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body
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Update assets_manager to 0.7
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2021-12-12 22:11:47 +01:00 |
inventory
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Added hash value to decide if we should invalidate persited skills and allow a respec.
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2022-01-03 19:55:02 -05:00 |
skillset
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Tweaks to prompt dialog.
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2022-01-03 19:55:06 -05:00 |
ability.rs
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Changed skill group to store available_exp instead of spent_exp to help enforce certain invariants. Addressed more review coments.
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2022-01-03 19:55:04 -05:00 |
admin.rs
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Added non-admin moderators and timed bans.
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2021-05-09 21:19:16 -07:00 |
agent.rs
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update toolchain to nightly-2021-12-19
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2021-12-23 13:04:24 +01:00 |
anchor.rs
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* Pets are now saved on logout and spawned with the player on login
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2021-07-28 22:36:41 +00:00 |
aura.rs
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Removed references to Healing Beam, which Healing Aura is replacing
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2021-07-10 21:39:11 -07:00 |
beam.rs
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Removed references to Healing Beam, which Healing Aura is replacing
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2021-07-10 21:39:11 -07:00 |
body.rs
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Re-allow and improve fleeing.
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2021-12-07 20:18:03 -06:00 |
buff.rs
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Interactable campfires
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2021-10-05 00:55:29 +00:00 |
character_state.rs
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Sneak with weapons drawn
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2021-10-18 14:53:55 -05:00 |
chat.rs
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fix clippy warnings
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2021-07-12 12:09:09 +02:00 |
combo.rs
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Move assignment out of if-statement
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2021-08-12 12:34:04 +02:00 |
compass.rs
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Implement a basic dialogue system
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2021-03-29 14:47:42 +00:00 |
controller.rs
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Addressed review feedback.
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2021-11-11 18:10:22 -05:00 |
dialogue.rs
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Implement a basic dialogue system
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2021-03-29 14:47:42 +00:00 |
energy.rs
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Changed energy to internally use an integer with a high resolution, and externally to use a float.
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2021-09-23 14:11:09 -04:00 |
fluid_dynamics.rs
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update toolchain to nightly-2021-12-19
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2021-12-23 13:04:24 +01:00 |
group.rs
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EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
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2021-11-13 20:46:45 +00:00 |
health.rs
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EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
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2021-11-13 20:46:45 +00:00 |
inputs.rs
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Remove panics and unwraps, part 1.
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2021-04-10 10:03:21 +02:00 |
invite.rs
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MR 1775 review fixes.
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2021-02-14 11:13:56 -05:00 |
last.rs
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updated dependencies and fixed stuff
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2020-07-07 09:43:49 +02:00 |
location.rs
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fixed Cargo.lock conflict
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2021-01-07 20:25:12 +00:00 |
misc.rs
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Moved common networking code to common/net, clippy fixes
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2020-12-13 17:23:45 +00:00 |
mod.rs
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Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
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2022-01-12 22:18:58 -05:00 |
ori.rs
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update toolchain to nightly-2021-12-19
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2021-12-23 13:04:24 +01:00 |
pet.rs
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* Pets are now saved on logout and spawned with the player on login
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2021-07-28 22:36:41 +00:00 |
phys.rs
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Arbitrary volume airships
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2021-11-13 17:13:08 +00:00 |
player.rs
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Kaedr/pretty printing error messages
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2021-10-14 18:37:51 +00:00 |
poise.rs
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Tweaked poise effects and thresholds.
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2022-01-12 22:18:59 -05:00 |
projectile.rs
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update toolchain to nightly-2021-12-19
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2021-12-23 13:04:24 +01:00 |
shockwave.rs
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Particles for ice spikes
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2021-06-04 18:17:15 -05:00 |
stats.rs
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Changed energy to internally use an integer with a high resolution, and externally to use a float.
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2021-09-23 14:11:09 -04:00 |
visual.rs
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fixed Cargo.lock conflict
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2021-01-07 20:25:12 +00:00 |