veloren/assets/common/abilities
jshipsey 5d1993009f keyframed axe spin
Fixed error in converting FK to entity_id from character_id.

Giant match statements in persistence.

Tweaked roll.

Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
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axe keyframed axe spin 2021-01-19 08:08:18 -05:00
bow Implemented bow skill tree. 2021-01-19 08:07:02 -05:00
dagger Added ron files for unique and WIP tools. 2020-11-12 21:24:31 -06:00
debug placeholder for charge animal, animated leapmelee, small fixes 2020-11-24 17:48:49 -06:00
empty Created manifest file to tie abilities to a particular weapon kind. 2020-11-12 21:24:33 -06:00
farming Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
hammer Hammer skill tree complete. 2021-01-19 08:07:02 -05:00
sceptre Lowered the energy cost from 80 to 40 2020-12-01 20:01:24 +00:00
shield Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
staff Graying out skills with insufficient energy no longer dependent on hard-coded values 2020-11-27 16:27:09 +00:00
sword Added sword skill tree 2021-01-19 08:06:59 -05:00
unique Added sword skill tree 2021-01-19 08:06:59 -05:00
weapon_ability_manifest.ron More ai work 2020-11-24 17:48:54 -06:00