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74 lines
2.4 KiB
Rust
74 lines
2.4 KiB
Rust
use super::{HUMANOID_WATER_ACCEL, HUMANOID_WATER_SPEED};
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use crate::comp::{EcsStateData, MoveState::*, RunState, StandState, StateHandler, StateUpdate};
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use crate::sys::phys::GRAVITY;
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use vek::{Vec2, Vec3};
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#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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pub struct SwimState;
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impl StateHandler for SwimState {
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fn new(ecs_data: &EcsStateData) -> Self {
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Self {}
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}
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fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
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let mut update = StateUpdate {
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character: *ecs_data.character,
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pos: *ecs_data.pos,
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vel: *ecs_data.vel,
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ori: *ecs_data.ori,
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};
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// Update velocity
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update.vel.0 += Vec2::broadcast(ecs_data.dt.0)
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* ecs_data.inputs.move_dir
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* if update.vel.0.magnitude_squared() < HUMANOID_WATER_SPEED.powf(2.0) {
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HUMANOID_WATER_ACCEL
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} else {
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0.0
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};
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// Set direction based on move direction when on the ground
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let ori_dir = if update.character.action_state.is_attacking()
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|| update.character.action_state.is_blocking()
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{
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Vec2::from(ecs_data.inputs.look_dir).normalized()
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} else {
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Vec2::from(update.vel.0)
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};
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if ori_dir.magnitude_squared() > 0.0001
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&& (update.ori.0.normalized() - Vec3::from(ori_dir).normalized()).magnitude_squared()
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> 0.001
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{
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update.ori.0 = vek::ops::Slerp::slerp(
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update.ori.0,
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ori_dir.into(),
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if ecs_data.physics.on_ground { 9.0 } else { 2.0 } * ecs_data.dt.0,
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);
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}
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if ecs_data.inputs.jump.is_pressed() && !ecs_data.inputs.jump.is_held_down() {
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update.vel.0.z =
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(update.vel.0.z + ecs_data.dt.0 * GRAVITY * 1.25).min(HUMANOID_WATER_SPEED);
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}
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// Not on ground
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if !ecs_data.physics.on_ground {
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update.character.move_state = Swim(Some(SwimState));
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return update;
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}
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// On ground
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else {
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// Return to running or standing based on move inputs
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update.character.move_state = if ecs_data.inputs.move_dir.magnitude_squared() > 0.0 {
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Run(Some(RunState))
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} else {
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Stand(Some(StandState))
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};
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return update;
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}
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}
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}
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