veloren/assets/common/abilities
2021-03-12 00:58:12 -05:00
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axe intitial values 2021-03-12 00:58:12 -05:00
axesimple visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
bow Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
bowsimple BL improvements, various fixes 2021-02-27 01:42:45 -05:00
dagger Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
debug Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
empty Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
farming Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
hammer intitial values 2021-03-12 00:58:12 -05:00
hammersimple intitial values 2021-03-12 00:58:12 -05:00
sceptre Auras will now refresh buffs if a buff was already present that had a lesser duration. 2021-03-09 18:03:06 -05:00
shield Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
spear intitial values 2021-03-12 00:58:12 -05:00
staff Particles for lifesteal beam. Changed how frontend recognized beams. 2021-03-09 17:59:39 -05:00
staffsimple Particles for lifesteal beam. Changed how frontend recognized beams. 2021-03-09 17:59:39 -05:00
sword intitial values 2021-03-12 00:58:12 -05:00
swordsimple intitial values 2021-03-12 00:58:12 -05:00
unique intitial values 2021-03-12 00:58:12 -05:00
weapon_ability_manifest.ron Sceptre skill tree and migration. 2021-03-09 18:02:07 -05:00