veloren/voxygen/src
2021-10-01 01:13:15 -04:00
..
audio Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
ecs Addressed MR 2824 comments 2021-09-10 15:20:14 -04:00
hud Merge branch 'snowram/debug_background' into 'master' 2021-09-26 22:15:52 +00:00
menu Add note on a clippy suppression pointing to relevant clippy issue 2021-09-26 11:24:30 -04:00
mesh More block particles, changes ore vein colour 2021-08-28 14:53:30 +01:00
render apply some clippy fixes that comes with the new toolchain version 2021-09-24 23:18:18 +02:00
scene Adds Xtilt to BirdLarge skeleton 2021-09-21 15:31:46 +02:00
session Add setting to disable hotkey hints 2021-09-24 16:03:05 +00:00
settings Merge branch 'flo666/change-gamepad-mapping' into 'master' 2021-09-30 18:48:42 +00:00
ui Rework scaling to never use the logical size directly from the window as it can end up being inconsistent with the rendering target size (depending on timing) 2021-10-01 01:13:15 -04:00
controller.rs change gamepad mapping 2021-09-30 18:48:42 +00:00
error.rs get rid of insecure dependency completly 2020-12-11 16:13:57 +01:00
game_input.rs Add hotkey to toggle Egui Debug 2021-08-06 22:58:36 +03:00
key_state.rs Primary input now activated from control actions. 2021-03-14 17:26:51 -04:00
lib.rs update toolchain to nightly-2021-09-24 2021-09-24 23:18:07 +02:00
main.rs Place date at the begining of the log file name 2021-09-30 06:09:30 +00:00
profile.rs Revamp voxygen settings so that the config directory is externally specified, remove persistence of the selected logs folder, remove unused old meta.rs file from voxygen 2021-07-19 10:26:47 -04:00
run.rs Deduplicate window resize events to remove redudant resizing of the swap chain and other render targets and to fix issues where resizing quickly can cause self reinforcing delays in tick completion 2021-09-29 10:25:59 -04:00
singleplayer.rs code cleanup 2021-08-11 09:42:29 +02:00
window.rs Deduplicate window resize events to remove redudant resizing of the swap chain and other render targets and to fix issues where resizing quickly can cause self reinforcing delays in tick completion 2021-09-29 10:25:59 -04:00