..
antialias
Fixed hill colour blending
2019-11-19 19:09:22 +00:00
fluid-frag
set shiny water to default
2020-08-23 22:58:01 -07:00
include
new loading screen bgs (part 1)
2020-09-18 23:17:47 +00:00
test
Move shaders, start asset reloading system
2019-08-15 23:56:12 -04:00
figure-frag.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
figure-vert.glsl
Work around an issue with Intel Gen7/7.5 GPUs where matrices default to being row major if they are not directly assigned to a matrix that has a column major layout.
2020-08-31 19:50:45 +01:00
fluid-vert.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
light-shadows-directed-frag.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
light-shadows-directed-vert.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
light-shadows-figure-vert.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
light-shadows-frag.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
light-shadows-geom.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
light-shadows-vert.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
lod-terrain-frag.glsl
Made below-ground LoD dark
2020-08-24 12:36:27 +01:00
lod-terrain-vert.glsl
Made below-ground LoD dark
2020-08-24 12:36:27 +01:00
particle-frag.glsl
Made particle code more rugged
2020-09-04 11:49:49 +01:00
particle-vert.glsl
Added bee hives
2020-09-04 11:48:56 +01:00
player-shadow-frag.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
postprocess-frag.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
postprocess-vert.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
skybox-frag.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
skybox-vert.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
sprite-frag.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
sprite-vert.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
terrain-frag.glsl
Less harsh terrain noise
2020-08-24 12:36:27 +01:00
terrain-vert.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
ui-frag.glsl
Hack to allow minimap rotation.
2020-02-06 17:34:32 +00:00
ui-vert.glsl
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00