veloren/common/src/recipe.rs
juliancoffee 735e8ab4ec Extract common/src/assets.rs to own crate
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00

175 lines
5.2 KiB
Rust

use crate::{
assets::{self, AssetExt, AssetHandle},
comp::{
item::{modular, tool::AbilityMap, ItemDef, ItemTag, MaterialStatManifest},
Inventory, Item,
},
terrain::SpriteKind,
};
use hashbrown::HashMap;
use serde::{Deserialize, Serialize};
use std::sync::Arc;
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum RecipeInput {
Item(Arc<ItemDef>),
Tag(ItemTag),
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Recipe {
pub output: (Arc<ItemDef>, u32),
pub inputs: Vec<(RecipeInput, u32)>,
pub craft_sprite: Option<SpriteKind>,
}
#[allow(clippy::type_complexity)]
impl Recipe {
/// Perform a recipe, returning a list of missing items on failure
pub fn perform(
&self,
inv: &mut Inventory,
ability_map: &AbilityMap,
msm: &MaterialStatManifest,
) -> Result<Option<(Item, u32)>, Vec<(&RecipeInput, u32)>> {
// Get ingredient cells from inventory,
let mut components = Vec::new();
inv.contains_ingredients(self)?
.into_iter()
.for_each(|(pos, n)| {
(0..n).for_each(|_| {
let component = inv
.take(pos, ability_map, msm)
.expect("Expected item to exist in inventory");
components.push(component);
})
});
for i in 0..self.output.1 {
let crafted_item =
Item::new_from_item_def(Arc::clone(&self.output.0), &components, ability_map, msm);
if let Err(item) = inv.push(crafted_item) {
return Ok(Some((item, self.output.1 - i)));
}
}
Ok(None)
}
pub fn inputs(&self) -> impl ExactSizeIterator<Item = (&RecipeInput, u32)> {
self.inputs
.iter()
.map(|(item_def, amount)| (item_def, *amount))
}
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct RecipeBook {
recipes: HashMap<String, Recipe>,
}
impl RecipeBook {
pub fn get(&self, recipe: &str) -> Option<&Recipe> { self.recipes.get(recipe) }
pub fn iter(&self) -> impl ExactSizeIterator<Item = (&String, &Recipe)> { self.recipes.iter() }
pub fn get_available(&self, inv: &Inventory) -> Vec<(String, Recipe)> {
self.recipes
.iter()
.filter(|(_, recipe)| inv.contains_ingredients(recipe).is_ok())
.map(|(name, recipe)| (name.clone(), recipe.clone()))
.collect()
}
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum RawRecipeInput {
Item(String),
Tag(ItemTag),
}
#[derive(Clone, Deserialize)]
pub(crate) struct RawRecipe {
pub(crate) output: (String, u32),
pub(crate) inputs: Vec<(RawRecipeInput, u32)>,
#[serde(default)]
pub(crate) craft_sprite: Option<SpriteKind>,
}
#[derive(Clone, Deserialize)]
#[serde(transparent)]
pub(crate) struct RawRecipeBook(pub(crate) HashMap<String, RawRecipe>);
impl assets::Asset for RawRecipeBook {
type Loader = assets::RonLoader;
const EXTENSION: &'static str = "ron";
}
impl assets::Compound for RecipeBook {
fn load<S: assets::source::Source>(
cache: &assets::AssetCache<S>,
specifier: &str,
) -> Result<Self, assets::Error> {
#[inline]
fn load_item_def(spec: &(String, u32)) -> Result<(Arc<ItemDef>, u32), assets::Error> {
let def = Arc::<ItemDef>::load_cloned(&spec.0)?;
Ok((def, spec.1))
}
#[inline]
fn load_recipe_input(
spec: &(RawRecipeInput, u32),
) -> Result<(RecipeInput, u32), assets::Error> {
let def = match &spec.0 {
RawRecipeInput::Item(name) => {
RecipeInput::Item(Arc::<ItemDef>::load_cloned(&name)?)
},
RawRecipeInput::Tag(tag) => RecipeInput::Tag(*tag),
};
Ok((def, spec.1))
}
let mut raw = cache.load::<RawRecipeBook>(specifier)?.read().clone();
// Avoid showing purple-question-box recipes until the assets are added
// (the `if false` is needed because commenting out the call will add a warning
// that there are no other uses of append_modular_recipes)
if false {
modular::append_modular_recipes(&mut raw);
}
let recipes = raw
.0
.iter()
.map(
|(
name,
RawRecipe {
output,
inputs,
craft_sprite,
},
)| {
let inputs = inputs
.iter()
.map(load_recipe_input)
.collect::<Result<Vec<_>, _>>()?;
let output = load_item_def(output)?;
Ok((name.clone(), Recipe {
output,
inputs,
craft_sprite: *craft_sprite,
}))
},
)
.collect::<Result<_, assets::Error>>()?;
Ok(RecipeBook { recipes })
}
}
pub fn default_recipe_book() -> AssetHandle<RecipeBook> {
RecipeBook::load_expect("common.recipe_book")
}