mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
1081 lines
40 KiB
Rust
1081 lines
40 KiB
Rust
#![deny(unsafe_code)]
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#![allow(clippy::option_map_unit_fn)]
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#![deny(clippy::clone_on_ref_ptr)]
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#![feature(
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label_break_value,
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bool_to_option,
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drain_filter,
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option_unwrap_none,
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option_zip,
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str_split_once
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)]
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#![cfg_attr(not(feature = "worldgen"), feature(const_panic))]
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pub mod alias_validator;
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mod character_creator;
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pub mod chunk_generator;
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pub mod client;
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pub mod cmd;
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pub mod connection_handler;
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mod data_dir;
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pub mod error;
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pub mod events;
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pub mod input;
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pub mod login_provider;
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pub mod metrics;
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pub mod persistence;
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pub mod presence;
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pub mod rtsim;
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pub mod settings;
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pub mod state_ext;
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pub mod sys;
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#[cfg(not(feature = "worldgen"))] mod test_world;
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// Reexports
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pub use crate::{
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data_dir::DEFAULT_DATA_DIR_NAME,
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error::Error,
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events::Event,
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input::Input,
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settings::{EditableSettings, Settings},
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};
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use crate::{
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alias_validator::AliasValidator,
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chunk_generator::ChunkGenerator,
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client::Client,
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cmd::ChatCommandExt,
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connection_handler::ConnectionHandler,
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data_dir::DataDir,
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login_provider::LoginProvider,
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presence::{Presence, RegionSubscription},
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rtsim::RtSim,
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state_ext::StateExt,
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sys::sentinel::{DeletedEntities, TrackedComps},
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};
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#[cfg(not(feature = "worldgen"))]
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use common::grid::Grid;
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use common::{
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assets::AssetExt,
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cmd::ChatCommand,
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comp,
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comp::{item::MaterialStatManifest, CharacterAbility},
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event::{EventBus, ServerEvent},
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recipe::default_recipe_book,
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resources::TimeOfDay,
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rtsim::RtSimEntity,
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terrain::TerrainChunkSize,
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uid::UidAllocator,
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vol::{ReadVol, RectVolSize},
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};
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use common_ecs::run_now;
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use common_net::{
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msg::{
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ClientType, DisconnectReason, ServerGeneral, ServerInfo, ServerInit, ServerMsg, WorldMapMsg,
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},
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sync::WorldSyncExt,
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};
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#[cfg(feature = "plugins")]
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use common_sys::plugin::memory_manager::EcsWorld;
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#[cfg(feature = "plugins")]
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use common_sys::plugin::PluginMgr;
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use common_sys::state::State;
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use metrics::{EcsSystemMetrics, PhysicsMetrics, TickMetrics};
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use network::{Network, Pid, ProtocolAddr};
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use persistence::{
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character_loader::{CharacterLoader, CharacterLoaderResponseKind},
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character_updater::CharacterUpdater,
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};
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use plugin_api::Uid;
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use prometheus::Registry;
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use prometheus_hyper::Server as PrometheusServer;
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use specs::{join::Join, Builder, Entity as EcsEntity, SystemData, WorldExt};
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use std::{
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i32,
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ops::{Deref, DerefMut},
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sync::Arc,
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time::{Duration, Instant},
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};
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#[cfg(not(feature = "worldgen"))]
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use test_world::{IndexOwned, World};
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use tokio::{runtime::Runtime, sync::Notify};
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use tracing::{debug, error, info, trace};
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use vek::*;
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#[cfg(feature = "worldgen")]
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use world::{
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP},
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IndexOwned, World,
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};
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#[macro_use] extern crate diesel;
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#[macro_use] extern crate diesel_migrations;
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#[derive(Copy, Clone)]
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struct SpawnPoint(Vec3<f32>);
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// Tick count used for throttling network updates
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// Note this doesn't account for dt (so update rate changes with tick rate)
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#[derive(Copy, Clone, Default)]
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pub struct Tick(u64);
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#[derive(Clone)]
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pub struct HwStats {
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hardware_threads: u32,
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rayon_threads: u32,
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}
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// Start of Tick, used for metrics
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#[derive(Copy, Clone)]
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pub struct TickStart(Instant);
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pub struct Server {
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state: State,
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world: Arc<World>,
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index: IndexOwned,
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map: WorldMapMsg,
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connection_handler: ConnectionHandler,
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runtime: Arc<Runtime>,
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metrics_shutdown: Arc<Notify>,
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}
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impl Server {
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/// Create a new `Server`
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#[allow(clippy::expect_fun_call)] // TODO: Pending review in #587
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#[allow(clippy::needless_update)] // TODO: Pending review in #587
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pub fn new(
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settings: Settings,
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editable_settings: EditableSettings,
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data_dir: &std::path::Path,
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runtime: Arc<Runtime>,
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) -> Result<Self, Error> {
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info!("Server is data dir is: {}", data_dir.display());
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if settings.auth_server_address.is_none() {
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info!("Authentication is disabled");
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}
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// Relative to data_dir
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const PERSISTENCE_DB_DIR: &str = "saves";
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let persistence_db_dir = data_dir.join(PERSISTENCE_DB_DIR);
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// Run pending DB migrations (if any)
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debug!("Running DB migrations...");
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if let Some(e) = persistence::run_migrations(&persistence_db_dir).err() {
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panic!("Migration error: {:?}", e);
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}
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let registry = Arc::new(Registry::new());
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let chunk_gen_metrics = metrics::ChunkGenMetrics::new(®istry).unwrap();
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let network_request_metrics = metrics::NetworkRequestMetrics::new(®istry).unwrap();
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let player_metrics = metrics::PlayerMetrics::new(®istry).unwrap();
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let ecs_system_metrics = EcsSystemMetrics::new(®istry).unwrap();
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let tick_metrics = TickMetrics::new(®istry).unwrap();
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let physics_metrics = PhysicsMetrics::new(®istry).unwrap();
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let mut state = State::server();
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state.ecs_mut().insert(settings.clone());
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state.ecs_mut().insert(editable_settings);
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state.ecs_mut().insert(DataDir {
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path: data_dir.to_owned(),
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});
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state.ecs_mut().insert(EventBus::<ServerEvent>::default());
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state.ecs_mut().insert(LoginProvider::new(
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settings.auth_server_address.clone(),
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Arc::clone(&runtime),
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));
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state.ecs_mut().insert(HwStats {
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hardware_threads: num_cpus::get() as u32,
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rayon_threads: num_cpus::get() as u32,
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});
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state.ecs_mut().insert(Tick(0));
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state.ecs_mut().insert(TickStart(Instant::now()));
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state.ecs_mut().insert(network_request_metrics);
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state.ecs_mut().insert(player_metrics);
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state.ecs_mut().insert(ecs_system_metrics);
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state.ecs_mut().insert(tick_metrics);
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state.ecs_mut().insert(physics_metrics);
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state
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.ecs_mut()
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.insert(ChunkGenerator::new(chunk_gen_metrics));
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state
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.ecs_mut()
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.insert(CharacterUpdater::new(&persistence_db_dir)?);
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let ability_map = comp::item::tool::AbilityMap::<CharacterAbility>::load_expect_cloned(
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"common.abilities.weapon_ability_manifest",
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);
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state.ecs_mut().insert(ability_map);
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let msm = comp::inventory::item::MaterialStatManifest::default();
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state.ecs_mut().insert(msm);
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state
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.ecs_mut()
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.insert(CharacterLoader::new(&persistence_db_dir)?);
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// System schedulers to control execution of systems
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state
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.ecs_mut()
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.insert(sys::PersistenceScheduler::every(Duration::from_secs(10)));
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// Server-only components
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state.ecs_mut().register::<RegionSubscription>();
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state.ecs_mut().register::<Client>();
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state.ecs_mut().register::<Presence>();
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state.ecs_mut().register::<comp::HomeChunk>();
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state.ecs_mut().register::<login_provider::PendingLogin>();
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//Alias validator
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let banned_words_paths = &settings.banned_words_files;
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let mut banned_words = Vec::new();
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for path in banned_words_paths {
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let mut list = match std::fs::File::open(&path) {
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Ok(file) => match ron::de::from_reader(&file) {
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Ok(vec) => vec,
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Err(error) => {
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tracing::warn!(?error, ?file, "Couldn't deserialize banned words file");
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return Err(Error::Other(format!(
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"Couldn't read banned words file \"{}\"",
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path.to_string_lossy()
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)));
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},
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},
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Err(error) => {
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tracing::warn!(?error, ?path, "Couldn't open banned words file");
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return Err(Error::Other(format!(
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"Couldn't open banned words file \"{}\". Error: {}",
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path.to_string_lossy(),
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error
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)));
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},
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};
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banned_words.append(&mut list);
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}
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let banned_words_count = banned_words.len();
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tracing::debug!(?banned_words_count);
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tracing::trace!(?banned_words);
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state.ecs_mut().insert(AliasValidator::new(banned_words));
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#[cfg(feature = "worldgen")]
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let (world, index) = World::generate(settings.world_seed, WorldOpts {
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seed_elements: true,
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world_file: if let Some(ref opts) = settings.map_file {
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opts.clone()
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} else {
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// Load default map from assets.
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FileOpts::LoadAsset(DEFAULT_WORLD_MAP.into())
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},
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..WorldOpts::default()
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});
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#[cfg(feature = "worldgen")]
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let map = world.get_map_data(index.as_index_ref());
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#[cfg(not(feature = "worldgen"))]
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let (world, index) = World::generate(settings.world_seed);
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#[cfg(not(feature = "worldgen"))]
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let map = WorldMapMsg {
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dimensions_lg: Vec2::zero(),
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max_height: 1.0,
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rgba: Grid::new(Vec2::new(1, 1), 1),
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horizons: [(vec![0], vec![0]), (vec![0], vec![0])],
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sea_level: 0.0,
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alt: Grid::new(Vec2::new(1, 1), 1),
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sites: Vec::new(),
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};
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#[cfg(feature = "worldgen")]
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let spawn_point = {
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let index = index.as_index_ref();
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// NOTE: all of these `.map(|e| e as [type])` calls should compile into no-ops,
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// but are needed to be explicit about casting (and to make the compiler stop
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// complaining)
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// spawn in the chunk, that is in the middle of the world
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let center_chunk: Vec2<i32> = world.sim().map_size_lg().chunks().map(i32::from) / 2;
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// Find a town to spawn in that's close to the centre of the world
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let spawn_chunk = world
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.civs()
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.sites()
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.filter(|site| matches!(site.kind, world::civ::SiteKind::Settlement))
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.map(|site| site.center)
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.min_by_key(|site_pos| site_pos.distance_squared(center_chunk))
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.unwrap_or(center_chunk);
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// Calculate the middle of the chunk in the world
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let spawn_wpos = TerrainChunkSize::center_wpos(spawn_chunk);
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// Unwrapping because generate_chunk only returns err when should_continue evals
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// to true
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let (tc, _cs) = world.generate_chunk(index, spawn_chunk, || false).unwrap();
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let min_z = tc.get_min_z();
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let max_z = tc.get_max_z();
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let pos = Vec3::new(spawn_wpos.x, spawn_wpos.y, min_z);
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(0..(max_z - min_z))
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.map(|z_diff| pos + Vec3::unit_z() * z_diff)
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.find(|test_pos| {
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let chunk_relative_xy = test_pos
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.xy()
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.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e.rem_euclid(sz as i32));
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tc.get(
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Vec3::new(chunk_relative_xy.x, chunk_relative_xy.y, test_pos.z)
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- Vec3::unit_z(),
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)
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.map_or(false, |b| b.is_filled())
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&& (0..3).all(|z| {
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tc.get(
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Vec3::new(chunk_relative_xy.x, chunk_relative_xy.y, test_pos.z)
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+ Vec3::unit_z() * z,
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)
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.map_or(true, |b| !b.is_solid())
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})
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})
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.unwrap_or(pos)
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.map(|e| e as f32)
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+ 0.5
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};
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#[cfg(not(feature = "worldgen"))]
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let spawn_point = Vec3::new(0.0, 0.0, 256.0);
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// Set the spawn point we calculated above
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state.ecs_mut().insert(SpawnPoint(spawn_point));
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// Insert the world into the ECS (todo: Maybe not an Arc?)
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let world = Arc::new(world);
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state.ecs_mut().insert(Arc::clone(&world));
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state.ecs_mut().insert(index.clone());
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// Set starting time for the server.
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state.ecs_mut().write_resource::<TimeOfDay>().0 = settings.start_time;
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// Register trackers
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sys::sentinel::register_trackers(&mut state.ecs_mut());
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state.ecs_mut().insert(DeletedEntities::default());
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let network = Network::new_with_registry(Pid::new(), &runtime, ®istry);
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let metrics_shutdown = Arc::new(Notify::new());
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let metrics_shutdown_clone = Arc::clone(&metrics_shutdown);
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let addr = settings.metrics_address;
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runtime.spawn(async move {
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PrometheusServer::run(
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Arc::clone(®istry),
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addr,
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metrics_shutdown_clone.notified(),
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)
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.await
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});
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runtime.block_on(network.listen(ProtocolAddr::Tcp(settings.gameserver_address)))?;
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runtime.block_on(network.listen(ProtocolAddr::Mpsc(14004)))?;
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let connection_handler = ConnectionHandler::new(network, &runtime);
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// Initiate real-time world simulation
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#[cfg(feature = "worldgen")]
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rtsim::init(&mut state, &world);
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#[cfg(not(feature = "worldgen"))]
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rtsim::init(&mut state);
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let this = Self {
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state,
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world,
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index,
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map,
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connection_handler,
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runtime,
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metrics_shutdown,
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};
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debug!(?settings, "created veloren server with");
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let git_hash = *common::util::GIT_HASH;
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let git_date = common::util::GIT_DATE.clone();
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let git_time = *common::util::GIT_TIME;
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let version = common::util::DISPLAY_VERSION_LONG.clone();
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info!(?version, "Server version");
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debug!(?git_hash, ?git_date, ?git_time, "detailed Server version");
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Ok(this)
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}
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pub fn get_server_info(&self) -> ServerInfo {
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let settings = self.state.ecs().fetch::<Settings>();
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let editable_settings = self.state.ecs().fetch::<EditableSettings>();
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ServerInfo {
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name: settings.server_name.clone(),
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description: (&*editable_settings.server_description).clone(),
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git_hash: common::util::GIT_HASH.to_string(),
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git_date: common::util::GIT_DATE.to_string(),
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auth_provider: settings.auth_server_address.clone(),
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}
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}
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|
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/// Get a reference to the server's settings
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pub fn settings(&self) -> impl Deref<Target = Settings> + '_ {
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self.state.ecs().fetch::<Settings>()
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}
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/// Get a mutable reference to the server's settings
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pub fn settings_mut(&self) -> impl DerefMut<Target = Settings> + '_ {
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self.state.ecs().fetch_mut::<Settings>()
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}
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/// Get a mutable reference to the server's editable settings
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pub fn editable_settings_mut(&self) -> impl DerefMut<Target = EditableSettings> + '_ {
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self.state.ecs().fetch_mut::<EditableSettings>()
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}
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|
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/// Get a reference to the server's editable settings
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pub fn editable_settings(&self) -> impl Deref<Target = EditableSettings> + '_ {
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self.state.ecs().fetch::<EditableSettings>()
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}
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|
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/// Get path to the directory that the server info into
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pub fn data_dir(&self) -> impl Deref<Target = DataDir> + '_ {
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self.state.ecs().fetch::<DataDir>()
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}
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|
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/// Get a reference to the server's game state.
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pub fn state(&self) -> &State { &self.state }
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/// Get a mutable reference to the server's game state.
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pub fn state_mut(&mut self) -> &mut State { &mut self.state }
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|
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/// Get a reference to the server's world.
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pub fn world(&self) -> &World { &self.world }
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/// Get a reference to the server's world map.
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pub fn map(&self) -> &WorldMapMsg { &self.map }
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|
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/// Execute a single server tick, handle input and update the game state by
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/// the given duration.
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pub fn tick(&mut self, _input: Input, dt: Duration) -> Result<Vec<Event>, Error> {
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self.state.ecs().write_resource::<Tick>().0 += 1;
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self.state.ecs().write_resource::<TickStart>().0 = Instant::now();
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|
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// This tick function is the centre of the Veloren universe. Most server-side
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// things are managed from here, and as such it's important that it
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// stays organised. Please consult the core developers before making
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// significant changes to this code. Here is the approximate order of
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// things. Please update it as this code changes.
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//
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// 1) Collect input from the frontend, apply input effects to the
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// state of the game
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// 2) Go through any events (timer-driven or otherwise) that need handling
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// and apply them to the state of the game
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// 3) Go through all incoming client network communications, apply them to
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// the game state
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// 4) Perform a single LocalState tick (i.e: update the world and entities
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// in the world)
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// 5) Go through the terrain update queue and apply all changes to
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// the terrain
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// 6) Send relevant state updates to all clients
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// 7) Check for persistence updates related to character data, and message the
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// relevant entities
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// 8) Update Metrics with current data
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// 9) Finish the tick, passing control of the main thread back
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// to the frontend
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// 1) Build up a list of events for this frame, to be passed to the frontend.
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|
let mut frontend_events = Vec::new();
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|
|
// 2)
|
|
|
|
let before_new_connections = Instant::now();
|
|
|
|
// 3) Handle inputs from clients
|
|
self.handle_new_connections(&mut frontend_events);
|
|
|
|
let before_state_tick = Instant::now();
|
|
|
|
// 4) Tick the server's LocalState.
|
|
// 5) Fetch any generated `TerrainChunk`s and insert them into the terrain.
|
|
// in sys/terrain.rs
|
|
self.state.tick(
|
|
dt,
|
|
|dispatcher_builder| {
|
|
sys::msg::add_server_systems(dispatcher_builder);
|
|
sys::add_server_systems(dispatcher_builder);
|
|
#[cfg(feature = "worldgen")]
|
|
rtsim::add_server_systems(dispatcher_builder);
|
|
},
|
|
false,
|
|
);
|
|
|
|
let before_handle_events = Instant::now();
|
|
|
|
// Handle game events
|
|
frontend_events.append(&mut self.handle_events());
|
|
|
|
let before_update_terrain_and_regions = Instant::now();
|
|
|
|
// Apply terrain changes and update the region map after processing server
|
|
// events so that changes made by server events will be immediately
|
|
// visible to client synchronization systems, minimizing the latency of
|
|
// `ServerEvent` mediated effects
|
|
self.state.update_region_map();
|
|
self.state.apply_terrain_changes();
|
|
|
|
let before_sync = Instant::now();
|
|
|
|
// 6) Synchronise clients with the new state of the world.
|
|
sys::run_sync_systems(self.state.ecs_mut());
|
|
|
|
let before_world_tick = Instant::now();
|
|
|
|
// Tick the world
|
|
self.world.tick(dt);
|
|
|
|
let before_entity_cleanup = Instant::now();
|
|
|
|
// Remove NPCs that are outside the view distances of all players
|
|
// This is done by removing NPCs in unloaded chunks
|
|
let to_delete = {
|
|
let terrain = self.state.terrain();
|
|
(
|
|
&self.state.ecs().entities(),
|
|
&self.state.ecs().read_storage::<comp::Pos>(),
|
|
!&self.state.ecs().read_storage::<Presence>(),
|
|
self.state.ecs().read_storage::<comp::HomeChunk>().maybe(),
|
|
)
|
|
.join()
|
|
.filter(|(_, pos, _, home_chunk)| {
|
|
let chunk_key = terrain.pos_key(pos.0.map(|e| e.floor() as i32));
|
|
// Check if both this chunk and the NPCs `home_chunk` is unloaded. If so,
|
|
// we delete them. We check for `home_chunk` in order to avoid duplicating
|
|
// the entity under some circumstances.
|
|
terrain.get_key(chunk_key).is_none()
|
|
&& home_chunk.map_or(true, |hc| terrain.get_key(hc.0).is_none())
|
|
})
|
|
.map(|(entity, _, _, _)| entity)
|
|
.collect::<Vec<_>>()
|
|
};
|
|
|
|
for entity in to_delete {
|
|
// Assimilate entities that are part of the real-time world simulation
|
|
if let Some(rtsim_entity) = self
|
|
.state
|
|
.ecs()
|
|
.read_storage::<RtSimEntity>()
|
|
.get(entity)
|
|
.copied()
|
|
{
|
|
self.state
|
|
.ecs()
|
|
.write_resource::<RtSim>()
|
|
.assimilate_entity(rtsim_entity.0);
|
|
}
|
|
|
|
if let Err(e) = self.state.delete_entity_recorded(entity) {
|
|
error!(?e, "Failed to delete agent outside the terrain");
|
|
}
|
|
}
|
|
|
|
// 7 Persistence updates
|
|
let before_persistence_updates = Instant::now();
|
|
|
|
// Get character-related database responses and notify the requesting client
|
|
self.state
|
|
.ecs()
|
|
.read_resource::<persistence::character_loader::CharacterLoader>()
|
|
.messages()
|
|
.for_each(|query_result| match query_result.result {
|
|
CharacterLoaderResponseKind::CharacterList(result) => match result {
|
|
Ok(character_list_data) => self.notify_client(
|
|
query_result.entity,
|
|
ServerGeneral::CharacterListUpdate(character_list_data),
|
|
),
|
|
Err(error) => self.notify_client(
|
|
query_result.entity,
|
|
ServerGeneral::CharacterActionError(error.to_string()),
|
|
),
|
|
},
|
|
CharacterLoaderResponseKind::CharacterCreation(result) => match result {
|
|
Ok((character_id, list)) => {
|
|
self.notify_client(
|
|
query_result.entity,
|
|
ServerGeneral::CharacterListUpdate(list),
|
|
);
|
|
self.notify_client(
|
|
query_result.entity,
|
|
ServerGeneral::CharacterCreated(character_id),
|
|
);
|
|
},
|
|
Err(error) => self.notify_client(
|
|
query_result.entity,
|
|
ServerGeneral::CharacterActionError(error.to_string()),
|
|
),
|
|
},
|
|
CharacterLoaderResponseKind::CharacterData(result) => {
|
|
let message = match *result {
|
|
Ok(character_data) => ServerEvent::UpdateCharacterData {
|
|
entity: query_result.entity,
|
|
components: character_data,
|
|
},
|
|
Err(error) => {
|
|
// We failed to load data for the character from the DB. Notify the
|
|
// client to push the state back to character selection, with the error
|
|
// to display
|
|
self.notify_client(
|
|
query_result.entity,
|
|
ServerGeneral::CharacterDataLoadError(error.to_string()),
|
|
);
|
|
|
|
// Clean up the entity data on the server
|
|
ServerEvent::ExitIngame {
|
|
entity: query_result.entity,
|
|
}
|
|
},
|
|
};
|
|
|
|
self.state
|
|
.ecs()
|
|
.read_resource::<EventBus<ServerEvent>>()
|
|
.emit_now(message);
|
|
},
|
|
});
|
|
|
|
{
|
|
// Check for new chunks; cancel and regenerate all chunks if the asset has been
|
|
// reloaded. Note that all of these assignments are no-ops, so the
|
|
// only work we do here on the fast path is perform a relaxed read on an atomic.
|
|
// boolean.
|
|
let index = &mut self.index;
|
|
let runtime = &mut self.runtime;
|
|
let world = &mut self.world;
|
|
let ecs = self.state.ecs_mut();
|
|
|
|
index.reload_colors_if_changed(|index| {
|
|
let mut chunk_generator = ecs.write_resource::<ChunkGenerator>();
|
|
let client = ecs.read_storage::<Client>();
|
|
let mut terrain = ecs.write_resource::<common::terrain::TerrainGrid>();
|
|
|
|
// Cancel all pending chunks.
|
|
chunk_generator.cancel_all();
|
|
|
|
if client.is_empty() {
|
|
// No clients, so just clear all terrain.
|
|
terrain.clear();
|
|
} else {
|
|
// There's at least one client, so regenerate all chunks.
|
|
terrain.iter().for_each(|(pos, _)| {
|
|
chunk_generator.generate_chunk(
|
|
None,
|
|
pos,
|
|
runtime,
|
|
Arc::clone(&world),
|
|
index.clone(),
|
|
);
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
let end_of_server_tick = Instant::now();
|
|
|
|
// 8) Update Metrics
|
|
run_now::<sys::metrics::Sys>(&self.state.ecs());
|
|
|
|
{
|
|
// Report timing info
|
|
let tick_metrics = self.state.ecs().read_resource::<metrics::TickMetrics>();
|
|
|
|
let tt = &tick_metrics.tick_time;
|
|
tt.with_label_values(&["new connections"])
|
|
.set((before_state_tick - before_new_connections).as_nanos() as i64);
|
|
tt.with_label_values(&["handle server events"])
|
|
.set((before_update_terrain_and_regions - before_handle_events).as_nanos() as i64);
|
|
tt.with_label_values(&["update terrain and region map"])
|
|
.set((before_sync - before_update_terrain_and_regions).as_nanos() as i64);
|
|
tt.with_label_values(&["state"])
|
|
.set((before_handle_events - before_state_tick).as_nanos() as i64);
|
|
tt.with_label_values(&["world tick"])
|
|
.set((before_entity_cleanup - before_world_tick).as_nanos() as i64);
|
|
tt.with_label_values(&["entity cleanup"])
|
|
.set((before_persistence_updates - before_entity_cleanup).as_nanos() as i64);
|
|
tt.with_label_values(&["persistence_updates"])
|
|
.set((end_of_server_tick - before_persistence_updates).as_nanos() as i64);
|
|
}
|
|
|
|
#[cfg(feature = "tracy")]
|
|
{
|
|
use common_base::tracy_client::{create_plot, Plot};
|
|
let entity_count = self.state.ecs().entities().join().count();
|
|
static ENTITY_COUNT: Plot = create_plot!("entity count");
|
|
ENTITY_COUNT.point(entity_count as f64);
|
|
}
|
|
|
|
// 9) Finish the tick, pass control back to the frontend.
|
|
|
|
Ok(frontend_events)
|
|
}
|
|
|
|
/// Clean up the server after a tick.
|
|
pub fn cleanup(&mut self) {
|
|
// Cleanup the local state
|
|
self.state.cleanup();
|
|
}
|
|
|
|
fn initialize_client(
|
|
&mut self,
|
|
client: crate::connection_handler::IncomingClient,
|
|
) -> Result<Option<specs::Entity>, Error> {
|
|
if self.settings().max_players <= self.state.ecs().read_storage::<Client>().join().count() {
|
|
trace!(
|
|
?client.participant,
|
|
"to many players, wont allow participant to connect"
|
|
);
|
|
client.send(ServerInit::TooManyPlayers)?;
|
|
return Ok(None);
|
|
}
|
|
|
|
let entity = self
|
|
.state
|
|
.ecs_mut()
|
|
.create_entity_synced()
|
|
.with(client)
|
|
.build();
|
|
self.state
|
|
.ecs()
|
|
.read_resource::<metrics::PlayerMetrics>()
|
|
.clients_connected
|
|
.inc();
|
|
// Send client all the tracked components currently attached to its entity as
|
|
// well as synced resources (currently only `TimeOfDay`)
|
|
debug!("Starting initial sync with client.");
|
|
self.state
|
|
.ecs()
|
|
.read_storage::<Client>()
|
|
.get(entity)
|
|
.unwrap()
|
|
.send(ServerInit::GameSync {
|
|
// Send client their entity
|
|
entity_package: TrackedComps::fetch(&self.state.ecs())
|
|
.create_entity_package(entity, None, None, None),
|
|
time_of_day: *self.state.ecs().read_resource(),
|
|
max_group_size: self.settings().max_player_group_size,
|
|
client_timeout: self.settings().client_timeout,
|
|
world_map: self.map.clone(),
|
|
recipe_book: default_recipe_book().cloned(),
|
|
material_stats: MaterialStatManifest::default(),
|
|
ability_map: (&*self
|
|
.state
|
|
.ecs()
|
|
.read_resource::<comp::item::tool::AbilityMap>())
|
|
.clone(),
|
|
})?;
|
|
Ok(Some(entity))
|
|
}
|
|
|
|
/// Handle new client connections.
|
|
fn handle_new_connections(&mut self, frontend_events: &mut Vec<Event>) {
|
|
while let Ok(sender) = self.connection_handler.info_requester_receiver.try_recv() {
|
|
// can fail, e.g. due to timeout or network prob.
|
|
trace!("sending info to connection_handler");
|
|
let _ = sender.send(crate::connection_handler::ServerInfoPacket {
|
|
info: self.get_server_info(),
|
|
time: self.state.get_time(),
|
|
});
|
|
}
|
|
|
|
while let Ok(incoming) = self.connection_handler.client_receiver.try_recv() {
|
|
match self.initialize_client(incoming) {
|
|
Ok(None) => (),
|
|
Ok(Some(entity)) => {
|
|
frontend_events.push(Event::ClientConnected { entity });
|
|
debug!("Done initial sync with client.");
|
|
},
|
|
Err(e) => {
|
|
debug!(?e, "failed initializing a new client");
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn notify_client<S>(&self, entity: EcsEntity, msg: S)
|
|
where
|
|
S: Into<ServerMsg>,
|
|
{
|
|
self.state
|
|
.ecs()
|
|
.read_storage::<Client>()
|
|
.get(entity)
|
|
.map(|c| c.send(msg));
|
|
}
|
|
|
|
pub fn notify_players(&mut self, msg: ServerGeneral) { self.state.notify_players(msg); }
|
|
|
|
pub fn generate_chunk(&mut self, entity: EcsEntity, key: Vec2<i32>) {
|
|
self.state
|
|
.ecs()
|
|
.write_resource::<ChunkGenerator>()
|
|
.generate_chunk(
|
|
Some(entity),
|
|
key,
|
|
&self.runtime,
|
|
Arc::clone(&self.world),
|
|
self.index.clone(),
|
|
);
|
|
}
|
|
|
|
fn process_chat_cmd(&mut self, entity: EcsEntity, cmd: String) {
|
|
// Separate string into keyword and arguments.
|
|
let sep = cmd.find(' ');
|
|
let (kwd, args) = match sep {
|
|
Some(i) => (cmd[..i].to_string(), cmd[(i + 1)..].to_string()),
|
|
None => (cmd, "".to_string()),
|
|
};
|
|
|
|
// Find the command object and run its handler.
|
|
if let Ok(command) = kwd.parse::<ChatCommand>() {
|
|
command.execute(self, entity, args);
|
|
} else {
|
|
#[cfg(feature = "plugins")]
|
|
{
|
|
let plugin_manager = self.state.ecs().read_resource::<PluginMgr>();
|
|
let ecs_world = EcsWorld {
|
|
entities: &self.state.ecs().entities(),
|
|
health: self.state.ecs().read_component().into(),
|
|
uid: self.state.ecs().read_component().into(),
|
|
uid_allocator: &self.state.ecs().read_resource::<UidAllocator>().into(),
|
|
player: self.state.ecs().read_component().into(),
|
|
};
|
|
let rs = plugin_manager.execute_event(
|
|
&ecs_world,
|
|
&plugin_api::event::ChatCommandEvent {
|
|
command: kwd.clone(),
|
|
command_args: args.split(' ').map(|x| x.to_owned()).collect(),
|
|
player: plugin_api::event::Player {
|
|
id: plugin_api::Uid(
|
|
(self
|
|
.state
|
|
.ecs()
|
|
.read_storage::<Uid>()
|
|
.get(entity)
|
|
.expect("Can't get player UUID [This should never appen]"))
|
|
.0,
|
|
),
|
|
},
|
|
},
|
|
);
|
|
match rs {
|
|
Ok(e) => {
|
|
if e.is_empty() {
|
|
self.notify_client(
|
|
entity,
|
|
ServerGeneral::server_msg(
|
|
comp::ChatType::CommandError,
|
|
format!(
|
|
"Unknown command '/{}'.\nType '/help' for available \
|
|
commands",
|
|
kwd
|
|
),
|
|
),
|
|
);
|
|
} else {
|
|
e.into_iter().for_each(|e| match e {
|
|
Ok(e) => {
|
|
if !e.is_empty() {
|
|
self.notify_client(
|
|
entity,
|
|
ServerGeneral::server_msg(
|
|
comp::ChatType::CommandInfo,
|
|
e.join("\n"),
|
|
),
|
|
);
|
|
}
|
|
},
|
|
Err(e) => {
|
|
self.notify_client(
|
|
entity,
|
|
ServerGeneral::server_msg(
|
|
comp::ChatType::CommandError,
|
|
format!(
|
|
"Error occurred while executing command '/{}'.\n{}",
|
|
kwd, e
|
|
),
|
|
),
|
|
);
|
|
},
|
|
});
|
|
}
|
|
},
|
|
Err(e) => {
|
|
error!(?e, "Can't execute command {} {}", kwd, args);
|
|
self.notify_client(
|
|
entity,
|
|
ServerGeneral::server_msg(
|
|
comp::ChatType::CommandError,
|
|
format!(
|
|
"Internal error while executing '/{}'.\nContact the server \
|
|
administrator",
|
|
kwd
|
|
),
|
|
),
|
|
);
|
|
},
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn entity_is_admin(&self, entity: EcsEntity) -> bool {
|
|
self.state
|
|
.read_storage::<comp::Admin>()
|
|
.get(entity)
|
|
.is_some()
|
|
}
|
|
|
|
pub fn number_of_players(&self) -> i64 {
|
|
self.state.ecs().read_storage::<Client>().join().count() as i64
|
|
}
|
|
|
|
pub fn add_admin(&self, username: &str) {
|
|
let mut editable_settings = self.editable_settings_mut();
|
|
let login_provider = self.state.ecs().fetch::<LoginProvider>();
|
|
let data_dir = self.data_dir();
|
|
if let Some(entity) = add_admin(
|
|
username,
|
|
&login_provider,
|
|
&mut editable_settings,
|
|
&data_dir.path,
|
|
)
|
|
.and_then(|uuid| {
|
|
let state = &self.state;
|
|
(
|
|
&state.ecs().entities(),
|
|
&state.read_storage::<comp::Player>(),
|
|
)
|
|
.join()
|
|
.find(|(_, player)| player.uuid() == uuid)
|
|
.map(|(e, _)| e)
|
|
}) {
|
|
// Add admin component if the player is ingame
|
|
let _ = self.state.ecs().write_storage().insert(entity, comp::Admin);
|
|
};
|
|
}
|
|
|
|
pub fn remove_admin(&self, username: &str) {
|
|
let mut editable_settings = self.editable_settings_mut();
|
|
let login_provider = self.state.ecs().fetch::<LoginProvider>();
|
|
let data_dir = self.data_dir();
|
|
if let Some(entity) = remove_admin(
|
|
username,
|
|
&login_provider,
|
|
&mut editable_settings,
|
|
&data_dir.path,
|
|
)
|
|
.and_then(|uuid| {
|
|
let state = &self.state;
|
|
(
|
|
&state.ecs().entities(),
|
|
&state.read_storage::<comp::Player>(),
|
|
)
|
|
.join()
|
|
.find(|(_, player)| player.uuid() == uuid)
|
|
.map(|(e, _)| e)
|
|
}) {
|
|
// Remove admin component if the player is ingame
|
|
let _ = self
|
|
.state
|
|
.ecs()
|
|
.write_storage::<comp::Admin>()
|
|
.remove(entity);
|
|
};
|
|
}
|
|
|
|
/// Useful for testing without a client
|
|
/// view_distance: distance in chunks that are persisted, this acts like the
|
|
/// player view distance so it is actually a bit farther due to a buffer
|
|
/// zone
|
|
pub fn create_centered_persister(&mut self, view_distance: u32) {
|
|
let world_dims_chunks = self.world.sim().get_size();
|
|
let world_dims_blocks = TerrainChunkSize::blocks(world_dims_chunks);
|
|
// NOTE: origin is in the corner of the map
|
|
// TODO: extend this function to have picking a random position or specifiying a
|
|
// position as options
|
|
//let mut rng = rand::thread_rng();
|
|
// // Pick a random position but not to close to the edge
|
|
// let rand_pos = world_dims_blocks.map(|e| e as i32).map(|e| e / 2 +
|
|
// rng.gen_range(-e/2..e/2 + 1));
|
|
let pos = comp::Pos(Vec3::from(world_dims_blocks.map(|e| e as f32 / 2.0)));
|
|
self.state
|
|
.create_persister(pos, view_distance, &self.world, &self.index, &self.runtime)
|
|
.build();
|
|
}
|
|
}
|
|
|
|
impl Drop for Server {
|
|
fn drop(&mut self) {
|
|
self.metrics_shutdown.notify_one();
|
|
self.state
|
|
.notify_players(ServerGeneral::Disconnect(DisconnectReason::Shutdown));
|
|
}
|
|
}
|
|
|
|
/// If successful returns the Some(uuid) of the added admin
|
|
pub fn add_admin(
|
|
username: &str,
|
|
login_provider: &LoginProvider,
|
|
editable_settings: &mut EditableSettings,
|
|
data_dir: &std::path::Path,
|
|
) -> Option<common::uuid::Uuid> {
|
|
use crate::settings::EditableSetting;
|
|
match login_provider.username_to_uuid(username) {
|
|
Ok(uuid) => editable_settings.admins.edit(data_dir, |admins| {
|
|
if admins.insert(uuid) {
|
|
info!("Successfully added {} ({}) as an admin!", username, uuid);
|
|
Some(uuid)
|
|
} else {
|
|
info!("{} ({}) is already an admin!", username, uuid);
|
|
None
|
|
}
|
|
}),
|
|
Err(err) => {
|
|
error!(
|
|
?err,
|
|
"Could not find uuid for this name either the user does not exist or there was an \
|
|
error communicating with the auth server."
|
|
);
|
|
None
|
|
},
|
|
}
|
|
}
|
|
|
|
/// If successful returns the Some(uuid) of the removed admin
|
|
pub fn remove_admin(
|
|
username: &str,
|
|
login_provider: &LoginProvider,
|
|
editable_settings: &mut EditableSettings,
|
|
data_dir: &std::path::Path,
|
|
) -> Option<common::uuid::Uuid> {
|
|
use crate::settings::EditableSetting;
|
|
match login_provider.username_to_uuid(username) {
|
|
Ok(uuid) => editable_settings.admins.edit(data_dir, |admins| {
|
|
if admins.remove(&uuid) {
|
|
info!(
|
|
"Successfully removed {} ({}) from the admins",
|
|
username, uuid
|
|
);
|
|
Some(uuid)
|
|
} else {
|
|
info!("{} ({}) is not an admin!", username, uuid);
|
|
None
|
|
}
|
|
}),
|
|
Err(err) => {
|
|
error!(
|
|
?err,
|
|
"Could not find uuid for this name either the user does not exist or there was an \
|
|
error communicating with the auth server."
|
|
);
|
|
None
|
|
},
|
|
}
|
|
}
|