.. |
antialias
|
Draw distinction between bilinear filtering and nearest neighbour
|
2023-05-31 18:26:53 +01:00 |
fluid-frag
|
more testing
|
2024-01-30 00:52:49 +01:00 |
include
|
Add airship to char select
|
2024-01-15 22:35:42 +00:00 |
test
|
Move shaders, start asset reloading system
|
2019-08-15 23:56:12 -04:00 |
blit-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
blit-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
clouds-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
clouds-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
debug-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
debug-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
dual-downsample-filtered-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
dual-downsample-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
dual-upsample-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
figure-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
figure-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
fluid-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
light-shadows-debug-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
light-shadows-directed-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
light-shadows-figure-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
light-shadows-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
light-shadows-geom.glsl
|
Added reflection mode settings
|
2022-10-23 20:03:21 +01:00 |
light-shadows-vert.glsl
|
send full matrix to shader
|
2023-05-09 19:43:10 +02:00 |
lod-object-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
lod-object-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
lod-terrain-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
lod-terrain-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
particle-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
particle-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
player-shadow-frag.glsl
|
Fixed wall leaking with dynamic light ambiance
|
2021-03-07 14:25:01 +00:00 |
point-light-shadows-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
postprocess-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
postprocess-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
premultiply-alpha-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
premultiply-alpha-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
rain-occlusion-directed-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
rain-occlusion-figure-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
rope-frag.glsl
|
Made ice reflective
|
2023-11-08 23:19:00 +01:00 |
rope-vert.glsl
|
Made ice reflective
|
2023-11-08 23:19:00 +01:00 |
skybox-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
skybox-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
sprite-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
sprite-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
terrain-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
terrain-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
trail-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
trail-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
ui-frag.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |
ui-vert.glsl
|
more testing
|
2024-01-30 00:52:49 +01:00 |