited)
|
||
- NPCs use all three weapon skills in combat
|
||
- Speed stat to weapons which affects weapon attack speed
|
||
- Saving of the last selected character in the character selection screen
|
||
- Autoselecting the newly created character
|
||
- Deselecting when the selected character is deleted
|
||
- Upscaling support
|
||
- Added "Persist Combo from Combo Melee State" when rolling mid-combo
|
||
- You can no longer spam hammer and bow special when stamina is 0
|
||
- Biome and site specific music system
|
||
- Ambient SFX emitted from terrain blocks
|
||
- Campfire SFX
|
||
- Wind SFX system
|
||
- Added Norwegian language
|
||
- Roll can now interrupt attacks
|
||
- Birch forests
|
||
- Willow forests
|
||
- More significant temperature variation across the world
|
||
- Initial implementation of real-time world simulation
|
||
- Travellers that explore the world
|
||
- HDR rendering
|
||
- Map site icons
|
||
- Map panning
|
||
- Innumerable minor improvements to world generation
|
||
- Variable dungeon difficulty
|
||
- Aurora Borealis (localised entirely within the kitchen)
|
||
- Block-based voxel lighting
|
||
- Animals now have customized attacks and AI
|
||
|
||
### Changed
|
||
|
||
- The world map has been refactored to support arbitrary sizes and compute horizon maps.
|
||
- Veloren's lighting has been completely overhauled.
|
||
- The graphics options were made much more flexible and configurable.
|
||
- Many shader optimizations.
|
||
- Voxel model creation was switched to use greedy meshing, improving performance.
|
||
- Animation and terrain math were switched to use SIMD where possible, improving performance.
|
||
- The way we cache glyphs was refactored, fixed, and optimized.
|
||
- Colors for models and figures were adjusted to account for the saturation hack.
|
||
- Overhauled world colours
|
||
- Improved projectile physics
|
||
- Improved overhead aiming
|
||
- Improved first person aiming
|
||
- Figure meshing no longer blocks the main thread.
|
||
- Overhauled persistence layer including no longer storing serialized JSON items in the database
|
||
- Overhauled representation of blocks to permit fluid and sprite coexistence
|
||
- Overhauled sword
|
||
- Reworked healing sceptre
|
||
- Split out the sections of the server settings that can be edited and saved by the server.
|
||
- Revamped structure of where settings, logs, and game saves are stored so that almost everything is in one place.
|
||
- Moved hammer leap attack to skillbar
|
||
- Reworked fire staff
|
||
- Overhauled cloud shaders to add mist, light attenuation, an approximation of rayleigh scattering, etc.
|
||
- Allowed collecting nearby blocks without aiming at them
|
||
- Made voxygen wait until singleplayer server is initialized before attempting to connect, removing the chance for it to give up on connecting if the server takes a while to start
|
||
- Log where userdata folder is located
|
||
- Switched to a Whittaker map for better tree spawning patterns
|
||
- Switched to procedural snow cover on trees
|
||
- Significantly improved terrain generation performance
|
||
- Significantly stabilized the game clock, to produce more "constant" TPS
|
||
- Transitioned main menu and character selection screen to a using iced for the ui (fixes paste keybinding on macos, removes password field limits, adds tabbing between input fields in the main menu, adds language selection in the main menu)
|
||
- Made settings less likely to reset when the format changes
|
||
- Adjusted some keybindings
|
||
- Consumables can now trigger multiple effects and buffs
|
||
- Overhauled overworld spawns depending on chunk attributes
|
||
- Improved cloud and water shader quality
|
||
|
||
### Removed
|
||
|
||
- MSAA has been removed due to incompatibility with greedy meshing.
|
||
- Removed a saturation hack that led to colors being improperly displayed.
|
||
|
||
### Fixed
|
||
|
||
- Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused.
|
||
- Fixed a bug where the closest item would be picked up instead of a selected item.
|
||
- Fixed a bug where camera zoom in and zoom out distance didn't match.
|
||
- Fixed a bug where a nearby item would also be collected when collecting collectible blocks
|
||
- Fixed a bug where firing fast projectile at a downwards angle caused them to veer off at a higher angle
|
||
- Fixed a bug where ui scale in the login menu was not updated when changed in-game
|
||
- Fixed a bug which caused campfires and other stuff to duplicate
|
||
- Significantly improved water movement AI to stop entities getting stuck
|
||
- Prevented entities, sprites and particles being lit when not visible to the sun
|
||
|
||
## [0.7.0] - 2020-08-15
|
||
|
||
### Added
|
||
|
||
- Display item name over loot/dropped items
|
||
- Added Lottery system for loot
|
||
- Added context-sensitive crosshair
|
||
- Announce alias changes to all clients
|
||
- Dance animation
|
||
- Speech bubbles appear when nearby players talk
|
||
- NPCs call for help when attacked
|
||
- Eyebrows and shapes can now be selected
|
||
- Character name and level information to chat, social tab and `/players` command
|
||
- Added inventory, armour and weapon saving
|
||
- Show where screenshots are saved in the chat
|
||
- Added basic auto walk
|
||
- Added weapon/attack sound effects
|
||
- M2 attack for bow
|
||
- Hotbar persistence
|
||
- Alpha version Disclaimer
|
||
- Server whitelist
|
||
- Optional server-side maximum view distance
|
||
- MOTD on login
|
||
- Added group chat `/join_group` `/group`
|
||
- Added faction chat `/join_faction` `/faction`
|
||
- Added regional, local, and global chat (`/region`, `/say`, and `/world`, respectively)
|
||
- Added command shortcuts for each of the above chat modes (`/g`, `/f`, `/r`, `/s`, and `/w`, respectively and `/t` for `/tell`)
|
||
- Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see [!1095](https://gitlab.com/veloren/veloren/-/merge_requests/1095) for more info)
|
||
- Zoomable Map
|
||
- M2 attack for hammer
|
||
- Spawnable training dummies
|
||
- New quadruped_low body for reptile-likes
|
||
- Added new animals
|
||
- Better pathfinding
|
||
- Bombs
|
||
- Training dummy items
|
||
- Added spin attack for axe
|
||
- Creature specific stats
|
||
- Minimap compass
|
||
- Initial crafting system implementation
|
||
- Protection stat to armor that reduces incoming damage
|
||
- Loading-Screen tips
|
||
- Feeding animation for some animals
|
||
- Power stat to weapons which affects weapon damage
|
||
- Add detection of entities under the cursor
|
||
- Functional group-system with exp-sharing and disabled damage to group members
|
||
- Some Campfire, fireball & bomb; particle, light & sound effects.
|
||
- Added firework recipe
|
||
- Added setting to change resolution
|
||
- Rare (unfinished) castles
|
||
- Caves with monsters and treasure
|
||
- Furniture and decals in towns
|
||
|
||
### Changed
|
||
|
||
- Improved camera aiming
|
||
- Made civsim, sites, etc. deterministic from the same seed
|
||
- Improved animations by adding orientation variation
|
||
- new tail bone for quad_small body
|
||
- slim the game size through lossless asset optimization
|
||
- Lanterns now stop glowing if you throw a lit one out of your inventory
|
||
- Fixed a crash caused by certain audio devices on OSX
|
||
- Bow animations now show held arrows
|
||
- Fixed a bug where walk/run sfx played while a character rolled/dodged
|
||
- Energy regen resets on last ability use instead of on wield
|
||
- Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield
|
||
- Gliding is now a toggle that can be triggered from the ground
|
||
- Replaced `log` with `tracing` in all crates
|
||
- Switch to a new network backend that will allow several improvements in the future
|
||
- Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
|
||
- Rebuilt quadruped_medium/quadruped_small animation and assets
|
||
- Disabled destruction of most blocks by explosions
|
||
- Disable damage to pets
|
||
- Made pets healable
|
||
- Rebalanced fire staff
|
||
- Animals are more effective in combat
|
||
- Pathfinding is much smoother and pets are cleverer
|
||
- Animals run/turn at different speeds
|
||
- Updated windowing library (winit 0.19 -> 0.22)
|
||
- Bow M2 is now a charged attack that scales the longer it's held
|
||
- Fixed window resizing on Mac OS X.
|
||
- Dehardcoded many item variants
|
||
- Tooltips avoid the mouse better and disappear when hovered
|
||
- Improved social window functions and visuals
|
||
- Changed agent behaviour to allow fleeing
|
||
- Waypoints now spawn on dungeon staircases
|
||
|
||
### Removed
|
||
|
||
- Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat
|
||
- Disclaimer wall of text on first startup
|
||
|
||
## [0.6.0] - 2020-05-16
|
||
|
||
### Added
|
||
|
||
- Added music system
|
||
- Added zoomable and rotatable minimap
|
||
- Added rotating orientation marker to main-map
|
||
- Added daily Mac builds
|
||
- Allow spawning individual pet species, not just generic body kinds
|
||
- Configurable fonts
|
||
- Configurable keybindings from the Controls menu
|
||
- Translation status tracking
|
||
- Added gamma setting
|
||
- Added new orc hairstyles
|
||
- Added SFX for wielding/unwielding weapons
|
||
- Fixed NPCs attacking the player forever after killing them
|
||
- Added SFX for collecting, dropping and using inventory items
|
||
- New attack animation
|
||
- Weapon control system
|
||
- Game pauses when in single player and pause menu
|
||
- Added authentication system (to play on the official server register on https://account.veloren.net)
|
||
- Added gamepad/controller support
|
||
- Added player feedback when attempting to pickup an item with a full inventory
|
||
- Added free look
|
||
- Added Italian translation
|
||
- Added Portuguese translation
|
||
- Added Turkish translation
|
||
- Added Traditional Chinese translation
|
||
- Complete rewrite of the combat system into a state machine
|
||
- Abilities like Dash and Triplestrike
|
||
- Armor can now be equipped as items
|
||
- Fireball explosions
|
||
- Inventory supports stacking
|
||
- Many new armors and weapons to find in chests
|
||
- Fleshed out "attack" animation into alpha, beta and spin type attacks
|
||
- Fleshed out range attack into charging and shooting animations for staff/bow
|
||
- Customized attack animation for hammers and axes
|
||
- Added German translation
|
||
- Added a silhouette for players when they are occluded
|
||
- Added transparency to the player when zooming in
|
||
- Made armor and hotbar slots actually function
|
||
- Added dragging and right-click to use functionality to inventory, armor & hotbar slots
|
||
- Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor
|
||
- 6 new music tracks
|
||
- Added basic world and civilization simulation
|
||
- Added overhauled towns
|
||
- Added fields, crops and scarecrows
|
||
- Added paths
|
||
- Added bridges
|
||
- Added procedural house generation
|
||
- Added lampposts
|
||
- Added NPCs that spawn in towns
|
||
- Added simple dungeons
|
||
- Added sub-voxel noise effect
|
||
- Added waypoints next to dungeons
|
||
- Made players spawn in towns
|
||
- Added non-uniform block heights
|
||
- Added `/sudo` command
|
||
- Added a Level of Detail (LoD) system for terrain sprites and entities
|
||
- Added owl, hyena, parrot, cockatrice, red dragon NPCs
|
||
- Added dungeon entrances
|
||
- Villagers tools and clothing
|
||
- Cultists clothing
|
||
- You can start the game by pressing "enter" from the character selection menu
|
||
- Added server-side character saving
|
||
- Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the `/lantern` command
|
||
- Added tab completion in chat for player names and chat commands
|
||
- Added server persistence for character stats
|
||
- Added a popup when setting your character's waypoint
|
||
- Added dungeon arenas
|
||
- Added dungeon bosses and rare boss loot
|
||
- Added 2 sets of armour. One Steel and one Leather.
|
||
|
||
### Changed
|
||
|
||
- The /give_item command can now specify the amount of items. Syntax is now `/give_item <name> [num]`
|
||
- Brighter / higher contrast main-map
|
||
- Removed highlighting of non-collectible sprites
|
||
- Fixed /give_exp ignoring player argument
|
||
- Extend run sfx to small animals to prevent sneak attacks by geese.
|
||
- Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc)
|
||
- Started changing the visual theme of the UI
|
||
- Merge of the Bag and Character-Screen
|
||
- Merge of the Map and Questlog
|
||
- Overhauled icon art
|
||
- Asset cleanup to lower client-size
|
||
- Rewrote the humanoid skeleton to be more ideal for attack animations
|
||
- Arrows can no longer hurt their owners
|
||
- Increased overall character scale
|
||
- `/sudo player /tp` is short for `/sudo player /tp me`
|
||
- The `/object` command can create any object in comp::object::Body
|
||
- The `/help` command takes an optional argument. `/help /sudo` will show you information about only the sudo command.
|
||
|
||
### Removed
|
||
|
||
## [0.5.0] - 2020-01-31
|
||
|
||
### Added
|
||
|
||
- Added new debug item
|
||
- Bows give experience by projectiles having an owner
|
||
- Allow cancelling chunk generation
|
||
- Include licence in assets
|
||
- Added dropping items
|
||
- Added initial region system implementation
|
||
- Added /giveitem command
|
||
- Strip Linux executables
|
||
- Added moon
|
||
- Added clouds
|
||
- Added tarpaulin coverage
|
||
- Added ability to jump while underwater
|
||
- Added proper SFX system
|
||
- Added changelog
|
||
- Added animated Map and Minimap position indicator
|
||
- Added visuals to indicate strength compared to the player
|
||
- Added Scrolling Combat Text (SCT) & Settings for it
|
||
- Added a Death Screen and Hurt Screen
|
||
- Added randomly selected Loading Screen background images
|
||
- Added options to disable clouds and to use cheaper water rendering
|
||
- Added client-side character saving
|
||
- Added a localization system to provide multi-language support
|
||
to voxygen
|
||
- Added French language for Voxygen
|
||
- Added rivers and lakes which follow realistic physical paths.
|
||
- Added a sophisticated erosion system for world generation which
|
||
dramatically changes the world layout.
|
||
- Added tracking of sediment vs. bedrock, which is visually reflected in the
|
||
world.
|
||
- Added map saving and loading for altitude and bedrock, with built in
|
||
versioning for forwards compatibility.
|
||
- Added a default map, which is used to speed up starting single player.
|
||
- Added a 3D renderered map, which is also used by the server to send the map
|
||
to the client.
|
||
- Added fullscreen and window size to settings so that they can be persisted
|
||
- Added coverage based scaling for pixel art
|
||
- 28 new mobs
|
||
- Added waypoints
|
||
- Added pathfinding to NPCs
|
||
- Overhauled NPC AI
|
||
- Pets now attack enemies and defend their owners
|
||
- Added collars to tame wild animals
|
||
|
||
### Changed
|
||
|
||
- Controls pane in settings window now shows actual configured keys
|
||
- Fixed scroll wheel and roll keys on OS X
|
||
- Fixed near and far view planes
|
||
- Improvements to armor names
|
||
- Animation fixes to line up with true positions
|
||
- Proper message for command permission check failure
|
||
- Improved meshing
|
||
- Improved dusk
|
||
- Improved movement and climbing
|
||
- Improved water rendering and chunk render order
|
||
- Moved computations to terrain fragment shaders
|
||
- Fixed title music
|
||
- Made rolling less violent when changing directions
|
||
- Fixed single player crash
|
||
- Improved error information in client and server
|
||
- Store items as RON files
|
||
- Updated download info in readme
|
||
- Fixed cloud performance
|
||
- Fixed region display name
|
||
- Fixed the bow fire rate
|
||
- Healthbars now flash on critical health
|
||
- Fixed ghosts when going back to character screen
|
||
- Fixed not being able to unmount
|
||
- Fixed non-humanoids being able to climb and glide
|
||
- Made shadows and lights use interpolated positions
|
||
- Changed "Create Character" button position
|
||
- Made clouds bigger, more performant and prettier
|
||
- Terrain meshing optimized further
|
||
- Tree leaves no longer color blended
|
||
- Actual character stats displayed in character window
|
||
- Made significant changes to the noise functions used for world generation.
|
||
- Improved colors during world generation.
|
||
- Significantly reduced the use of warp during world generation.
|
||
- Parallelized and otherwise sped up significant parts of world generation.
|
||
- Various performance improvements to world generation.
|
||
- Nametags now a fixed size and shown in a limited range
|
||
- Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes.
|
||
- Names of NPCs spawned in the wild now include their species.
|
||
|
||
### Removed
|
||
|
||
- Remove heaptrack as it is now deprecated
|
||
|
||
## [0.4.0] - 2019-10-10
|
||
|
||
### Added
|
||
|
||
- Added adjustable FOV slider
|
||
- Added /explosion command
|
||
- Added first person switch
|
||
- Added single player server settings
|
||
- Added admin check for commands
|
||
- Started asset reloading system
|
||
- Added SRGB conversion in shaders
|
||
- Added adminify to give temp admin privilages
|
||
|
||
### Changed
|
||
|
||
- Collision and fall damage fixes
|
||
- Switched to eventbus system
|
||
- Improved seed generation, diffusion function
|
||
- Switch to hashbrown in server/client
|
||
- Improved colors and lighting
|
||
- Replaced view distance culling with frustum culling
|
||
|
||
## [0.3.0] - 2019-08-04
|
||
|
||
### Added
|
||
|
||
- Added enemies
|
||
- Added player info to debug window
|
||
- Added server info
|
||
- Game settings persist after closing
|
||
- Added caves
|
||
- Added random NPC names
|
||
- Added tree roots, houses, basic lights
|
||
- Added XP and leveling
|
||
- Added build mode
|
||
- Character customization, multiple races
|
||
- Inventories (WIP)
|
||
- Day/night, better shaders, voxel shadows
|
||
|
||
### Changed
|
||
|
||
- Fixed attack delay
|
||
- Fixed disclaimer to show only once
|
||
- Only send physics updates for entities within view distance
|
||
- Fix for headphones and invalid device parameters
|
||
- Fixed asset names for consistancy
|
||
- Fixes animals jumping after their target no matter how far\
|
||
- Improved SFX in caves
|
||
- Better combat, movement, and animations
|
||
- Many performance optimizations
|
||
- Better world generation, more biomes
|
||
|
||
## [0.2.0] - 2019-05-28
|
||
|
||
### Added
|
||
|
||
- Hang Gliding
|
||
- Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands.
|
||
- Name tags: You can finally know who is this guy with the blue shirt!
|
||
- single player: No need to start a server just to play alone
|
||
- Character customization: It isn't fully complete but still allows you to look different than others
|
||
- Music!
|
||
- Major performance improvements related to the fact that we rewrote the entire game
|
||
- 0% chance to get a deadlock
|
||
- Animations: You finally can move your limbs!
|
||
- Combat: You can finally swing your sword that has been on your back. Enemies are coming soon, but you can always fight with other players
|
||
- When a server dies the game no longer crashes - you will be just kicked to the main menu
|
||
|
||
## [0.1.0] - 2018-XX-XX
|
||
|
||
_0.1.0 was part of the legacy engine_
|
||
|
||
[unreleased]: https://gitlab.com/veloren/veloren/compare?from=v0.9.0&to=master
|
||
[0.9.0]: https://gitlab.com/veloren/veloren/compare?from=v0.8.0&to=v0.9.0
|
||
[0.8.0]: https://gitlab.com/veloren/veloren/compare?from=v0.7.0&to=v0.8.0
|
||
[0.7.0]: https://gitlab.com/veloren/veloren/compare?from=v0.6.0&to=v0.7.0
|
||
[0.6.0]: https://gitlab.com/veloren/veloren/compare?from=v0.5.0&to=v0.6.0
|
||
[0.5.0]: https://gitlab.com/veloren/veloren/compare?from=v0.4.0&to=v0.5.0
|
||
[0.4.0]: https://gitlab.com/veloren/veloren/compare?from=v0.3.0&to=v0.4.0
|
||
[0.3.0]: https://gitlab.com/veloren/veloren/compare?from=v0.2.0&to=v0.3.0
|
||
[0.2.0]: https://gitlab.com/veloren/veloren/compare?from=7d17f8b67a2a6d5aa00730f028cedc430fd5075a&to=v0.2.0
|
||
[0.1.0]: https://gitlab.com/veloren/game
|