veloren/server/src/client.rs

137 lines
4.2 KiB
Rust
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use common::{
msg::{ClientMsg, ClientState, RequestStateError, ServerMsg},
net::PostBox,
};
use specs::Entity as EcsEntity;
use std::collections::HashMap;
pub struct Client {
pub client_state: ClientState,
pub postbox: PostBox<ServerMsg, ClientMsg>,
pub last_ping: f64,
}
impl Client {
pub fn notify(&mut self, msg: ServerMsg) {
self.postbox.send_message(msg);
}
pub fn allow_state(&mut self, new_state: ClientState) {
self.client_state = new_state;
self.postbox
.send_message(ServerMsg::StateAnswer(Ok(new_state)));
}
pub fn error_state(&mut self, error: RequestStateError) {
self.postbox
.send_message(ServerMsg::StateAnswer(Err((error, self.client_state))));
}
pub fn force_state(&mut self, new_state: ClientState) {
self.client_state = new_state;
self.postbox.send_message(ServerMsg::ForceState(new_state));
}
}
pub struct Clients {
clients: HashMap<EcsEntity, Client>,
}
impl Clients {
pub fn empty() -> Self {
Self {
clients: HashMap::new(),
}
}
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pub fn len(&mut self) -> usize {
self.clients.len()
}
pub fn add(&mut self, entity: EcsEntity, client: Client) {
self.clients.insert(entity, client);
}
pub fn get<'a>(&'a self, entity: &EcsEntity) -> Option<&'a Client> {
self.clients.get(entity)
}
pub fn get_mut<'a>(&'a mut self, entity: &EcsEntity) -> Option<&'a mut Client> {
self.clients.get_mut(entity)
}
pub fn remove_if<F: FnMut(EcsEntity, &mut Client) -> bool>(&mut self, mut f: F) {
self.clients.retain(|entity, client| !f(*entity, client));
}
pub fn notify(&mut self, entity: EcsEntity, msg: ServerMsg) {
if let Some(client) = self.clients.get_mut(&entity) {
client.notify(msg);
}
}
pub fn notify_registered(&mut self, msg: ServerMsg) {
for client in self.clients.values_mut() {
if client.client_state != ClientState::Connected {
client.notify(msg.clone());
}
}
}
pub fn notify_ingame(&mut self, msg: ServerMsg) {
for client in self.clients.values_mut() {
if client.client_state == ClientState::Spectator
|| client.client_state == ClientState::Character
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|| client.client_state == ClientState::Dead
{
client.notify(msg.clone());
}
}
}
pub fn notify_ingame_if<F: FnMut(EcsEntity) -> bool>(&mut self, msg: ServerMsg, mut f: F) {
for (_entity, client) in self.clients.iter_mut().filter(|(e, _)| f(**e)) {
if client.client_state == ClientState::Spectator
|| client.client_state == ClientState::Character
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|| client.client_state == ClientState::Dead
{
client.notify(msg.clone());
}
}
}
pub fn notify_registered_except(&mut self, except_entity: EcsEntity, msg: ServerMsg) {
for (entity, client) in self.clients.iter_mut() {
if client.client_state != ClientState::Connected && *entity != except_entity {
client.notify(msg.clone());
}
}
}
pub fn notify_ingame_except(&mut self, except_entity: EcsEntity, msg: ServerMsg) {
for (entity, client) in self.clients.iter_mut() {
if (client.client_state == ClientState::Spectator
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|| client.client_state == ClientState::Character
|| client.client_state == ClientState::Dead)
&& *entity != except_entity
{
client.notify(msg.clone());
}
}
}
pub fn notify_ingame_if_except<F: FnMut(EcsEntity) -> bool>(
&mut self,
except_entity: EcsEntity,
msg: ServerMsg,
mut f: F,
) {
for (entity, client) in self.clients.iter_mut().filter(|(e, _)| f(**e)) {
if (client.client_state == ClientState::Spectator
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|| client.client_state == ClientState::Character
|| client.client_state == ClientState::Dead)
&& *entity != except_entity
{
client.notify(msg.clone());
}
}
}
}