Set CHUNK_SITE to 10 which results in a mean of 13ms per Slowjob. Its good if it stays under 30ms so it has less influence on ticks. Some performance values measured with a AMD Ryzen 1700X: - voxygen and server and swarm (25 clients, 10 vd) on one machine. - total runtime was 240s - CHUNK_GENERATOR total time is 486s with a mean of 40ms - CHUNK_SERIALIZER total time is 18.19s with a mean of 13ms, so in total its a order of magnitude lower Trancy confirms this, the Serialize backlog is usually handled within 1-2 ticks. - terrain::sys total time 1.2s, mean 188us - msg::terrain::sys total time 812ms, mean 125us - terrain::sync total time 12ms, mean 1,85us - chunk_serialize::sys total time 69ms, mean 10us - chunk_send::sys total time 50ms, mean 7us so all in all total time for serializsation is 20.33 of which 89% are spend outside of the ECS |
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.cargo | ||
.github | ||
.gitlab | ||
assets | ||
client | ||
common | ||
network | ||
nix | ||
plugin | ||
server | ||
server-cli | ||
voxygen | ||
world | ||
.dockerignore | ||
.gitattributes | ||
.gitignore | ||
.gitlab-ci.yml | ||
.mailmap | ||
.rustfmt.toml | ||
.tokeignore | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
clippy.toml | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
flake.lock | ||
flake.nix | ||
LICENSE | ||
README.md | ||
rust-toolchain |
Welcome To Veloren!
Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.
Development
Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!
Useful Links
Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.
The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.
Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.
Official social media and websites
Get Veloren
We provide 64-bit builds for Linux, Mac, and Windows, which can be downloaded on the official website: https://www.veloren.net/download/
Due to rapid development stable versions become outdated fast and might be incompatible with the public server.
If you want to compile Veloren yourself, follow the instructions in our Book.
F.A.Q.
Q: How is this game licensed?
A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.
Q: What platforms are supported?
A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.
Q: Do you accept donations?
A: You can support the project on our OpenCollective Page.
Credit
Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.