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aad65c6159
* New loadout/world/traveler.ron file to specify traveler loadout * LoadoutBuilder::with_asset_expect now can use passed rng to choose items
29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
({
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ActiveMainhand: Choice([
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(1.0, Some(Item("common.items.weapons.sword.wood-2"))),
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(1.0, Some(Item("common.items.weapons.sword.starter"))),
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(1.0, Some(Item("common.items.weapons.sword.wood-0"))),
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(1.0, Some(Item("common.items.weapons.bow.starter"))),
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(1.0, Some(Item("common.items.weapons.bow.hardwood-2"))),
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]),
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Armor(Chest): Item("common.items.npc_armor.chest.leather_blue"),
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Armor(Legs): Item("common.items.npc_armor.pants.leather_blue"),
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Armor(Shoulders): Item("common.items.armor.swift.shoulder"),
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Armor(Back): Choice([
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(1.0, Some(Item("common.items.armor.hide.rawhide.back"))),
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(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
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(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
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(1.0, Some(Item("common.items.npc_armor.back.leather_blue"))),
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(1.0, None),
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]),
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Lantern: Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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(1.0, Some(Item("common.items.lantern.blue_0"))),
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(1.0, Some(Item("common.items.lantern.green_0"))),
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(1.0, Some(Item("common.items.lantern.red_0"))),
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]),
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})
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