veloren/assets/voxygen/shaders/include/cloud/none.glsl
2022-01-21 13:35:40 +00:00

9 lines
255 B
GLSL

#include <lod.glsl>
vec3 get_cloud_color(vec3 surf_color, vec3 dir, vec3 origin, float time_of_day, float max_dist, float quality) {
// Underwater light attenuation
surf_color = water_diffuse(surf_color, dir, max_dist);
return surf_color;
}