veloren/assets/voxygen/audio/sfx/inventory
Ben Wallis a9d3f984f0 Implemented loot pickup chat messages and the option for playing different sounds for picked up items
* Added chat message when an item is picked up
* Changed InventoryUpdateEvent::Collected to InventoryUpdateEvent::Collected(Item) to facilitate the client being aware of what was picked up
* Added SfxInventoryEvent enum to allow different sounds to be used based on the item type. The RON mapping/de-serialization doesn't support matching on structs so we have to give it fixed enum values which are determined in TryFrom<&InventoryUpdateEvent> for SfxEvent
* Refactored InventoryManip::Pickup arm of match in inventory_manip::handle_inventory for clarity/better warning messages
* Fixed a bug that prevented the CollectFailed event from being raised when a player's inventory is full
* Added a panic for the situation where an item is pushed into the players inventory and then the deletion of the entity fails as this would indicate an item dupe bug - this could potentially be reworked to pull the item back from the player's inventory but this seems like there's be a more correct transactional way to do this.
* Added two temporary sounds to prove the per-item sound functionality (pickup sounds for Swords and Staffs)
2020-06-28 13:05:28 +01:00
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consumable Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it. 2020-03-04 10:09:48 +00:00
add_failed.wav Add audio and chat message feedback when the player attempts to collect something while thier inventory is full. 2020-03-11 10:30:59 +00:00
add_item.wav Added new SFX and adjusted sfx.ron 2020-05-03 21:52:11 +02:00
drop_item.wav Added new SFX and adjusted sfx.ron 2020-05-03 21:52:11 +02:00
open_inventory.wav Added new SFX and adjusted sfx.ron 2020-05-03 21:52:11 +02:00
pickup_staff.wav Implemented loot pickup chat messages and the option for playing different sounds for picked up items 2020-06-28 13:05:28 +01:00
pickup_sword.wav Implemented loot pickup chat messages and the option for playing different sounds for picked up items 2020-06-28 13:05:28 +01:00