veloren/assets/voxygen/shaders
Joshua Barretto 2f0c83992f Merge branch 'zesterer/morning-light' into 'master'
More ambient light in morning and evening

See merge request veloren/veloren!3954
2024-04-03 20:23:33 +00:00
..
antialias Draw distinction between bilinear filtering and nearest neighbour 2023-05-31 18:26:53 +01:00
fluid-frag more testing 2024-01-30 00:52:49 +01:00
include Fixed calculation of LoD normals 2024-03-28 17:39:35 +00:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
blit-frag.glsl more testing 2024-01-30 00:52:49 +01:00
blit-vert.glsl more testing 2024-01-30 00:52:49 +01:00
clouds-frag.glsl more testing 2024-01-30 00:52:49 +01:00
clouds-vert.glsl more testing 2024-01-30 00:52:49 +01:00
debug-frag.glsl more testing 2024-01-30 00:52:49 +01:00
debug-vert.glsl more testing 2024-01-30 00:52:49 +01:00
dual-downsample-filtered-frag.glsl more testing 2024-01-30 00:52:49 +01:00
dual-downsample-frag.glsl more testing 2024-01-30 00:52:49 +01:00
dual-upsample-frag.glsl more testing 2024-01-30 00:52:49 +01:00
figure-frag.glsl more testing 2024-01-30 00:52:49 +01:00
figure-vert.glsl more testing 2024-01-30 00:52:49 +01:00
fluid-vert.glsl more testing 2024-01-30 00:52:49 +01:00
light-shadows-debug-vert.glsl more testing 2024-01-30 00:52:49 +01:00
light-shadows-directed-vert.glsl more testing 2024-01-30 00:52:49 +01:00
light-shadows-figure-vert.glsl more testing 2024-01-30 00:52:49 +01:00
light-shadows-frag.glsl more testing 2024-01-30 00:52:49 +01:00
light-shadows-geom.glsl Added reflection mode settings 2022-10-23 20:03:21 +01:00
light-shadows-vert.glsl send full matrix to shader 2023-05-09 19:43:10 +02:00
lod-object-frag.glsl Fixed calculation of LoD normals 2024-03-28 17:39:35 +00:00
lod-object-vert.glsl Use real colours for LOD trees and rooftops, lay groundwork for further additions 2024-03-23 17:32:54 +00:00
lod-terrain-frag.glsl Fixed calculation of LoD normals 2024-03-28 17:39:35 +00:00
lod-terrain-vert.glsl more testing 2024-01-30 00:52:49 +01:00
particle-frag.glsl more testing 2024-01-30 00:52:49 +01:00
particle-vert.glsl easter_and_april_fools_stuff 2024-04-01 06:46:43 +00:00
player-shadow-frag.glsl Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
point-light-shadows-vert.glsl more testing 2024-01-30 00:52:49 +01:00
postprocess-frag.glsl more testing 2024-01-30 00:52:49 +01:00
postprocess-vert.glsl more testing 2024-01-30 00:52:49 +01:00
premultiply-alpha-frag.glsl more testing 2024-01-30 00:52:49 +01:00
premultiply-alpha-vert.glsl more testing 2024-01-30 00:52:49 +01:00
rain-occlusion-directed-vert.glsl more testing 2024-01-30 00:52:49 +01:00
rain-occlusion-figure-vert.glsl more testing 2024-01-30 00:52:49 +01:00
rope-frag.glsl Fix rope shader panic 2024-03-31 16:30:52 +01:00
rope-vert.glsl Fix rope shader panic 2024-03-31 16:30:52 +01:00
skybox-frag.glsl more testing 2024-01-30 00:52:49 +01:00
skybox-vert.glsl more testing 2024-01-30 00:52:49 +01:00
sprite-frag.glsl more testing 2024-01-30 00:52:49 +01:00
sprite-vert.glsl more testing 2024-01-30 00:52:49 +01:00
terrain-frag.glsl Fix issue with missing capability when enabling shaderc optimizations 2024-02-14 16:36:59 -05:00
terrain-vert.glsl Fix issue with missing capability when enabling shaderc optimizations 2024-02-14 16:36:59 -05:00
trail-frag.glsl Fix issue with missing capability when enabling shaderc optimizations 2024-02-14 16:36:59 -05:00
trail-vert.glsl Fix issue with missing capability when enabling shaderc optimizations 2024-02-14 16:36:59 -05:00
ui-frag.glsl more testing 2024-01-30 00:52:49 +01:00
ui-vert.glsl more testing 2024-01-30 00:52:49 +01:00