veloren/assets/common/loot_tables
juliancoffee df58fa9acf Fixing loot tables
- Use quad_low and quad_medium loot table for corresponding mobs in
dungeons
- Remove cultist loot table from T3-T4 loot tables
- Use resize instead of vec[obj; len] to create different loot and not
duplicated for miniboss_1
2021-05-21 11:31:39 +03:00
..
armor Converted all armor in loot tables to reference armor set loot tables. 2021-04-02 23:04:28 -04:00
creature Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon. 2021-04-02 23:24:55 -04:00
dungeon Fixing loot tables 2021-05-21 11:31:39 +03:00
food Better price rationalisation 2021-04-18 18:11:00 +01:00
materials Moved materials into their own loot tables. 2021-04-02 23:04:33 -04:00
sprite Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon. 2021-04-02 23:24:55 -04:00
weapons Deduplicated stuff in npc_armor. 2021-04-29 15:45:14 -04:00
cave_large.ron Moved materials into their own loot tables. 2021-04-02 23:04:33 -04:00
consumables.ron Made item prices sane. 2021-04-02 23:04:34 -04:00
cultists.ron Moved food items into their own loot tables. 2021-04-02 23:04:32 -04:00
fallback.ron Loot tables can now recursively specify loot tables. Mercahnts broken. 2021-04-02 23:04:25 -04:00
humanoids.ron Added unit test to validate contents of loot tables. 2021-04-02 23:04:35 -04:00
trading.ron Better price rationalisation 2021-04-18 18:11:00 +01:00
villager.ron Removed old 2h variants of 1h weapons. 2021-04-29 13:18:04 -04:00