veloren/assets/common/abilities
iOddishGX 31e2e93786 Lowered the energy cost from 80 to 40
Increased the healing multiplier
Lowered the damage output
Increased the radius
Made the projectile slightly faster
2020-12-01 20:01:24 +00:00
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axe Weapon combat fixes: 2020-11-26 09:15:45 +01:00
bow Weapon combat fixes: 2020-11-26 09:15:45 +01:00
dagger Added ron files for unique and WIP tools. 2020-11-12 21:24:31 -06:00
debug placeholder for charge animal, animated leapmelee, small fixes 2020-11-24 17:48:49 -06:00
empty Created manifest file to tie abilities to a particular weapon kind. 2020-11-12 21:24:33 -06:00
farming Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
hammer Weapon combat fixes: 2020-11-26 09:15:45 +01:00
sceptre Lowered the energy cost from 80 to 40 2020-12-01 20:01:24 +00:00
shield Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
staff Graying out skills with insufficient energy no longer dependent on hard-coded values 2020-11-27 16:27:09 +00:00
sword Weapon combat fixes: 2020-11-26 09:15:45 +01:00
unique Agent tactic refactoring 2020-11-24 17:49:00 -06:00
weapon_ability_manifest.ron More ai work 2020-11-24 17:48:54 -06:00