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d1e1de3b14
Piercing damage now ignores an amount of protection equal to the piercing damage value. Crushing damage now does poise damage equal to the amount of mitigated damage. When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
39 lines
1.0 KiB
Rust
39 lines
1.0 KiB
Rust
// ComboMelee(
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// stage_data: [(
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// stage: 1,
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// base_damage: 15.0,
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// damage_increase: 1.0,
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// base_poise_damage: 20,
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// poise_damage_increase: 0,
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// knockback: 3.5,
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// range: 4.5,
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// angle: 50.0,
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// base_buildup_duration: 0.2,
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// base_swing_duration: 0.1,
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// hit_timing: 0.5,
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// base_recover_duration: 0.45,
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// forward_movement: 0.0,
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// damage_kind: Crushing,
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// )],
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// initial_energy_gain: 5.0,
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// max_energy_gain: 15.0,
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// energy_increase: 5.0,
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// speed_increase: 0.1,
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// max_speed_increase: 0.4,
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// scales_from_combo: 2,
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// is_interruptible: false,
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// ori_modifier: 1.0,
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// )
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.1,
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swing_duration: 0.05,
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recover_duration: 0.1,
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base_damage: 10.0,
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base_poise_damage: 0,
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knockback: ( strength: 0.0, direction: Away),
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range: 5.0,
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max_angle: 45.0,
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damage_effect: None,
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damage_kind: Crushing,
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) |