mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
137 lines
4.2 KiB
Rust
137 lines
4.2 KiB
Rust
use common::{
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msg::{ClientMsg, ClientState, RequestStateError, ServerMsg},
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net::PostBox,
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};
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use specs::Entity as EcsEntity;
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use std::collections::HashMap;
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pub struct Client {
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pub client_state: ClientState,
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pub postbox: PostBox<ServerMsg, ClientMsg>,
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pub last_ping: f64,
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}
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impl Client {
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pub fn notify(&mut self, msg: ServerMsg) {
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self.postbox.send_message(msg);
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}
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pub fn allow_state(&mut self, new_state: ClientState) {
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self.client_state = new_state;
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self.postbox
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.send_message(ServerMsg::StateAnswer(Ok(new_state)));
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}
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pub fn error_state(&mut self, error: RequestStateError) {
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self.postbox
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.send_message(ServerMsg::StateAnswer(Err((error, self.client_state))));
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}
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pub fn force_state(&mut self, new_state: ClientState) {
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self.client_state = new_state;
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self.postbox.send_message(ServerMsg::ForceState(new_state));
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}
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}
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pub struct Clients {
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clients: HashMap<EcsEntity, Client>,
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}
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impl Clients {
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pub fn empty() -> Self {
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Self {
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clients: HashMap::new(),
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}
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}
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pub fn len(&mut self) -> usize {
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self.clients.len()
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}
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pub fn add(&mut self, entity: EcsEntity, client: Client) {
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self.clients.insert(entity, client);
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}
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pub fn get<'a>(&'a self, entity: &EcsEntity) -> Option<&'a Client> {
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self.clients.get(entity)
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}
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pub fn get_mut<'a>(&'a mut self, entity: &EcsEntity) -> Option<&'a mut Client> {
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self.clients.get_mut(entity)
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}
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pub fn remove_if<F: FnMut(EcsEntity, &mut Client) -> bool>(&mut self, mut f: F) {
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self.clients.retain(|entity, client| !f(*entity, client));
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}
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pub fn notify(&mut self, entity: EcsEntity, msg: ServerMsg) {
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if let Some(client) = self.clients.get_mut(&entity) {
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client.notify(msg);
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}
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}
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pub fn notify_registered(&mut self, msg: ServerMsg) {
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for client in self.clients.values_mut() {
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if client.client_state != ClientState::Connected {
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client.notify(msg.clone());
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}
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}
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}
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pub fn notify_ingame(&mut self, msg: ServerMsg) {
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for client in self.clients.values_mut() {
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if client.client_state == ClientState::Spectator
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|| client.client_state == ClientState::Character
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|| client.client_state == ClientState::Dead
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{
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client.notify(msg.clone());
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}
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}
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}
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pub fn notify_ingame_if<F: FnMut(EcsEntity) -> bool>(&mut self, msg: ServerMsg, mut f: F) {
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for (_entity, client) in self.clients.iter_mut().filter(|(e, _)| f(**e)) {
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if client.client_state == ClientState::Spectator
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|| client.client_state == ClientState::Character
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|| client.client_state == ClientState::Dead
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{
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client.notify(msg.clone());
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}
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}
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}
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pub fn notify_registered_except(&mut self, except_entity: EcsEntity, msg: ServerMsg) {
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for (entity, client) in self.clients.iter_mut() {
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if client.client_state != ClientState::Connected && *entity != except_entity {
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client.notify(msg.clone());
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}
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}
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}
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pub fn notify_ingame_except(&mut self, except_entity: EcsEntity, msg: ServerMsg) {
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for (entity, client) in self.clients.iter_mut() {
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if (client.client_state == ClientState::Spectator
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|| client.client_state == ClientState::Character
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|| client.client_state == ClientState::Dead)
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&& *entity != except_entity
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{
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client.notify(msg.clone());
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}
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}
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}
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pub fn notify_ingame_if_except<F: FnMut(EcsEntity) -> bool>(
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&mut self,
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except_entity: EcsEntity,
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msg: ServerMsg,
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mut f: F,
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) {
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for (entity, client) in self.clients.iter_mut().filter(|(e, _)| f(**e)) {
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if (client.client_state == ClientState::Spectator
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|| client.client_state == ClientState::Character
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|| client.client_state == ClientState::Dead)
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&& *entity != except_entity
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{
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client.notify(msg.clone());
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}
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}
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}
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}
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